mirror of
https://github.com/brl/mutter.git
synced 2024-12-30 14:42:14 +00:00
df4508e8cf
It has been inofficially deprecated for years, is known to cause issues with valgrind and potentially hides memory corruption. Lets stop using it. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
822 lines
29 KiB
C
822 lines
29 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_PIPELINE_PRIVATE_H
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#define __COGL_PIPELINE_PRIVATE_H
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#include "cogl-node-private.h"
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#include "cogl-pipeline-layer-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-object-private.h"
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#include "cogl-profile.h"
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#include "cogl-list.h"
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#include "cogl-boxed-value.h"
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#include "cogl-pipeline-snippet-private.h"
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#include "cogl-pipeline-state.h"
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#include "cogl-framebuffer.h"
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#include "cogl-bitmask.h"
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#include <glib.h>
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#if !(defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2))
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#error No drivers defined
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#endif /* defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2) */
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/* XXX: should I rename these as
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* COGL_PIPELINE_STATE_INDEX_XYZ... ?
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*/
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typedef enum
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{
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/* sparse state */
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COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_BLEND_INDEX,
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COGL_PIPELINE_STATE_USER_SHADER_INDEX,
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COGL_PIPELINE_STATE_DEPTH_INDEX,
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COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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COGL_PIPELINE_STATE_UNIFORMS_INDEX,
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX,
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS_INDEX,
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/* non-sparse */
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COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
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COGL_PIPELINE_STATE_COUNT
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} CoglPipelineStateIndex;
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#define COGL_PIPELINE_STATE_SPARSE_COUNT (COGL_PIPELINE_STATE_COUNT - 1)
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/* Used in pipeline->differences masks and for notifying pipeline
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* state changes.
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*
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* XXX: If you add or remove state groups here you may need to update
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* some of the state masks following this enum too!
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*
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* FIXME: perhaps it would be better to rename this enum to
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* CoglPipelineStateGroup to better convey the fact that a single enum
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* here can map to multiple properties.
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*/
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typedef enum _CoglPipelineState
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{
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COGL_PIPELINE_STATE_COLOR =
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1L<<COGL_PIPELINE_STATE_COLOR_INDEX,
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COGL_PIPELINE_STATE_LAYERS =
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1L<<COGL_PIPELINE_STATE_LAYERS_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC =
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_INDEX,
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE =
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1L<<COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE_INDEX,
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COGL_PIPELINE_STATE_BLEND =
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1L<<COGL_PIPELINE_STATE_BLEND_INDEX,
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COGL_PIPELINE_STATE_USER_SHADER =
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1L<<COGL_PIPELINE_STATE_USER_SHADER_INDEX,
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COGL_PIPELINE_STATE_DEPTH =
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1L<<COGL_PIPELINE_STATE_DEPTH_INDEX,
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COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE =
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1L<<COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_POINT_SIZE =
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1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE =
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1L<<COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE_INDEX,
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COGL_PIPELINE_STATE_CULL_FACE =
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1L<<COGL_PIPELINE_STATE_CULL_FACE_INDEX,
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COGL_PIPELINE_STATE_UNIFORMS =
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1L<<COGL_PIPELINE_STATE_UNIFORMS_INDEX,
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS =
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1L<<COGL_PIPELINE_STATE_VERTEX_SNIPPETS_INDEX,
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS =
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1L<<COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS_INDEX,
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COGL_PIPELINE_STATE_REAL_BLEND_ENABLE =
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1L<<COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
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} CoglPipelineState;
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/*
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* Various special masks that tag state-groups in different ways...
