Go to file
2011-05-06 17:34:57 +01:00
build Adds mingw dependency fetching script 2011-05-05 21:20:47 +01:00
cogl build: Fix make distcheck 2011-05-06 17:13:42 +01:00
cogl-pango build: Generate CoglPango introspection data 2011-05-06 17:34:57 +01:00
doc docs: Adds bitmap section to cogl reference manual 2011-01-21 16:22:40 +00:00
examples consistently refer to cogl-pango as "cogl-pango" 2011-05-06 12:12:08 +01:00
po po: Fix xgettext complaining about a missing bug address 2011-05-06 17:34:57 +01:00
.gitignore gitignore: Update .gitignore to make git status silent again 2011-05-06 16:23:13 +01:00
autogen.sh Adds the ability to build Cogl standalone 2011-04-11 17:54:36 +01:00
cogl.doap Adds an initial cogl.doap file 2011-05-06 12:12:13 +01:00
configure.ac Remove all the options for building cogl standalone 2011-05-06 12:36:39 +01:00
COPYING Adds a COPYING file 2011-05-05 21:27:11 +01:00
Makefile.am Remove all the options for building cogl standalone 2011-05-06 12:36:39 +01:00
README.in Adds an initial README to the repo 2011-05-06 12:33:00 +01:00

README for Cogl @COGL_VERSION@
===============================================================================

Cogl is a small open source software library for using 3D graphics
hardware to draw pretty pictures. The API departs from the flat state
machine style of OpenGL and is designed to make it easy to write
orthogonal components that can render without stepping on each others
toes. Cogl currently supports OpenGL ES 1.1/2.0 and OpenGL > 1.3 (or
1.2 if you have the GL_ARB_multitexture extension). Having Gallium
and D3D backends are options for the future.

REQUIREMENTS
-------------------------------------------------------------------------------

Cogl currently only requires:

  • GLib ≥ @GLIB_REQ_VERSION@
  • OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
  • GLX, AGL, WGL or an EGL implementation

Cogl also has optional dependencies:

  • GDK-Pixbuf ≥ @GDK_PIXBUF_REQ_VERSION@
     - for image loading
  • Cairo ≥ @CAIRO_REQ_VERSION@
     - for debugging texture atlasing (debug builds only)

The optional Cogl Pango library requires:
  • Cairo ≥ @CAIRO_REQ_VERSION@
  • PangoCairo ≥ @PANGO_REQ_VERSION@

On X11, Cogl depends on the following extensions

  • XComposite ≥ @XCOMPOSITE_REQ_VERSION@
  • XDamage
  • XExt
  • XFixes ≥ @XFIXES_REQ_VERSION@

When running with OpenGL, Cogl requires at least version 1.3
or 1.2 with the multitexturing extension. However to build Cogl
you will need the latest GL headers which can be obtained from:

  http://www.khronos.org

If you are building the API reference you will also need:

  • GTK-Doc ≥ @GTK_DOC_REQ_VERSION@

If you are building the additional documentation you will also need:

  • xsltproc
  • jw (optional, for generating PDFs)

If you are building the Introspection data you will also need:

  • GObject-Introspection ≥ @GI_REQ_VERSION@

GObject-Introspection is available from:

  git://git.gnome.org/gobject-introspection

If you want support for profiling Cogl you will also need:

  • UProf ≥ @UPROF_REQ_VERSION@

UProf is available from:

  git://github.com/rib/UProf.git

RESOURCES
-------------------------------------------------------------------------------

The official Cogl website is:

   http://www.clutter-project.org/

The API references for the latest stable release are available at:

   http://docs.clutter-project.org/docs/cogl/stable/

New bug page on Bugzilla:

   http://bugzilla.gnome.org/enter_bug.cgi?product=cogl

Cogl is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later.

BUILDING AND INSTALLATION
-------------------------------------------------------------------------------

Please refer to the INSTALL document.

HACKING
-------------------------------------------------------------------------------

If you want to hack on and improve Cogl please check the HACKING file
to help you get started!

The CODING_STYLE file contains the rules for writing code conformant to the
style guidelines used throughout Cogl, please try your best to conform
to this style because the consistency really helps keep the code
maintainable.

BUGS
-------------------------------------------------------------------------------

Bugs should be reported to the Gnome.org Bugzilla at:

  http://bugzilla.gnome.org/enter_bug.cgi?product=clutter

You will need a Bugzilla account.

In the report you should include:

  • what system you're running Cogl on;
  • which version of Cogl you are using;
  • which version of GLib and OpenGL (or OpenGL ES) you are using;
  • which video card and which drivers you are using, including output of
    glxinfo and xdpyinfo (if applicable);
  • how to reproduce the bug.

If you cannot reproduce the bug with one of the tests that come with
Cogl's source code, it can help a lot to include a small test case
displaying the bad behaviour.

If the bug exposes a crash, the exact text printed out and a stack trace
obtained using gdb are greatly appreciated.

CONTRIBUTING
-------------------------------------------------------------------------------

Patches should be submitted using Bugzilla. Patches fixing a bug should be
attached to the bug report; patches for new features or for fixing bugs not
yet reported should be attached to a newly opened bug.

Patches should always be in the unified diff format, using:

  diff -Nuarp clutter.source clutter.patched > clutter-patch.diff

If diffing against the Git repository, you should use:

  git diff > clutter-patch.diff

Or, better: commit locally and use `git format-patch` to generate a patch
containing authorship details, so that members of the Clutter development
team can credit your contribution properly.

Another useful tool for interacting with Git and Bugzilla is git-bz(1):

  http://git.fishsoup.net/man/git-bz.html

Which is available here:

  http://git.fishsoup.net/cgit/git-bz/