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2e0989bbaf
Cogl, when built with the SDL winsys, includes the SDL headers in its headers, which causes main() to be defined to SDL's main() wrapper on Windows, which means that SDL2.lib and SDL2main.lib need to be linked to every single program that links to Cogl with the SDL winsys. Avoid this behavior by defining SDL_MAIN_HANDLED in the CFLAGS of the sample and test programs, and let people know that this is the case.
158 lines
3.7 KiB
XML
158 lines
3.7 KiB
XML
<?xml version="1.0" encoding="big5"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Name="cogl-msaa"
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ProjectGUID="{44E864D4-8447-484D-9B16-D5405E0783CF}"
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RootNamespace="coglmsaa"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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Name="Debug|Win32"
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InheritedPropertySheets=".\cogl-build-defines.vsprops"
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Name="VCPreBuildEventTool"
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="_DEBUG;COGL_ENABLE_EXPERIMENTAL_2_0_API;$(CoglAppAvoidForcedSDLLinkingDefines);$(BaseBuildDefines)"
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Name="Debug|x64"
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<Tool
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Name="VCPreBuildEventTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(CoglAppAvoidForcedSDLLinkingDefines);$(BaseBuildDefines)"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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TargetMachine="1"
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<Configuration
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Name="Release|x64"
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ConfigurationType="1"
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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PreprocessorDefinitions="COGL_ENABLE_EXPERIMENTAL_2_0_API;$(CoglAppAvoidForcedSDLLinkingDefines);$(BaseBuildDefines)"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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Name="VCLinkerTool"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="1"
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<References>
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<Files>
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<Filter
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Name="Sources"
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<Globals>
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