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*/
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#define COGL_PIPELINE_STATE_ALL \
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((1L<<COGL_PIPELINE_STATE_COUNT) - 1)
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#define COGL_PIPELINE_STATE_ALL_SPARSE \
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(COGL_PIPELINE_STATE_ALL \
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& ~COGL_PIPELINE_STATE_REAL_BLEND_ENABLE)
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#define COGL_PIPELINE_STATE_AFFECTS_BLENDING \
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(COGL_PIPELINE_STATE_COLOR | \
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COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
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#define COGL_PIPELINE_STATE_NEEDS_BIG_STATE \
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(COGL_PIPELINE_STATE_ALPHA_FUNC | \
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COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_USER_SHADER | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE | \
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COGL_PIPELINE_STATE_POINT_SIZE | \
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COGL_PIPELINE_STATE_PER_VERTEX_POINT_SIZE | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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COGL_PIPELINE_STATE_UNIFORMS | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
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#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
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(COGL_PIPELINE_STATE_LAYERS | \
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COGL_PIPELINE_STATE_BLEND | \
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COGL_PIPELINE_STATE_DEPTH | \
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COGL_PIPELINE_STATE_CULL_FACE | \
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COGL_PIPELINE_STATE_UNIFORMS | \
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COGL_PIPELINE_STATE_VERTEX_SNIPPETS | \
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COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS)
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typedef struct
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{
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/* Determines what fragments are discarded based on their alpha */
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CoglPipelineAlphaFunc alpha_func;
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float alpha_func_reference;
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} CoglPipelineAlphaFuncState;
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typedef struct
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{
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/* Determines how this pipeline is blended with other primitives */
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#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
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GLenum blend_equation_rgb;
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GLenum blend_equation_alpha;
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GLint blend_src_factor_alpha;
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GLint blend_dst_factor_alpha;
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CoglColor blend_constant;
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#endif
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GLint blend_src_factor_rgb;
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GLint blend_dst_factor_rgb;
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} CoglPipelineBlendState;
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typedef struct
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{
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CoglPipelineCullFaceMode mode;
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CoglWinding front_winding;
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} CoglPipelineCullFaceState;
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typedef struct
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{
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CoglBitmask override_mask;
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/* This is an array of values. Only the uniforms that have a bit set
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in override_mask have a corresponding value here. The uniform's
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location is implicit from the order in this array */
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CoglBoxedValue *override_values;
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/* Uniforms that have been modified since this pipeline was last
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flushed */
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CoglBitmask changed_mask;
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} CoglPipelineUniformsState;
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typedef struct
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{
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CoglPipelineAlphaFuncState alpha_state;
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CoglPipelineBlendState blend_state;
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CoglHandle user_program;
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CoglDepthState depth_state;
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float point_size;
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unsigned int non_zero_point_size : 1;
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unsigned int per_vertex_point_size : 1;
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CoglPipelineCullFaceState cull_face_state;
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CoglPipelineUniformsState uniforms_state;
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CoglPipelineSnippetList vertex_snippets;
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CoglPipelineSnippetList fragment_snippets;
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} CoglPipelineBigState;
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typedef struct
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{
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CoglPipeline *owner;
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CoglPipelineLayer *layer;
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} CoglPipelineLayerCacheEntry;
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typedef struct _CoglPipelineHashState
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{
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unsigned long layer_differences;
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CoglPipelineEvalFlags flags;
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unsigned int hash;
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} CoglPipelineHashState;
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/*
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* CoglPipelineDestroyCallback
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* @pipeline: The #CoglPipeline that has been destroyed
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* @user_data: The private data associated with the callback
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*
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* Notifies when a weak pipeline has been destroyed because one
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* of its ancestors has been freed or modified.
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*/
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typedef void (*CoglPipelineDestroyCallback)(CoglPipeline *pipeline,
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void *user_data);
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struct _CoglPipeline
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{
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/* XXX: Please think twice about adding members that *have* be
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* initialized during a cogl_pipeline_copy. We are aiming to have
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* copies be as cheap as possible and copies may be done by the
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* primitives APIs which means they may happen in performance
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* critical code paths.
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*
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* XXX: If you are extending the state we track please consider if
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* the state is expected to vary frequently across many pipelines or
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* if the state can be shared among many derived pipelines instead.
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* This will determine if the state should be added directly to this
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* structure which will increase the memory overhead for *all*
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* pipelines or if instead it can go under ->big_state.
