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1227 lines
28 KiB
C
1227 lines
28 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-geometric-types
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* @Title: Base geometric types
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* @Short_Description: Common geometric data types used by Clutter
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*
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* Clutter defines a set of geometric data structures that are commonly used
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* across the whole API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-types.h"
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#include "clutter-private.h"
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#include <math.h>
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#define FLOAT_EPSILON (1e-15)
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/*
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* ClutterGeometry
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*/
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static ClutterGeometry*
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clutter_geometry_copy (const ClutterGeometry *geometry)
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{
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return g_slice_dup (ClutterGeometry, geometry);
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}
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static void
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clutter_geometry_free (ClutterGeometry *geometry)
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{
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if (G_LIKELY (geometry != NULL))
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g_slice_free (ClutterGeometry, geometry);
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}
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/**
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* clutter_geometry_union:
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* @geometry_a: a #ClutterGeometry
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* @geometry_b: another #ClutterGeometry
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* @result: (out): location to store the result
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*
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* Find the union of two rectangles represented as #ClutterGeometry.
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*
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* Since: 1.4
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*/
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void
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clutter_geometry_union (const ClutterGeometry *geometry_a,
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const ClutterGeometry *geometry_b,
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ClutterGeometry *result)
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{
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/* We don't try to handle rectangles that can't be represented
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* as a signed integer box */
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gint x_1 = MIN (geometry_a->x, geometry_b->x);
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gint y_1 = MIN (geometry_a->y, geometry_b->y);
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gint x_2 = MAX (geometry_a->x + (gint)geometry_a->width,
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geometry_b->x + (gint)geometry_b->width);
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gint y_2 = MAX (geometry_a->y + (gint)geometry_a->height,
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geometry_b->y + (gint)geometry_b->height);
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result->x = x_1;
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result->y = y_1;
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result->width = x_2 - x_1;
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result->height = y_2 - y_1;
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}
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/**
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* clutter_geometry_intersects:
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* @geometry0: The first geometry to test
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* @geometry1: The second geometry to test
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*
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* Determines if @geometry0 and geometry1 intersect returning %TRUE if
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* they do else %FALSE.
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*
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* Return value: %TRUE of @geometry0 and geometry1 intersect else
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* %FALSE.
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*
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* Since: 1.4
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*/
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gboolean
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clutter_geometry_intersects (const ClutterGeometry *geometry0,
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const ClutterGeometry *geometry1)
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{
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if (geometry1->x >= (geometry0->x + (gint)geometry0->width) ||
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geometry1->y >= (geometry0->y + (gint)geometry0->height) ||
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(geometry1->x + (gint)geometry1->width) <= geometry0->x ||
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(geometry1->y + (gint)geometry1->height) <= geometry0->y)
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return FALSE;
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else
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return TRUE;
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}
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static gboolean
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clutter_geometry_progress (const GValue *a,
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const GValue *b,
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gdouble progress,
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GValue *retval)
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{
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const ClutterGeometry *a_geom = g_value_get_boxed (a);
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const ClutterGeometry *b_geom = g_value_get_boxed (b);
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ClutterGeometry res = { 0, };
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gint a_width = a_geom->width;
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gint b_width = b_geom->width;
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gint a_height = a_geom->height;
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gint b_height = b_geom->height;
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res.x = a_geom->x + (b_geom->x - a_geom->x) * progress;
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res.y = a_geom->y + (b_geom->y - a_geom->y) * progress;
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res.width = a_width + (b_width - a_width) * progress;
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res.height = a_height + (b_height - a_height) * progress;
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g_value_set_boxed (retval, &res);
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return TRUE;
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterGeometry, clutter_geometry,
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clutter_geometry_copy,
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clutter_geometry_free,
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CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_geometry_progress));
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/*
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* ClutterVertices
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*/
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/**
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* clutter_vertex_new:
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* @x: X coordinate
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* @y: Y coordinate
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* @z: Z coordinate
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*
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* Creates a new #ClutterVertex for the point in 3D space
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* identified by the 3 coordinates @x, @y, @z.
