mutter/cogl/cogl-color.c
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

447 lines
9.0 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "cogl-util.h"
#include "cogl-color.h"
#include "cogl-fixed.h"
#include "cogl-color-private.h"
CoglColor *
cogl_color_new (void)
{
return g_slice_new (CoglColor);
}
CoglColor *
cogl_color_copy (const CoglColor *color)
{
if (G_LIKELY (color))
return g_slice_dup (CoglColor, color);
return NULL;
}
void
cogl_color_free (CoglColor *color)
{
if (G_LIKELY (color))
g_slice_free (CoglColor, color);
}
void
cogl_color_init_from_4ub (CoglColor *color,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
_COGL_RETURN_IF_FAIL (color != NULL);
color->red = red;
color->green = green;
color->blue = blue;
color->alpha = alpha;
}
/* XXX: deprecated, use cogl_color_init_from_4ub */
void
cogl_color_set_from_4ub (CoglColor *dest,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
cogl_color_init_from_4ub (dest, red, green, blue, alpha);
}
void
cogl_color_init_from_4f (CoglColor *color,
float red,
float green,
float blue,
float alpha)
{
_COGL_RETURN_IF_FAIL (color != NULL);
color->red = (red * 255);
color->green = (green * 255);
color->blue = (blue * 255);
color->alpha = (alpha * 255);
}
/* XXX: deprecated, use cogl_color_init_from_4f */
void
cogl_color_set_from_4f (CoglColor *color,
float red,
float green,
float blue,
float alpha)
{
cogl_color_init_from_4f (color, red, green, blue, alpha);
}
void
cogl_color_init_from_4fv (CoglColor *color,
const float *color_array)
{
_COGL_RETURN_IF_FAIL (color != NULL);
color->red = (color_array[0] * 255);
color->green = (color_array[1] * 255);
color->blue = (color_array[2] * 255);
color->alpha = (color_array[3] * 255);
}
unsigned char
cogl_color_get_red_byte (const CoglColor *color)
{
return color->red;
}
float
cogl_color_get_red_float (const CoglColor *color)
{
return (float) color->red / 255.0;
}
float
cogl_color_get_red (const CoglColor *color)
{
return ((float) color->red / 255.0);
}
unsigned char
cogl_color_get_green_byte (const CoglColor *color)
{
return color->green;
}
float
cogl_color_get_green_float (const CoglColor *color)
{
return (float) color->green / 255.0;
}
float
cogl_color_get_green (const CoglColor *color)
{
return ((float) color->green / 255.0);
}
unsigned char
cogl_color_get_blue_byte (const CoglColor *color)
{
return color->blue;
}
float
cogl_color_get_blue_float (const CoglColor *color)
{
return (float) color->blue / 255.0;
}
float
cogl_color_get_blue (const CoglColor *color)
{
return ((float) color->blue / 255.0);
}
unsigned char
cogl_color_get_alpha_byte (const CoglColor *color)
{
return color->alpha;
}
float
cogl_color_get_alpha_float (const CoglColor *color)
{
return (float) color->alpha / 255.0;
}
float
cogl_color_get_alpha (const CoglColor *color)
{
return ((float) color->alpha / 255.0);
}
void
cogl_color_set_red_byte (CoglColor *color,
unsigned char red)
{
color->red = red;
}
void
cogl_color_set_red_float (CoglColor *color,
float red)
{
color->red = red * 255.0;
}
void
cogl_color_set_red (CoglColor *color,
float red)
{
color->red = red * 255.0;
}
void
cogl_color_set_green_byte (CoglColor *color,
unsigned char green)
{
color->green = green;
}
void
cogl_color_set_green_float (CoglColor *color,
float green)
{
color->green = green * 255.0;