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*/
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/* Layers represent their state in a tree structure where some of
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* the state relating to a given pipeline or layer may actually be
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* owned by one if is ancestors in the tree. We have a common data
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* type to track the tree hierarchy so we can share code... */
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CoglNode _parent;
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/* When weak pipelines are destroyed the user is notified via this
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* callback */
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CoglPipelineDestroyCallback destroy_callback;
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/* When notifying that a weak pipeline has been destroyed this
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* private data is passed to the above callback */
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void *destroy_data;
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/* We need to track if a pipeline is referenced in the journal
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* because we can't allow modification to these pipelines without
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* flushing the journal first */
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unsigned int journal_ref_count;
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/* A mask of which sparse state groups are different in this
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* pipeline in comparison to its parent. */
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unsigned int differences;
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/* Whenever a pipeline is modified we increment the age. There's no
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* guarantee that it won't wrap but it can nevertheless be a
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* convenient mechanism to determine when a pipeline has been
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* changed to you can invalidate some some associated cache that
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* depends on the old state. */
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unsigned int age;
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/* This is the primary color of the pipeline.
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*
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* This is a sparse property, ref COGL_PIPELINE_STATE_COLOR */
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CoglColor color;
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/* A pipeline may be made up with multiple layers used to combine
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* textures together.
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*
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* This is sparse state, ref COGL_PIPELINE_STATE_LAYERS */
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unsigned int n_layers;
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GList *layer_differences;
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/* As a basic way to reduce memory usage we divide the pipeline
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* state into two groups; the minimal state modified in 90% of
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* all pipelines and the rest, so that the second group can
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* be allocated dynamically when required... */
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CoglPipelineBigState *big_state;
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#ifdef COGL_DEBUG_ENABLED
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/* For debugging purposes it's possible to associate a static const
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* string with a pipeline which can be an aid when trying to trace
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* where the pipeline originates from */
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const char *static_breadcrumb;
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#endif
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/* Cached state... */
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/* A cached, complete list of the layers this pipeline depends
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* on sorted by layer->unit_index. */
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CoglPipelineLayer **layers_cache;
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/* To avoid a separate ->layers_cache allocation for common
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* pipelines with only a few layers... */
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CoglPipelineLayer *short_layers_cache[3];
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/* XXX: consider adding an authorities cache to speed up sparse
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* property value lookups:
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* CoglPipeline *authorities_cache[COGL_PIPELINE_N_SPARSE_PROPERTIES];
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* and corresponding authorities_cache_dirty:1 bitfield
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*/
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/* bitfields */
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/* Weak pipelines don't count as dependants on their parents which
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* means that the parent pipeline can be modified without
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* considering how the modifications may affect the weak pipeline.
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*/
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unsigned int is_weak:1;
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/* Determines if pipeline->big_state is valid */
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unsigned int has_big_state:1;
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/* There are many factors that can determine if we need to enable
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* blending, this holds our final decision */
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unsigned int real_blend_enable:1;
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/* Since the code for deciding if blending really needs to be
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* enabled for a particular pipeline is quite expensive we update
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* the real_blend_enable flag lazily when flushing a pipeline if
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* this dirty flag has been set. */
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unsigned int dirty_real_blend_enable:1;
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/* Whenever a pipeline is flushed we keep track of whether the
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* pipeline was used with a color attribute where we don't know
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* whether the colors are opaque. The real_blend_enable state
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* depends on this, and must be updated whenever this changes (even
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* if dirty_real_blend_enable isn't set) */
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unsigned int unknown_color_alpha:1;
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unsigned int layers_cache_dirty:1;
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#ifdef COGL_DEBUG_ENABLED
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/* For debugging purposes it's possible to associate a static const
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* string with a pipeline which can be an aid when trying to trace
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* where the pipeline originates from */