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*
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* This function is the logical equivalent of:
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*
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* |[
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* clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
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* ]|
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*
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* Return value: (transfer full): the newly allocated #ClutterVertex.
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* Use clutter_vertex_free() to free the resources
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*
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* Since: 1.0
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*/
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ClutterVertex *
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clutter_vertex_new (gfloat x,
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gfloat y,
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gfloat z)
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{
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return clutter_vertex_init (clutter_vertex_alloc (), x, y, z);
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}
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/**
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* clutter_vertex_alloc:
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*
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* Allocates a new, empty #ClutterVertex.
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*
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* Return value: (transfer full): the newly allocated #ClutterVertex.
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* Use clutter_vertex_free() to free its resources
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*
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* Since: 1.12
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*/
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ClutterVertex *
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clutter_vertex_alloc (void)
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{
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return g_slice_new0 (ClutterVertex);
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}
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/**
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* clutter_vertex_init:
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* @vertex: a #ClutterVertex
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* @x: X coordinate
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* @y: Y coordinate
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* @z: Z coordinate
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*
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* Initializes @vertex with the given coordinates.
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*
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* Return value: (transfer none): the initialized #ClutterVertex
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*
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* Since: 1.10
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*/
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ClutterVertex *
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clutter_vertex_init (ClutterVertex *vertex,
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gfloat x,
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gfloat y,
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gfloat z)
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{
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g_return_val_if_fail (vertex != NULL, NULL);
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vertex->x = x;
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vertex->y = y;
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vertex->z = z;
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return vertex;
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}
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/**
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* clutter_vertex_copy:
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* @vertex: a #ClutterVertex
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*
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* Copies @vertex
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*
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* Return value: (transfer full): a newly allocated copy of #ClutterVertex.
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* Use clutter_vertex_free() to free the allocated resources
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*
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* Since: 1.0
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*/
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ClutterVertex *
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clutter_vertex_copy (const ClutterVertex *vertex)
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{
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if (G_LIKELY (vertex != NULL))
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return g_slice_dup (ClutterVertex, vertex);
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return NULL;
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}
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/**
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* clutter_vertex_free:
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* @vertex: a #ClutterVertex
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*
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* Frees a #ClutterVertex allocated using clutter_vertex_alloc() or
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* clutter_vertex_copy().
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*
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* Since: 1.0
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*/
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void
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clutter_vertex_free (ClutterVertex *vertex)
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{
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if (G_UNLIKELY (vertex != NULL))
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g_slice_free (ClutterVertex, vertex);
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}
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/**
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* clutter_vertex_equal:
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* @vertex_a: a #ClutterVertex
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* @vertex_b: a #ClutterVertex
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*
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* Compares @vertex_a and @vertex_b for equality
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*
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* Return value: %TRUE if the passed #ClutterVertex are equal
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*
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* Since: 1.0
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*/
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gboolean
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clutter_vertex_equal (const ClutterVertex *vertex_a,
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const ClutterVertex *vertex_b)
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{
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g_return_val_if_fail (vertex_a != NULL && vertex_b != NULL, FALSE);
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if (vertex_a == vertex_b)
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return TRUE;
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return fabsf (vertex_a->x - vertex_b->x) < FLOAT_EPSILON &&
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fabsf (vertex_a->y - vertex_b->y) < FLOAT_EPSILON &&
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fabsf (vertex_a->z - vertex_b->z) < FLOAT_EPSILON;
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}
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static gboolean
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clutter_vertex_progress (const GValue *a,
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const GValue *b,
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gdouble progress,
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GValue *retval)
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{
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const ClutterVertex *av = g_value_get_boxed (a);
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const ClutterVertex *bv = g_value_get_boxed (b);
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ClutterVertex res;
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res.x = av->x + (bv->x - av->x) * progress;
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res.y = av->y + (bv->y - av->y) * progress;
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res.z = av->z + (bv->z - av->z) * progress;
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g_value_set_boxed (retval, &res);
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return TRUE;
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterVertex, clutter_vertex,
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clutter_vertex_copy,
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clutter_vertex_free,
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CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_vertex_progress));
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/*
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* ClutterMargin
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*/
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/**
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* clutter_margin_new:
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*
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* Creates a new #ClutterMargin.
