mutter/clutter/clutter-scriptable.h
Emmanuele Bassi b0e169d73c 2007-11-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-scriptable.[ch]: Rename ::set_name and ::get_name
	to ::set_id and ::get_id, to avoid potential confusion with the
	ClutterActor:name property.

	* clutter/clutter-script.h:
	* clutter/clutter-script.c (clutter_script_construct_object): Use
	clutter_scriptable_set_id().

	(clutter_get_script_id): Add a public function to retrieve the ID
	used in the UI definition files from an object.

	* clutter/clutter-actor.c: Do not set the name of the actor with
	the ID set in the UI definition files.

	* tests/test-script.c: Test clutter_get_script_id().

	* clutter.symbols: Update with the new symbols.
2007-11-14 11:32:24 +00:00

95 lines
4.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __CLUTTER_SCRIPTABLE_H__
#define __CLUTTER_SCRIPTABLE_H__
#include <glib-object.h>
#include <clutter/clutter-script.h>
#include <clutter/clutter-json.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SCRIPTABLE (clutter_scriptable_get_type ())
#define CLUTTER_SCRIPTABLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCRIPTABLE, ClutterScriptable))
#define CLUTTER_IS_SCRIPTABLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCRIPTABLE))
#define CLUTTER_SCRIPTABLE_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_SCRIPTABLE, ClutterScriptableIface))
typedef struct _ClutterScriptable ClutterScriptable;
typedef struct _ClutterScriptableIface ClutterScriptableIface;
/**
* ClutterScriptableIface:
* @set_id: virtual function for setting the id of a scriptable object
* @get_id: virtual function for getting the id of a scriptable object
* @parse_custom_node: virtual function for parsing complex data containers
* into GObject properties
* @set_custom_property: virtual function for setting a custom property
*
* Interface for implementing "scriptable" objects. An object implementing
* this interface can override the parsing and properties setting sequence
* when loading a UI definition data with #ClutterScript
*
* Since: 0.6
*/
struct _ClutterScriptableIface
{
GTypeInterface g_iface;
void (* set_id) (ClutterScriptable *scriptable,
const gchar *name);
const gchar *(* get_id) (ClutterScriptable *scriptable);
gboolean (* parse_custom_node) (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node);
void (* set_custom_property) (ClutterScriptable *scriptable,
ClutterScript *script,
const gchar *name,
const GValue *value);
};
GType clutter_scriptable_get_type (void) G_GNUC_CONST;
void clutter_scriptable_set_id (ClutterScriptable *scriptable,
const gchar *id);
G_CONST_RETURN gchar *clutter_scriptable_get_id (ClutterScriptable *scriptable);
gboolean clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node);
void clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
ClutterScript *script,
const gchar *name,
const GValue *value);
G_END_DECLS
#endif /* __CLUTTER_SCRIPTABLE_H__ */