}
void
cogl_color_set_green (CoglColor *color,
float green)
{
color->green = green * 255.0;
}
void
cogl_color_set_blue_byte (CoglColor *color,
unsigned char blue)
{
color->blue = blue;
}
void
cogl_color_set_blue_float (CoglColor *color,
float blue)
{
color->blue = blue * 255.0;
}
void
cogl_color_set_blue (CoglColor *color,
float blue)
{
color->blue = blue * 255.0;
}
void
cogl_color_set_alpha_byte (CoglColor *color,
unsigned char alpha)
{
color->alpha = alpha;
}
void
cogl_color_set_alpha_float (CoglColor *color,
float alpha)
{
color->alpha = alpha * 255.0;
}
void
cogl_color_set_alpha (CoglColor *color,
float alpha)
{
color->alpha = alpha * 255.0;
}
void
cogl_color_premultiply (CoglColor *color)
{
color->red = (color->red * color->alpha + 128) / 255;
color->green = (color->green * color->alpha + 128) / 255;
color->blue = (color->blue * color->alpha + 128) / 255;
}
void
cogl_color_unpremultiply (CoglColor *color)
{
if (color->alpha != 0)
{
color->red = (color->red * 255) / color->alpha;
color->green = (color->green * 255) / color->alpha;
color->blue = (color->blue * 255) / color->alpha;
}
}
CoglBool
cogl_color_equal (const void *v1, const void *v2)
{
const uint32_t *c1 = v1, *c2 = v2;
_COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE);
_COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE);
/* XXX: We don't compare the padding */
return *c1 == *c2 ? TRUE : FALSE;
}
void
_cogl_color_get_rgba_4ubv (const CoglColor *color,
uint8_t *dest)
{
memcpy (dest, color, 4);
}
void
cogl_color_to_hsl (const CoglColor *color,
float *hue,
float *saturation,
float *luminance)
{
float red, green, blue;
float min, max, delta;
float h, l, s;
red = color->red / 255.0;
green = color->green / 255.0;
blue = color->blue / 255.0;
if (red > green)
{
if (red > blue)
max = red;
else
max = blue;
if (green < blue)
min = green;
else
min = blue;
}
else
{
if (green > blue)
max = green;
else
max = blue;
if (red < blue)
min = red;
else
min = blue;
}
l = (max + min) / 2;
s = 0;
h = 0;
if (max != min)
{
if (l <= 0.5)
s = (max - min) / (max + min);
else
s = (max - min) / (2.0 - max - min);
delta = max - min;
if (red == max)
h = (green - blue) / delta;
else if (green == max)
h = 2.0 + (blue - red) / delta;
else if (blue == max)
h = 4.0 + (red - green) / delta;
h *= 60;
if (h < 0)
h += 360.0;
}
if (hue)
*hue = h;
if (luminance)
*luminance = l;
if (saturation)
*saturation = s;
}
void
cogl_color_init_from_hsl (CoglColor *color,
float hue,
float saturation,
float luminance)
{
float tmp1, tmp2;
float tmp3[3];
float clr[3];
int i;
hue /= 360.0;
if (saturation == 0)
{
cogl_color_init_from_4f (color, luminance, luminance, luminance, 1.0f);
return;
}
if (luminance <= 0.5)
tmp2 = luminance * (1.0 + saturation);
else
tmp2 = luminance + saturation - (luminance * saturation);
tmp1 = 2.0 * luminance - tmp2;
tmp3[0] = hue + 1.0 / 3.0;
tmp3[1] = hue;
tmp3[2] = hue - 1.0 / 3.0;
for (i = 0; i < 3; i++)
{
if (tmp3[i] < 0)
tmp3[i] += 1.0;
if (tmp3[i] > 1)
tmp3[i] -= 1.0;
if (6.0 * tmp3[i] < 1.0)
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
else if (2.0 * tmp3[i] < 1.0)
clr[i] = tmp2;
else if (3.0 * tmp3[i] < 2.0)
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
else
clr[i] = tmp1;
}
cogl_color_init_from_4f (color, clr[0], clr[1], clr[2], 1.0f);
}