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This adds an internal texture_2d constructor that can wrap an EGLImage as a CoglTexture2D. The plan is to utilize this for texture-from-pixmap support with EGL as well as creating textures from wayland buffers. |
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cogl-context-driver-gles.h | ||
cogl-feature-functions-gles.h | ||
cogl-gles.c | ||
cogl-texture-driver-gles.c |