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*
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* Return value: (transfer full): a newly allocated #ClutterMargin. Use
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* clutter_margin_free() to free the resources associated with it when
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* done.
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*
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* Since: 1.10
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*/
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ClutterMargin *
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clutter_margin_new (void)
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{
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return g_slice_new0 (ClutterMargin);
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}
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/**
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* clutter_margin_copy:
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* @margin_: a #ClutterMargin
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*
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* Creates a new #ClutterMargin and copies the contents of @margin_ into
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* the newly created structure.
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*
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* Return value: (transfer full): a copy of the #ClutterMargin.
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*
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* Since: 1.10
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*/
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ClutterMargin *
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clutter_margin_copy (const ClutterMargin *margin_)
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{
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if (G_LIKELY (margin_ != NULL))
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return g_slice_dup (ClutterMargin, margin_);
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return NULL;
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}
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/**
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* clutter_margin_free:
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* @margin_: a #ClutterMargin
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*
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* Frees the resources allocated by clutter_margin_new() and
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* clutter_margin_copy().
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*
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* Since: 1.10
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*/
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void
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clutter_margin_free (ClutterMargin *margin_)
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{
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if (G_LIKELY (margin_ != NULL))
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g_slice_free (ClutterMargin, margin_);
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}
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G_DEFINE_BOXED_TYPE (ClutterMargin, clutter_margin,
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clutter_margin_copy,
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clutter_margin_free)
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/*
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* ClutterPoint
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*/
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/**
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* clutter_point_alloc:
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*
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* Allocates a new #ClutterPoint.
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*
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* Return value: (transfer full): the newly allocated #ClutterPoint.
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* Use clutter_point_free() to free its resources.
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*
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* Since: 1.12
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*/
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ClutterPoint *
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clutter_point_alloc (void)
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{
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return g_slice_new0 (ClutterPoint);
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}
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/**
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* clutter_point_init:
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* @point: a #ClutterPoint
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* @x: the X coordinate of the point
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* @y: the Y coordinate of the point
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*
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* Initializes @point with the given coordinates.
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*
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* Return value: (transfer none): the initialized #ClutterPoint
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*
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* Since: 1.12
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*/
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ClutterPoint *
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clutter_point_init (ClutterPoint *point,
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float x,
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float y)
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{
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g_return_val_if_fail (point != NULL, NULL);
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point->x = x;
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point->y = y;
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return point;
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}
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/**
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* clutter_point_copy:
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* @point: a #ClutterPoint
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*
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* Creates a new #ClutterPoint with the same coordinates of @point.
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*
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* Return value: (transfer full): a newly allocated #ClutterPoint.
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* Use clutter_point_free() to free its resources.
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*
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* Since: 1.12
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*/
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ClutterPoint *
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clutter_point_copy (const ClutterPoint *point)
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{
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return g_slice_dup (ClutterPoint, point);
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}
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/**
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* clutter_point_free:
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* @point: a #ClutterPoint
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*
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* Frees the resources allocated for @point.
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*
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* Since: 1.12
|
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*/
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void
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clutter_point_free (ClutterPoint *point)
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{
|
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if (point != NULL)
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g_slice_free (ClutterPoint, point);
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}
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/**
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* clutter_point_equals:
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* @a: the first #ClutterPoint to compare
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* @b: the second #ClutterPoint to compare
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*
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* Compares two #ClutterPoint for equality.
|
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*
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* Return value: %TRUE if the #ClutterPoints are equal
|
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*
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* Since: 1.12
|
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*/
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gboolean
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clutter_point_equals (const ClutterPoint *a,
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const ClutterPoint *b)
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{
|
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if (a == b)
|
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return TRUE;
|
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|
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if (a == NULL || b == NULL)
|
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return FALSE;
|
||
|
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return fabsf (a->x - b->x) < FLOAT_EPSILON &&
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fabsf (a->y - b->y) < FLOAT_EPSILON;
|
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}
|
||
|
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/**
|
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* clutter_point_distance:
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* @a: a #ClutterPoint
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* @b: a #ClutterPoint
|
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* @x_distance: (out) (allow-none): return location for the horizontal
|
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* distance between the points
|
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* @y_distance: (out) (allow-none): return location for the vertical
|
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* distance between the points
|
||
*
|
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* Computes the distance between two #ClutterPoint.