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unsigned int has_static_breadcrumb:1;
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#endif
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};
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typedef struct _CoglPipelineFragend
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{
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void (*start) (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference);
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gboolean (*add_layer) (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference);
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gboolean (*end) (CoglPipeline *pipeline,
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unsigned long pipelines_difference);
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void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
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CoglPipelineState change,
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const CoglColor *new_color);
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void (*layer_pre_change_notify) (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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} CoglPipelineFragend;
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typedef struct _CoglPipelineVertend
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{
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void (*start) (CoglPipeline *pipeline,
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int n_layers,
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unsigned long pipelines_difference);
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gboolean (*add_layer) (CoglPipeline *pipeline,
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CoglPipelineLayer *layer,
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unsigned long layers_difference,
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CoglFramebuffer *framebuffer);
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gboolean (*end) (CoglPipeline *pipeline,
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unsigned long pipelines_difference);
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void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
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CoglPipelineState change,
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const CoglColor *new_color);
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void (*layer_pre_change_notify) (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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} CoglPipelineVertend;
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typedef struct
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{
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gboolean (*start) (CoglPipeline *pipeline);
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void (*end) (CoglPipeline *pipeline,
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unsigned long pipelines_difference);
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void (*pipeline_pre_change_notify) (CoglPipeline *pipeline,
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CoglPipelineState change,
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const CoglColor *new_color);
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void (*layer_pre_change_notify) (CoglPipeline *owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change);
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/* This is called after all of the other functions whenever the
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pipeline is flushed, even if the pipeline hasn't changed since
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the last flush */
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void (* pre_paint) (CoglPipeline *pipeline, CoglFramebuffer *framebuffer);
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} CoglPipelineProgend;
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extern const CoglPipelineFragend *_cogl_pipeline_fragend;
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extern const CoglPipelineVertend *_cogl_pipeline_vertend;
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extern const CoglPipelineProgend *_cogl_pipeline_progend;
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void
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_cogl_pipeline_init_default_pipeline (void);
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static inline CoglPipeline *
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_cogl_pipeline_get_parent (CoglPipeline *pipeline)
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{
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CoglNode *parent_node = COGL_NODE (pipeline)->parent;
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return COGL_PIPELINE (parent_node);
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}
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static inline CoglPipeline *
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_cogl_pipeline_get_authority (CoglPipeline *pipeline,
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unsigned long difference)
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{
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CoglPipeline *authority = pipeline;
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while (!(authority->differences & difference))
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authority = _cogl_pipeline_get_parent (authority);
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return authority;
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}
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typedef gboolean (*CoglPipelineStateComparator) (CoglPipeline *authority0,
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CoglPipeline *authority1);
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void
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_cogl_pipeline_update_authority (CoglPipeline *pipeline,
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CoglPipeline *authority,
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CoglPipelineState state,
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CoglPipelineStateComparator comparator);
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void
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_cogl_pipeline_pre_change_notify (CoglPipeline *pipeline,
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CoglPipelineState change,
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const CoglColor *new_color,
|
|
gboolean from_layer_change);
|
|
|
|
void
|
|
_cogl_pipeline_prune_redundant_ancestry (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_update_real_blend_enable (CoglPipeline *pipeline,
|
|
gboolean unknown_color_alpha);
|
|
|
|
typedef enum
|
|
{
|
|
COGL_PIPELINE_GET_LAYER_NO_CREATE = 1<<0
|
|
} CoglPipelineGetLayerFlags;
|
|
|
|
CoglPipelineLayer *
|
|
_cogl_pipeline_get_layer_with_flags (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
CoglPipelineGetLayerFlags flags);
|
|
|
|
#define _cogl_pipeline_get_layer(p, l) \
|
|
_cogl_pipeline_get_layer_with_flags (p, l, 0)
|
|
|
|
gboolean
|
|
_cogl_is_pipeline_layer (void *object);
|
|
|
|
void
|
|
_cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
|
|
CoglPipelineLayer *layer);
|
|
|
|
/*
|
|
* SECTION:cogl-pipeline-internals
|
|
* @short_description: Functions for creating custom primitives that make use
|
|
* of Cogl pipelines for filling.
|
|
*
|
|
* Normally you shouldn't need to use this API directly, but if you need to
|
|
* developing a custom/specialised primitive - probably using raw OpenGL - then
|
|
* this API aims to expose enough of the pipeline internals to support being
|
|
* able to fill your geometry according to a given Cogl pipeline.
|
|
*/
|
|
|
|
gboolean
|
|
_cogl_pipeline_get_real_blend_enabled (CoglPipeline *pipeline);
|
|
|
|
/*
|
|
* Calls the pre_paint method on the layer texture if there is
|
|
* one. This will determine whether mipmaps are needed based on the
|
|
* filter settings.
