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9c7afe0c5b
Timelines no longer work in terms of a frame rate and a number of frames but instead just have a duration in milliseconds. This better matches the working of the master clock where if any timelines are running it will redraw as fast as possible rather than limiting to the lowest rated timeline. Most applications will just create animations and expect them to finish in a certain amount of time without caring about how many frames are drawn. If a frame is going to be drawn it might as well update all of the animations to some fraction of the total animation rather than rounding to the nearest whole frame. The 'frame_num' parameter of the new-frame signal is now 'msecs' which is a number of milliseconds progressed along the timeline. Applications should use clutter_timeline_get_progress instead of the frame number. Markers can now only be attached at a time value. The position is stored in milliseconds rather than at a frame number. test-timeline-smoothness and test-timeline-dup-frames have been removed because they no longer make sense.
128 lines
2.9 KiB
C
128 lines
2.9 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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#define TEST_TIMELINE_DURATION 500
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#define TEST_WATCHDOG_KICK_IN_SECONDS 10
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typedef struct _TestState
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{
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ClutterTimeline *timeline;
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gint rewind_count;
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guint source_id;
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GTimeVal prev_tick;
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gulong msecs_delta;
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} TestState;
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static gboolean
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watchdog_timeout (TestState *state)
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{
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g_test_message ("Watchdog timer kicking in\n");
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g_test_message ("rewind_count=%i\n", state->rewind_count);
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if (state->rewind_count <= 3)
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{
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/* The test has hung */
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g_test_message ("Failed (This test shouldn't have hung!)\n");
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exit (EXIT_FAILURE);
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}
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else
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{
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g_test_message ("Passed\n");
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clutter_main_quit ();
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}
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return FALSE;
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}
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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gint elapsed_time = clutter_timeline_get_elapsed_time (timeline);
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if (elapsed_time == TEST_TIMELINE_DURATION)
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{
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g_test_message ("new-frame signal recieved (end of timeline)\n");
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g_test_message ("Rewinding timeline\n");
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clutter_timeline_rewind (timeline);
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state->rewind_count++;
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}
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else
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{
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if (elapsed_time == 0)
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{
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g_test_message ("new-frame signal recieved (start of timeline)\n");
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}
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else
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{
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g_test_message ("new-frame signal recieved (mid frame)\n");
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}
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if (state->rewind_count >= 2)
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{
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g_test_message ("Sleeping for 1 second\n");
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g_usleep (1000000);
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}
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}
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}
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static gboolean
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frame_tick (gpointer data)
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{
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TestState *state = data;
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GTimeVal cur_tick = { 0, };
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gulong msecs;
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g_get_current_time (&cur_tick);
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if (state->prev_tick.tv_sec == 0)
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state->prev_tick = cur_tick;
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msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000
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+ (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000;
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if (clutter_timeline_is_playing (state->timeline))
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clutter_timeline_advance_delta (state->timeline, msecs);
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state->msecs_delta = msecs;
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state->prev_tick = cur_tick;
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return TRUE;
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}
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void
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test_timeline_rewind (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_DURATION);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_test_message ("Installing a watchdog timeout "
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"to determine if this test hangs\n");
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g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
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(GSourceFunc)watchdog_timeout,
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&state);
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state.rewind_count = 0;
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state.prev_tick.tv_sec = 0;
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state.prev_tick.tv_usec = 0;
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state.msecs_delta = 0;
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state.source_id =
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clutter_threads_add_frame_source (60, frame_tick, &state);
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_source_remove (state.source_id);
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g_object_unref (state.timeline);
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}
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