|
||
*
|
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* Return value: the distance between the points.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
float
|
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clutter_point_distance (const ClutterPoint *a,
|
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const ClutterPoint *b,
|
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float *x_distance,
|
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float *y_distance)
|
||
{
|
||
float x_d, y_d;
|
||
|
||
g_return_val_if_fail (a != NULL, 0.f);
|
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g_return_val_if_fail (b != NULL, 0.f);
|
||
|
||
if (clutter_point_equals (a, b))
|
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return 0.f;
|
||
|
||
x_d = (a->x - b->x);
|
||
y_d = (a->y - b->y);
|
||
|
||
if (x_distance != NULL)
|
||
*x_distance = fabsf (x_d);
|
||
|
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if (y_distance != NULL)
|
||
*y_distance = fabsf (y_d);
|
||
|
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return sqrt ((x_d * x_d) + (y_d * y_d));
|
||
}
|
||
|
||
static gboolean
|
||
clutter_point_progress (const GValue *a,
|
||
const GValue *b,
|
||
gdouble progress,
|
||
GValue *retval)
|
||
{
|
||
const ClutterPoint *ap = g_value_get_boxed (a);
|
||
const ClutterPoint *bp = g_value_get_boxed (b);
|
||
ClutterPoint res = CLUTTER_POINT_INIT (0, 0);
|
||
|
||
res.x = ap->x + (bp->x - ap->x) * progress;
|
||
res.y = ap->y + (bp->y - ap->y) * progress;
|
||
|
||
g_value_set_boxed (retval, &res);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterPoint, clutter_point,
|
||
clutter_point_copy,
|
||
clutter_point_free,
|
||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_point_progress))
|
||
|
||
|
||
|
||
/*
|
||
* ClutterSize
|
||
*/
|
||
|
||
/**
|
||
* clutter_size_alloc:
|
||
*
|
||
* Allocates a new #ClutterSize.
|
||
*
|
||
* Return value: (transfer full): the newly allocated #ClutterSize.
|
||
* Use clutter_size_free() to free its resources.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterSize *
|
||
clutter_size_alloc (void)
|
||
{
|
||
return g_slice_new0 (ClutterSize);
|
||
}
|
||
|
||
/**
|
||
* clutter_size_init:
|
||
* @size: a #ClutterSize
|
||
* @width: the width
|
||
* @height: the height
|
||
*
|
||
* Initializes a #ClutterSize with the given dimensions.
|
||
*
|
||
* Return value: (transfer none): the initialized #ClutterSize
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterSize *
|
||
clutter_size_init (ClutterSize *size,
|
||
float width,
|
||
float height)
|
||
{
|
||
g_return_val_if_fail (size != NULL, NULL);
|
||
|
||
size->width = width;
|
||
size->height = height;
|
||
|
||
return size;
|
||
}
|
||
|
||
/**
|
||
* clutter_size_copy:
|
||
* @size: a #ClutterSize
|
||
*
|
||
* Creates a new #ClutterSize and duplicates @size.
|
||
*
|
||
* Return value: (transfer full): the newly allocated #ClutterSize.
|
||
* Use clutter_size_free() to free its resources.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterSize *
|
||
clutter_size_copy (const ClutterSize *size)
|
||
{
|
||
return g_slice_dup (ClutterSize, size);
|
||
}
|
||
|
||
/**
|
||
* clutter_size_free:
|
||
* @size: a #ClutterSize
|
||
*
|
||
* Frees the resources allocated for @size.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_size_free (ClutterSize *size)
|
||
{
|
||
if (size != NULL)
|
||
g_slice_free (ClutterSize, size);
|
||
}
|
||
|
||
/**
|
||
* clutter_size_equals:
|
||
* @a: a #ClutterSize to compare
|
||
* @b: a #ClutterSize to compare
|
||
*
|
||
* Compares two #ClutterSize for equality.