|
|
*/
|
|
void
|
|
_cogl_pipeline_pre_paint_for_layer (CoglPipeline *pipeline,
|
|
int layer_id);
|
|
|
|
/*
|
|
* CoglPipelineFlushFlag:
|
|
* @COGL_PIPELINE_FLUSH_FALLBACK_MASK: The fallback_layers member is set to
|
|
* a uint32_t mask of the layers that can't be supported with the user
|
|
* supplied texture and need to be replaced with fallback textures. (1 =
|
|
* fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_DISABLE_MASK: The disable_layers member is set to
|
|
* a uint32_t mask of the layers that you want to completely disable
|
|
* texturing for (1 = fallback, and the least significant bit = layer 0)
|
|
* @COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE: The layer0_override_texture member is
|
|
* set to a GLuint OpenGL texture name to override the texture used for
|
|
* layer 0 of the pipeline. This is intended for dealing with sliced
|
|
* textures where you will need to point to each of the texture slices in
|
|
* turn when drawing your geometry. Passing a value of 0 is the same as
|
|
* not passing the option at all.
|
|
* @COGL_PIPELINE_FLUSH_SKIP_GL_COLOR: When flushing the GL state for the
|
|
* pipeline don't call glColor.
|
|
*/
|
|
typedef enum _CoglPipelineFlushFlag
|
|
{
|
|
COGL_PIPELINE_FLUSH_FALLBACK_MASK = 1L<<0,
|
|
COGL_PIPELINE_FLUSH_DISABLE_MASK = 1L<<1,
|
|
COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE = 1L<<2,
|
|
COGL_PIPELINE_FLUSH_SKIP_GL_COLOR = 1L<<3
|
|
} CoglPipelineFlushFlag;
|
|
|
|
/*
|
|
* CoglPipelineFlushOptions:
|
|
*
|
|
*/
|
|
typedef struct _CoglPipelineFlushOptions
|
|
{
|
|
CoglPipelineFlushFlag flags;
|
|
|
|
uint32_t fallback_layers;
|
|
uint32_t disable_layers;
|
|
CoglTexture *layer0_override_texture;
|
|
} CoglPipelineFlushOptions;
|
|
|
|
unsigned int
|
|
_cogl_get_n_args_for_combine_func (CoglPipelineCombineFunc func);
|
|
|
|
/*
|
|
* _cogl_pipeline_weak_copy:
|
|
* @pipeline: A #CoglPipeline object
|
|
* @callback: A callback to notify when your weak pipeline is destroyed
|
|
* @user_data: Private data to pass to your given callback.
|
|
*
|
|
* Returns a weak copy of the given source @pipeline. Unlike a normal
|
|
* copy no internal reference is taken on the source @pipeline and you
|
|
* can expect that later modifications of the source pipeline (or in
|
|
* fact any other pipeline) can result in the weak pipeline being
|
|
* destroyed.
|
|
*
|
|
* To understand this better its good to know a bit about the internal
|
|
* design of #CoglPipeline...
|
|
*
|
|
* Internally #CoglPipeline<!-- -->s are represented as a graph of
|
|
* property diff's, where each node is a diff of properties that gets
|
|
* applied on top of its parent. Copying a pipeline creates an empty
|
|
* diff and a child->parent relationship between the empty diff and
|
|
* the source @pipeline, parent.
|
|
*
|
|
* Because of this internal graph design a single #CoglPipeline may
|
|
* indirectly depend on a chain of ancestors to fully define all of
|
|
* its properties. Because a node depends on its ancestors it normally
|
|
* owns a reference to its parent to stop it from being freed. Also if
|
|
* you try to modify a pipeline with children we internally use a
|
|
* copy-on-write mechanism to ensure that you don't indirectly change
|
|
* the properties those children.
|
|
*
|
|
* Weak pipelines avoid the use of copy-on-write to preserve the
|
|
* integrity of weak dependants and instead weak dependants are
|
|
* simply destroyed allowing the parent to be modified directly. Also
|
|
* because weak pipelines don't own a reference to their parent they
|
|
* won't stop the source @pipeline from being freed when the user
|
|
* releases their reference on it.
