.. |
driver
|
Remove the fragment shader generation from the GLES2 wrapper
|
2010-11-24 18:06:44 +00:00 |
tesselator
|
|
|
winsys
|
|
|
cogl2-path.c
|
|
|
cogl2-path.h
|
|
|
cogl-atlas-texture-private.h
|
|
|
cogl-atlas-texture.c
|
|
|
cogl-atlas.c
|
|
|
cogl-atlas.h
|
|
|
cogl-bitmap-fallback.c
|
|
|
cogl-bitmap-pixbuf.c
|
|
|
cogl-bitmap-private.h
|
|
|
cogl-bitmap.c
|
|
|
cogl-bitmap.h
|
|
|
cogl-bitmask.c
|
|
|
cogl-bitmask.h
|
|
|
cogl-blend-string.c
|
Remove the disabling of layer constants for GLES2
|
2010-11-24 18:06:44 +00:00 |
cogl-blend-string.h
|
|
|
cogl-buffer-private.h
|
|
|
cogl-buffer.c
|
|
|
cogl-buffer.h
|
|
|
cogl-callback-list.c
|
cogl: Add an internal utility to maintain a list of callback functions
|
2010-08-12 11:54:42 +01:00 |
cogl-callback-list.h
|
|
|
cogl-clip-stack.c
|
|
|
cogl-clip-stack.h
|
|
|
cogl-clip-state.c
|
|
|
cogl-clip-state.h
|
|
|
cogl-color-private.h
|
|
|
cogl-color.c
|
|
|
cogl-color.h
|
|
|
cogl-context.c
|
Generate GLSL in the CoglPipeline GLSL backend
|
2010-11-24 18:06:43 +00:00 |
cogl-context.h
|
Generate GLSL in the CoglPipeline GLSL backend
|
2010-11-24 18:06:43 +00:00 |
cogl-debug-options.h
|
|
|
cogl-debug.c
|
debug: Adds a COGL_DEBUG=wireframe option
|
2010-11-19 13:27:30 +00:00 |
cogl-debug.h
|
|
|
cogl-defines.h.in
|
configure: Include gl2ext.h or glext.h under GLES
|
2010-07-13 14:28:51 +01:00 |
cogl-deprecated.h
|
|
|
cogl-enum-types.c.in
|
|
|
cogl-enum-types.h.in
|
|
|
cogl-feature-private.c
|
|
|
cogl-feature-private.h
|
|
|
cogl-fixed.c
|
|
|
cogl-fixed.h
|
|
|
cogl-framebuffer-private.h
|
|
|
cogl-framebuffer.c
|
|
|
cogl-handle.h
|
|
|
cogl-index-array-private.h
|
cogl: Adds experimental CoglIndexArray type
|
2010-11-03 18:04:00 +00:00 |
cogl-index-array.c
|
|
|
cogl-index-array.h
|
|
|
cogl-indices-private.h
|
|
|
cogl-indices.c
|
|
|
cogl-indices.h
|
|
|
cogl-internal.h
|
|
|
cogl-journal-private.h
|
|
|
cogl-journal.c
|
|
|
cogl-material-compat.c
|
|
|
cogl-material-compat.h
|
|
|
cogl-matrix-mesa.c
|
|
|
cogl-matrix-mesa.h
|
|
|
cogl-matrix-private.h
|
|
|
cogl-matrix-stack.c
|
|
|
cogl-matrix-stack.h
|
|
|
cogl-matrix.c
|
|
|
cogl-matrix.h
|
|
|
cogl-object-private.h
|
|
|
cogl-object.c
|
|
|
cogl-object.h
|
|
|
cogl-offscreen.h
|
|
|
cogl-path-private.h
|
|
|
cogl-path.c
|
|
|
cogl-path.h
|
|
|
cogl-pipeline-arbfp-private.h
|
|
|
cogl-pipeline-arbfp.c
|
Move need_texture_combine_separate to cogl-pipeline
|
2010-11-24 18:06:43 +00:00 |
cogl-pipeline-fixed-private.h
|
|
|
cogl-pipeline-fixed.c
|
Disable the fixed function backend for GLES2
|