|
||
*
|
||
* Return value: %TRUE if the two #ClutterSize are equal
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
gboolean
|
||
clutter_size_equals (const ClutterSize *a,
|
||
const ClutterSize *b)
|
||
{
|
||
if (a == b)
|
||
return TRUE;
|
||
|
||
if (a == NULL || b == NULL)
|
||
return FALSE;
|
||
|
||
return fabsf (a->width - b->width) < FLOAT_EPSILON &&
|
||
fabsf (a->height - b->height) < FLOAT_EPSILON;
|
||
}
|
||
|
||
static gboolean
|
||
clutter_size_progress (const GValue *a,
|
||
const GValue *b,
|
||
gdouble progress,
|
||
GValue *retval)
|
||
{
|
||
const ClutterSize *as = g_value_get_boxed (a);
|
||
const ClutterSize *bs = g_value_get_boxed (b);
|
||
ClutterSize res = CLUTTER_SIZE_INIT (0, 0);
|
||
|
||
res.width = as->width + (bs->width - as->width) * progress;
|
||
res.height = as->height + (bs->height - as->height) * progress;
|
||
|
||
g_value_set_boxed (retval, &res);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterSize, clutter_size,
|
||
clutter_size_copy,
|
||
clutter_size_free,
|
||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_size_progress))
|
||
|
||
|
||
|
||
/*
|
||
* ClutterRect
|
||
*/
|
||
|
||
static gboolean clutter_rect_progress (const GValue *a,
|
||
const GValue *b,
|
||
gdouble progress,
|
||
GValue *res);
|
||
|
||
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterRect, clutter_rect,
|
||
clutter_rect_copy,
|
||
clutter_rect_free,
|
||
CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_rect_progress))
|
||
|
||
static inline void
|
||
clutter_rect_normalize_internal (ClutterRect *rect)
|
||
{
|
||
if (rect->size.width >= 0.f && rect->size.height >= 0.f)
|
||
return;
|
||
|
||
if (rect->size.width < 0.f)
|
||
{
|
||
float size = fabsf (rect->size.width);
|
||
|
||
rect->origin.x -= size;
|
||
rect->size.width = size;
|
||
}
|
||
|
||
if (rect->size.height < 0.f)
|
||
{
|
||
float size = fabsf (rect->size.height);
|
||
|
||
rect->origin.y -= size;
|
||
rect->size.height = size;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_alloc:
|
||
*
|
||
* Creates a new, empty #ClutterRect.
|
||
*
|
||
* You can use clutter_rect_init() to initialize the returned rectangle,
|
||
* for instance:
|
||
*
|
||
* |[
|
||
* rect = clutter_rect_init (clutter_rect_alloc (), x, y, width, height);
|
||
* ]|
|
||
*
|
||
* Return value: (transfer full): the newly allocated #ClutterRect.
|
||
* Use clutter_rect_free() to free its resources
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterRect *
|
||
clutter_rect_alloc (void)
|
||
{
|
||
return g_slice_new0 (ClutterRect);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_init:
|
||
* @rect: a #ClutterRect
|
||
* @x: X coordinate of the origin
|
||
* @y: Y coordinate of the origin
|
||
* @width: width of the rectangle
|
||
* @height: height of the rectangle
|
||
*
|
||
* Initializes a #ClutterRect with the given origin and size.
|
||
*
|
||
* Return value: (transfer none): the updated rectangle
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterRect *
|
||
clutter_rect_init (ClutterRect *rect,
|
||
float x,
|
||
float y,
|
||
float width,
|
||
float height)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, NULL);
|
||
|
||
rect->origin.x = x;
|
||
rect->origin.y = y;
|
||
|
||
rect->size.width = width;
|
||
rect->size.height = height;
|
||
|
||
return rect;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_copy:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Copies @rect into a new #ClutterRect instance.
|
||
*
|
||
* Return value: (transfer full): the newly allocate copy of @rect.
