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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
145 lines
4.2 KiB
C
145 lines
4.2 KiB
C
#include <cogl/cogl.h>
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#include <string.h>
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#include "test-utils.h"
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static void
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check_texture (int width, int height, TestUtilsTextureFlags flags)
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{
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CoglTexture *tex;
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uint8_t *data, *p;
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int y, x;
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int rowstride;
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CoglBitmap *bmp;
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p = data = g_malloc (width * height * 4);
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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*(p++) = x;
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*(p++) = y;
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*(p++) = 128;
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*(p++) = (x ^ y);
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}
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bmp = cogl_bitmap_new_for_data (test_ctx,
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width, height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4,
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data);
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tex = test_utils_texture_new_from_bitmap (bmp, flags,
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FALSE);
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/* Replace the bottom right quarter of the data with negated data to
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test set_region */
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rowstride = width * 4;
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p = data + (height / 2) * rowstride + rowstride / 2;
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for (y = 0; y < height / 2; y++)
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{
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for (x = 0; x < width / 2; x++)
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{
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p[0] = ~p[0];
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p[1] = ~p[1];
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p[2] = ~p[2];
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p[3] = ~p[3];
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p += 4;
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}
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p += width * 2;
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}
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cogl_texture_set_region (tex,
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width / 2,
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height / 2,
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width / 2, /* dest x */
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height / 2, /* dest y */
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width / 2, /* region width */
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height / 2, /* region height */
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width, /* src width */
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height, /* src height */
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COGL_PIXEL_FORMAT_RGBA_8888,
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rowstride,
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data);
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/* Check passing a NULL pointer and a zero rowstride. The texture
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should calculate the needed data size and return it */
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g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
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==,
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width * height * 4);
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/* Try first receiving the data as RGB. This should cause a
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* conversion */
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memset (data, 0, width * height * 4);
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cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
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width * 3, data);
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p = data;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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if (x >= width / 2 && y >= height / 2)
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{
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g_assert_cmpint (p[0], ==, ~x & 0xff);
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g_assert_cmpint (p[1], ==, ~y & 0xff);
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g_assert_cmpint (p[2], ==, ~128 & 0xff);
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}
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else
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{
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g_assert_cmpint (p[0], ==, x & 0xff);
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g_assert_cmpint (p[1], ==, y & 0xff);
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g_assert_cmpint (p[2], ==, 128);
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}
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p += 3;
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}
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/* Now try receiving the data as RGBA. This should not cause a
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* conversion and no unpremultiplication because we explicitly set
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* the internal format when we created the texture */
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memset (data, 0, width * height * 4);
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cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGBA_8888,
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width * 4, data);
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p = data;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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if (x >= width / 2 && y >= height / 2)
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{
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g_assert_cmpint (p[0], ==, ~x & 0xff);
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g_assert_cmpint (p[1], ==, ~y & 0xff);
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g_assert_cmpint (p[2], ==, ~128 & 0xff);
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g_assert_cmpint (p[3], ==, ~(x ^ y) & 0xff);
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}
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else
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{
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g_assert_cmpint (p[0], ==, x & 0xff);
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g_assert_cmpint (p[1], ==, y & 0xff);
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g_assert_cmpint (p[2], ==, 128);
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g_assert_cmpint (p[3], ==, (x ^ y) & 0xff);
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}
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p += 4;
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}
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cogl_object_unref (tex);
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g_free (data);
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}
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void
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test_texture_get_set_data (void)
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{
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/* First try without atlasing */
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check_texture (256, 256, TEST_UTILS_TEXTURE_NO_ATLAS);
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/* Try again with atlasing. This should end up testing the atlas
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backend and the sub texture backend */
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check_texture (256, 256, 0);
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/* Try with a really big texture in the hope that it will end up
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sliced. */
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check_texture (4, 5128, TEST_UTILS_TEXTURE_NO_ATLAS);
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/* And in the other direction. */
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check_texture (5128, 4, TEST_UTILS_TEXTURE_NO_ATLAS);
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}
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