2010-11-24 18:06:44 +00:00 |
cogl-pipeline-glsl-private.h
|
|
|
cogl-pipeline-glsl.c
|
cogl-pipeline-glsl: Don't use gl_PointCoord on OpenGL
|
2010-11-24 18:06:44 +00:00 |
cogl-pipeline-opengl-private.h
|
|
|
cogl-pipeline-opengl.c
|
Add a warning message when no usable Cogl pipeline backend is found
|
2010-11-24 18:06:44 +00:00 |
cogl-pipeline-private.h
|
Disable the fixed function backend for GLES2
|
2010-11-24 18:06:44 +00:00 |
cogl-pipeline.c
|
Disable the fixed function backend for GLES2
|
2010-11-24 18:06:44 +00:00 |
cogl-pipeline.h
|
cogl-pipeline: Add getters for the alpha test state
|
2010-11-24 18:06:44 +00:00 |
cogl-pixel-array-private.h
|
|
|
cogl-pixel-array.c
|
|
|
cogl-pixel-array.h
|
|
|
cogl-primitive-private.h
|
|
|
cogl-primitive.c
|
|
|
cogl-primitive.h
|
|
|
cogl-primitives-private.h
|
|
|
cogl-primitives.c
|
|
|
cogl-primitives.h
|
|
|
cogl-private.h
|
|
|
cogl-profile.c
|
|
|
cogl-profile.h
|
|
|
cogl-program-private.h
|
|
|
cogl-program.c
|
|
|
cogl-rectangle-map.c
|
|
|
cogl-rectangle-map.h
|
|
|
cogl-shader-boilerplate.h
|
|
|
cogl-shader-private.h
|
Move the cogl shader boilerplate setting code to a separate function
|
2010-11-24 18:06:43 +00:00 |
cogl-shader.c
|
Move the cogl shader boilerplate setting code to a separate function
|
2010-11-24 18:06:43 +00:00 |
cogl-shader.h
|
|
|
cogl-spans.c
|
|
|
cogl-spans.h
|
|
|
cogl-sub-texture-private.h
|
|
|
cogl-sub-texture.c
|
|
|
cogl-texture-2d-private.h
|
|
|
cogl-texture-2d-sliced-private.h
|
cogl: rename CoglMaterial -> CoglPipeline
|
2010-11-03 18:09:23 +00:00 |
cogl-texture-2d-sliced.c
|
|
|
cogl-texture-2d.c
|
|
|
cogl-texture-3d-private.h
|
|
|
cogl-texture-3d.c
|
|
|
cogl-texture-3d.h
|
|
|
cogl-texture-driver.h
|
|
|
cogl-texture-private.h
|
|
|
cogl-texture-rectangle-private.h
|
|
|
cogl-texture-rectangle.c
|
|
|
cogl-texture.c
|
Use FBOs and use cogl_read_pixels() to efficiently read partial textures
|
2010-11-24 15:56:35 +00:00 |
cogl-texture.h
|
|
|
cogl-types.h
|
|
|
cogl-util.c
|
|
|
cogl-util.h
|
|
|
cogl-vector.c
|
|
|
cogl-vector.h
|
|
|
cogl-vertex-array-private.h
|
|
|
cogl-vertex-array.c
|
|
|
cogl-vertex-array.h
|
|
|
cogl-vertex-attribute-private.h
|
|
|
cogl-vertex-attribute.c
|
debug: Adds a COGL_DEBUG=wireframe option
|
2010-11-19 13:27:30 +00:00 |
cogl-vertex-attribute.h
|
|
|
cogl-vertex-buffer-private.h
|
|
|
cogl-vertex-buffer.c
|
|
|
cogl-vertex-buffer.h
|
|
|
cogl.c
|
|
|
cogl.h
|
|
|
cogl.pc.in
|
|
|
Makefile.am
|
Remove the fragment shader generation from the GLES2 wrapper
|
2010-11-24 18:06:44 +00:00 |
stb_image.c
|
|
|