|
||
* Use clutter_rect_free() to free the associated resources
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterRect *
|
||
clutter_rect_copy (const ClutterRect *rect)
|
||
{
|
||
if (rect != NULL)
|
||
{
|
||
ClutterRect *res;
|
||
|
||
res = g_slice_dup (ClutterRect, rect);
|
||
clutter_rect_normalize_internal (res);
|
||
|
||
return res;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_free:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Frees the resources allocated by @rect.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_free (ClutterRect *rect)
|
||
{
|
||
if (rect != NULL)
|
||
g_slice_free (ClutterRect, rect);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_equals:
|
||
* @a: a #ClutterRect
|
||
* @b: a #ClutterRect
|
||
*
|
||
* Checks whether @a and @b are equals.
|
||
*
|
||
* This function will normalize both @a and @b before comparing
|
||
* their origin and size.
|
||
*
|
||
* Return value: %TRUE if the rectangles match in origin and size.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
gboolean
|
||
clutter_rect_equals (ClutterRect *a,
|
||
ClutterRect *b)
|
||
{
|
||
if (a == b)
|
||
return TRUE;
|
||
|
||
if (a == NULL || b == NULL)
|
||
return FALSE;
|
||
|
||
clutter_rect_normalize_internal (a);
|
||
clutter_rect_normalize_internal (b);
|
||
|
||
return clutter_point_equals (&a->origin, &b->origin) &&
|
||
clutter_size_equals (&a->size, &b->size);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_normalize:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Normalizes a #ClutterRect.
|
||
*
|
||
* A #ClutterRect is defined by the area covered by its size; this means
|
||
* that a #ClutterRect with #ClutterRect.origin in [ 0, 0 ] and a
|
||
* #ClutterRect.size of [ 10, 10 ] is equivalent to a #ClutterRect with
|
||
* #ClutterRect.origin in [ 10, 10 ] and a #ClutterRect.size of [ -10, -10 ].
|
||
*
|
||
* This function is useful to ensure that a rectangle has positive width
|
||
* and height; it will modify the passed @rect and normalize its size.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
ClutterRect *
|
||
clutter_rect_normalize (ClutterRect *rect)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, NULL);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return rect;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_get_center:
|
||
* @rect: a #ClutterRect
|
||
* @center: (out caller-allocates): a #ClutterPoint
|
||
*
|
||
* Retrieves the center of @rect, after normalizing the rectangle,
|
||
* and updates @center with the correct coordinates.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_get_center (ClutterRect *rect,
|
||
ClutterPoint *center)
|
||
{
|
||
g_return_if_fail (rect != NULL);
|
||
g_return_if_fail (center != NULL);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
center->x = rect->origin.x + (rect->size.width / 2.0f);
|
||
center->y = rect->origin.y + (rect->size.height / 2.0f);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_contains_point:
|
||
* @rect: a #ClutterRect
|
||
* @point: the point to check
|
||
*
|
||
* Checks whether @point is contained by @rect, after normalizing the
|
||
* rectangle.
|
||
*
|
||
* Return value: %TRUE if the @point is contained by @rect.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
gboolean
|
||
clutter_rect_contains_point (ClutterRect *rect,
|
||
ClutterPoint *point)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, FALSE);
|
||
g_return_val_if_fail (point != NULL, FALSE);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return (point->x >= rect->origin.x) &&
|
||
(point->y >= rect->origin.y) &&
|
||
(point->x <= (rect->origin.x + rect->size.width)) &&
|
||
(point->y <= (rect->origin.y + rect->size.height));
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_contains_rect:
|
||
* @a: a #ClutterRect
|
||
* @b: a #ClutterRect
|
||
*
|
||
* Checks whether @a contains @b.
|
||
*
|
||
* The first rectangle contains the second if the union of the
|
||
* two #ClutterRect is equal to the first rectangle.
|
||
*
|
||
* Return value: %TRUE if the first rectangle contains the second.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
gboolean
|
||
clutter_rect_contains_rect (ClutterRect *a,
|
||
ClutterRect *b)
|
||
{
|
||
ClutterRect res;
|
||
|
||
g_return_val_if_fail (a != NULL, FALSE);
|
||
g_return_val_if_fail (b != NULL, FALSE);
|
||
|
||
clutter_rect_union (a, b, &res);
|
||
|
||
return clutter_rect_equals (a, &res);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_union:
|
||
* @a: a #ClutterRect
|
||
* @b: a #ClutterRect
|
||
* @res: (out caller-allocates): a #ClutterRect
|
||
*
|
||
* Computes the smallest possible rectangle capable of fully containing
|
||
* both @a and @b, and places it into @res.