|
|
*
|
|
* Because weak pipelines don't own a reference on their parent they
|
|
* are the recommended mechanism for creating derived pipelines that you
|
|
* want to cache as a private property of the original pipeline
|
|
* because they won't result in a circular dependency.
|
|
*
|
|
* An example use case:
|
|
*
|
|
* Consider for example you are implementing a custom primitive that is
|
|
* not compatible with certain source pipelines. To handle this you
|
|
* implement a validation stage that given an arbitrary pipeline as
|
|
* input will create a derived pipeline that is suitable for drawing
|
|
* your primitive.
|
|
*
|
|
* Because you don't want to have to repeat this validation every time
|
|
* the same incompatible pipeline is given as input you want to cache
|
|
* the result as a private property of the original pipeline. If the
|
|
* derived pipeline were created using cogl_pipeline_copy that would
|
|
* create a circular dependency so the original pipeline can never be
|
|
* freed.
|
|
*
|
|
* If you instead create a weak copy you won't stop the original pipeline
|
|
* from being freed if it's no longer needed, and you will instead simply
|
|
* be notified that your weak pipeline has been destroyed.
|
|
*
|
|
* This is the recommended coding pattern for validating an input
|
|
* pipeline and caching a derived result:
|
|
* |[
|
|
* static CoglUserDataKey _cogl_my_cache_key;
|
|
*
|
|
* typedef struct {
|
|
* CoglPipeline *validated_source;
|
|
* } MyValidatedMaterialCache;
|
|
*
|
|
* static void
|
|
* destroy_cache_cb (CoglObject *object, void *user_data)
|
|
* {
|
|
* g_free (user_data);
|
|
* }
|
|
*
|
|
* static void
|
|
* invalidate_cache_cb (CoglPipeline *destroyed, void *user_data)
|
|
* {
|
|
* MyValidatedMaterialCache *cache = user_data;
|
|
* cogl_object_unref (cache->validated_source);
|
|
* cache->validated_source = NULL;
|
|
* }
|
|
*
|
|
* static CoglPipeline *
|
|
* get_validated_pipeline (CoglPipeline *source)
|
|
* {
|
|
* MyValidatedMaterialCache *cache =
|
|
* cogl_object_get_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key);
|
|
* if (G_UNLIKELY (cache == NULL))
|
|
* {
|
|
* cache = g_new0 (MyValidatedMaterialCache, 1);
|
|
* cogl_object_set_user_data (COGL_OBJECT (source),
|
|
* &_cogl_my_cache_key,
|
|
* cache, destroy_cache_cb);
|
|
* cache->validated_source = source;
|
|
* }
|
|
*
|
|
* if (G_UNLIKELY (cache->validated_source == NULL))
|
|
* {
|
|
* cache->validated_source = source;
|
|
*
|
|
* / * Start validating source... * /
|
|
*
|
|
* / * If you find you need to change something... * /
|
|
* if (cache->validated_source == source)
|
|
* cache->validated_source =
|
|
* cogl_pipeline_weak_copy (source,
|
|
* invalidate_cache_cb,
|
|
* cache);
|
|
*
|
|
* / * Modify cache->validated_source * /
|
|
* }
|
|
*
|
|
* return cache->validated_source;
|
|
* }
|
|
* ]|
|
|
*/
|
|
CoglPipeline *
|
|
_cogl_pipeline_weak_copy (CoglPipeline *pipeline,
|
|
CoglPipelineDestroyCallback callback,
|
|
void *user_data);
|
|
|
|
void
|
|
_cogl_pipeline_set_progend (CoglPipeline *pipeline, int progend);
|
|
|
|
void
|
|
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
|
|
uint8_t *color);
|
|
|
|
/* XXX: At some point it could be good for this to accept a mask of
|
|
* the state groups we are interested in comparing since we can
|
|
* probably use that information in a number situations to reduce
|
|
* the work we do. */
|
|
unsigned long
|
|
