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ClutterTimeoutPool can be useful for manually animating without using timelines or behaviours.
54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* ClutterTimeoutPool: pool of timeout functions using the same slice of
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* the GLib main loop
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*
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* Author: Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Based on similar code by Tristan van Berkom
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*/
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#ifndef __CLUTTER_TIMEOUT_POOL_H__
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#define __CLUTTER_TIMEOUT_POOL_H__
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#include <glib.h>
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G_BEGIN_DECLS
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typedef struct _ClutterTimeoutPool ClutterTimeoutPool;
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ClutterTimeoutPool *clutter_timeout_pool_new (gint priority);
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guint clutter_timeout_pool_add (ClutterTimeoutPool *pool,
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guint interval,
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GSourceFunc func,
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gpointer data,
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GDestroyNotify notify);
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void clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
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guint id);
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G_END_DECLS
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#endif /* __CLUTTER_TIMEOUT_POOL_H__ */
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