|
||
*
|
||
* This function will normalize both @a and @b prior to computing their
|
||
* union.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_union (ClutterRect *a,
|
||
ClutterRect *b,
|
||
ClutterRect *res)
|
||
{
|
||
g_return_if_fail (a != NULL);
|
||
g_return_if_fail (b != NULL);
|
||
g_return_if_fail (res != NULL);
|
||
|
||
clutter_rect_normalize_internal (a);
|
||
clutter_rect_normalize_internal (b);
|
||
|
||
res->origin.x = MIN (a->origin.x, b->origin.x);
|
||
res->origin.y = MIN (a->origin.y, b->origin.y);
|
||
|
||
res->size.width = MAX (a->size.width, b->size.width);
|
||
res->size.height = MAX (a->size.height, b->size.height);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_intersection:
|
||
* @a: a #ClutterRect
|
||
* @b: a #ClutterRect
|
||
* @res: (out caller-allocates) (allow-none): a #ClutterRect, or %NULL
|
||
*
|
||
* Computes the intersection of @a and @b, and places it in @res, if @res
|
||
* is not %NULL.
|
||
*
|
||
* This function will normalize both @a and @b prior to computing their
|
||
* intersection.
|
||
*
|
||
* This function can be used to simply check if the intersection of @a and @b
|
||
* is not empty, by using %NULL for @res.
|
||
*
|
||
* Return value: %TRUE if the intersection of @a and @b is not empty
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
gboolean
|
||
clutter_rect_intersection (ClutterRect *a,
|
||
ClutterRect *b,
|
||
ClutterRect *res)
|
||
{
|
||
float x_1, y_1, x_2, y_2;
|
||
|
||
g_return_val_if_fail (a != NULL, FALSE);
|
||
g_return_val_if_fail (b != NULL, FALSE);
|
||
|
||
clutter_rect_normalize_internal (a);
|
||
clutter_rect_normalize_internal (b);
|
||
|
||
x_1 = MAX (a->origin.x, b->origin.y);
|
||
y_1 = MAX (a->origin.y, b->origin.y);
|
||
x_2 = MIN (a->origin.x + a->size.width, b->origin.x + b->size.width);
|
||
y_2 = MIN (a->origin.y + a->size.height, b->origin.y + b->size.height);
|
||
|
||
if (x_1 >= x_2 || y_1 >= y_2)
|
||
{
|
||
if (res != NULL)
|
||
clutter_rect_init (res, 0.f, 0.f, 0.f, 0.f);
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
if (res != NULL)
|
||
clutter_rect_init (res, x_1, y_1, x_2 - x_1, y_2 - y_1);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_offset:
|
||
* @rect: a #ClutterRect
|
||
* @d_x: the horizontal offset value
|
||
* @d_y: the vertical offset value
|
||
*
|
||
* Offsets the origin of @rect by the given values, after normalizing
|
||
* the rectangle.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_offset (ClutterRect *rect,
|
||
float d_x,
|
||
float d_y)
|
||
{
|
||
g_return_if_fail (rect != NULL);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
rect->origin.x += d_x;
|
||
rect->origin.y += d_y;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_inset:
|
||
* @rect: a #ClutterRect
|
||
* @d_x: an horizontal value; a positive @d_x will create an inset rectangle,
|
||
* and a negative value will create a larger rectangle
|
||
* @d_y: a vertical value; a positive @d_x will create an inset rectangle,
|
||
* and a negative value will create a larger rectangle
|
||
*
|
||
* Normalizes the @rect and offsets its origin by the @d_x and @d_y values;
|
||
* the size is adjusted by (2 * @d_x, 2 * @d_y).
|
||
*
|
||
* If @d_x and @d_y are positive the size of the rectangle is decreased; if
|
||
* the values are negative, the size of the rectangle is increased.