_cogl_pipeline_compare_differences (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1);
|
|
|
|
gboolean
|
|
_cogl_pipeline_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1,
|
|
unsigned int differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
unsigned int
|
|
_cogl_pipeline_hash (CoglPipeline *pipeline,
|
|
unsigned int differences,
|
|
unsigned long layer_differences,
|
|
CoglPipelineEvalFlags flags);
|
|
|
|
/* Makes a copy of the given pipeline that is a child of the root
|
|
* pipeline rather than a child of the source pipeline. That way the
|
|
* new pipeline won't hold a reference to the source pipeline. The
|
|
* differences specified in @differences and @layer_differences are
|
|
* copied across and all other state is left with the default
|
|
* values. */
|
|
CoglPipeline *
|
|
_cogl_pipeline_deep_copy (CoglPipeline *pipeline,
|
|
unsigned long differences,
|
|
unsigned long layer_differences);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_journal_ref (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_journal_unref (CoglPipeline *pipeline);
|
|
|
|
const graphene_matrix_t *
|
|
_cogl_pipeline_get_layer_matrix (CoglPipeline *pipeline,
|
|
int layer_index);
|
|
|
|
void
|
|
_cogl_pipeline_texture_storage_change_notify (CoglTexture *texture);
|
|
|
|
void
|
|
_cogl_pipeline_apply_legacy_state (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_apply_overrides (CoglPipeline *pipeline,
|
|
CoglPipelineFlushOptions *options);
|
|
|
|
#ifdef COGL_DEBUG_ENABLED
|
|
void
|
|
_cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
|
|
const char *breadcrumb);
|
|
#endif
|
|
|
|
unsigned long
|
|
_cogl_pipeline_get_age (CoglPipeline *pipeline);
|
|
|
|
void
|
|
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
gboolean inc_n_layers);
|
|
|
|
void
|
|
_cogl_pipeline_remove_layer_difference (CoglPipeline *pipeline,
|
|
CoglPipelineLayer *layer,
|
|
gboolean dec_n_layers);
|
|
|
|
CoglPipeline *
|
|
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
|
|
CoglPipelineState pipeline_state,
|
|
CoglPipelineLayerState layer_state);
|
|
|
|
void
|
|
_cogl_pipeline_get_layer_combine_constant (CoglPipeline *pipeline,
|
|
int layer_index,
|
|
float *constant);
|
|
|
|
COGL_EXPORT void
|
|
_cogl_pipeline_prune_to_n_layers (CoglPipeline *pipeline, int n);
|
|
|
|
|
|
/*
|
|
* API to support the deprecate cogl_pipeline_layer_xyz functions...
|
|
*/
|
|
|
|
typedef gboolean (*CoglPipelineInternalLayerCallback) (CoglPipelineLayer *layer,
|
|
void *user_data);
|
|
|
|
COGL_EXPORT void
|
|
_cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
|
|
CoglPipelineInternalLayerCallback callback,
|
|
void *user_data);
|
|
|
|
gboolean
|
|
_cogl_pipeline_layer_numbers_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1);
|
|
|
|
gboolean
|
|
_cogl_pipeline_layer_and_unit_numbers_equal (CoglPipeline *pipeline0,
|
|
CoglPipeline *pipeline1);
|
|
|
|
gboolean
|
|
_cogl_pipeline_need_texture_combine_separate
|
|
(CoglPipelineLayer *combine_authority);
|
|
|
|
void
|
|
_cogl_pipeline_init_state_hash_functions (void);
|
|
|
|
void
|
|
_cogl_pipeline_init_layer_state_hash_functions (void);
|
|
|
|
CoglPipelineState
|
|
_cogl_pipeline_get_state_for_vertex_codegen (CoglContext *context);
|
|
|
|
CoglPipelineLayerState
|
|
_cogl_pipeline_get_layer_state_for_fragment_codegen (CoglContext *context);
|
|
|
|
CoglPipelineState
|
|
_cogl_pipeline_get_state_for_fragment_codegen (CoglContext *context);
|
|
|
|
#endif /* __COGL_PIPELINE_PRIVATE_H */
|
|
|