|
||
*
|
||
* If the resulting rectangle has a negative width or height, the size is
|
||
* set to 0.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_inset (ClutterRect *rect,
|
||
float d_x,
|
||
float d_y)
|
||
{
|
||
g_return_if_fail (rect != NULL);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
rect->origin.x += d_x;
|
||
rect->origin.y += d_y;
|
||
|
||
if (d_x >= 0.f)
|
||
rect->size.width -= (d_x * 2.f);
|
||
else
|
||
rect->size.width += (d_x * -2.f);
|
||
|
||
if (d_y >= 0.f)
|
||
rect->size.height -= (d_y * 2.f);
|
||
else
|
||
rect->size.height += (d_y * -2.f);
|
||
|
||
if (rect->size.width < 0.f)
|
||
rect->size.width = 0.f;
|
||
|
||
if (rect->size.height < 0.f)
|
||
rect->size.height = 0.f;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_clamp_to_pixel:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Rounds the origin of @rect downwards to the nearest integer, and rounds
|
||
* the size of @rect upwards to the nearest integer, so that @rect is
|
||
* updated to the smallest rectangle capable of fully containing the
|
||
* original, fractional rectangle.
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
void
|
||
clutter_rect_clamp_to_pixel (ClutterRect *rect)
|
||
{
|
||
g_return_if_fail (rect != NULL);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
rect->origin.x = floorf (rect->origin.x);
|
||
rect->origin.y = floorf (rect->origin.y);
|
||
|
||
rect->size.width = ceilf (rect->size.width);
|
||
rect->size.height = ceilf (rect->size.height);
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_get_x:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Retrieves the X coordinate of the origin of @rect.
|
||
*
|
||
* Return value: the X coordinate of the origin of the rectangle
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
float
|
||
clutter_rect_get_x (ClutterRect *rect)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, 0.f);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return rect->origin.x;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_get_y:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Retrieves the Y coordinate of the origin of @rect.
|
||
*
|
||
* Return value: the Y coordinate of the origin of the rectangle
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
float
|
||
clutter_rect_get_y (ClutterRect *rect)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, 0.f);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return rect->origin.y;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_get_width:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Retrieves the width of @rect.
|
||
*
|
||
* Return value: the width of the rectangle
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
float
|
||
clutter_rect_get_width (ClutterRect *rect)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, 0.f);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return rect->size.width;
|
||
}
|
||
|
||
/**
|
||
* clutter_rect_get_height:
|
||
* @rect: a #ClutterRect
|
||
*
|
||
* Retrieves the height of @rect.
|
||
*
|
||
* Return value: the height of the rectangle
|
||
*
|
||
* Since: 1.12
|
||
*/
|
||
float
|
||
clutter_rect_get_height (ClutterRect *rect)
|
||
{
|
||
g_return_val_if_fail (rect != NULL, 0.f);
|
||
|
||
clutter_rect_normalize_internal (rect);
|
||
|
||
return rect->size.height;
|
||
}
|
||
|
||
static gboolean
|
||
clutter_rect_progress (const GValue *a,
|
||
const GValue *b,
|
||
gdouble progress,
|
||
GValue *retval)
|
||
{
|
||
const ClutterRect *rect_a = g_value_get_boxed (a);
|
||
const ClutterRect *rect_b = g_value_get_boxed (b);
|
||
ClutterRect res = CLUTTER_RECT_INIT_ZERO;
|
||
|
||
#define INTERPOLATE(r_a,r_b,member,field,factor) ((r_a)->member.field + (((r_b)->member.field - ((r_b)->member.field)) * (factor)))
|
||
|
||
res.origin.x = INTERPOLATE (rect_a, rect_b, origin, x, progress);
|
||
res.origin.y = INTERPOLATE (rect_a, rect_b, origin, y, progress);
|
||
|
||
res.size.width = INTERPOLATE (rect_a, rect_b, size, width, progress);
|
||
res.size.height = INTERPOLATE (rect_a, rect_b, size, height, progress);
|
||
|
||
#undef INTERPOLATE
|
||
|
||
clutter_rect_normalize_internal (&res);
|
||
|
||
g_value_set_boxed (retval, &res);
|
||
|
||
return TRUE;
|
||
}
|