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Bug 1014 - Clutter Animation API Improvements * clutter/Makefile.am: * clutter/clutter.h: Update the build * clutter/clutter-types.h: Add AnimationMode, an enumeration for easing functions. * clutter/clutter-alpha.[ch]: Add the :mode property to control the function bound to an Alpha instance using an enumeration value. Also add six new alpha functions: - ease-in, ease-out, ease-in-out - sine-in, sine-out, sine-in-out * clutter/clutter-deprecated.h: Deprecate the #defines for the alpha functions. They will be replaced by entries in the ClutterAnimationMode. * clutter/clutter-interval.[ch]: Add ClutterInterval, an object for defining, validating and computing an interval between two values. * clutter/clutter-animation.[ch]: Add ClutterAnimation, an object responsible for animation the properties of a single actor along an interval of values. ClutterAnimation memory management is automatic. A simple wrapper method for ClutterActor is provided: clutter_actor_animate() which will create, or update, an animation for the passed actor. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a new 'animation' debug note. * clutter/clutter-script.c: Clean up the alpha functions whitelist, and add the new functions. * doc/reference/clutter/Makefile.am: * doc/reference/clutter/clutter-sections.txt: Update the API reference. * doc/reference/clutter/clutter-animation.xml: Renamed to doc/reference/clutter/clutter-animation-tutorial.xml to avoid clashes with the ClutterAnimation section. * doc/reference/clutter/clutter-docs.sgml: Renamed to doc/reference/clutter/clutter-docs.xml, as it was an XML file and not a SGML file. * tests/Makefile.am: * tests/interactive/Makefile.am: * tests/interactive/test-animation.c: * tests/interactive/test-easing.c: Add two tests for the new simple animation API and the easing functions. * tests/interactive/test-actors.c: * tests/interactive/test-behave.c: * tests/interactive/test-depth.c: * tests/interactive/test-effects.c: * tests/interactive/test-layout.c: * tests/interactive/test-multistage.c: * tests/interactive/test-paint-wrapper.c: * tests/interactive/test-rotate.c: * tests/interactive/test-scale.c: * tests/interactive/test-texture-quality.c: * tests/interactive/test-threads.c: * tests/interactive/test-viewport.c: Update interactive tests to the deprecations and new alpha API.
88 lines
2.3 KiB
C
88 lines
2.3 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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static const ClutterGravity gravities[] = {
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_CENTER,
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CLUTTER_GRAVITY_NONE
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};
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static gint gindex = 0;
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static void
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on_timeline_completed (ClutterTimeline *cluttertimeline,
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gpointer data)
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{
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ClutterActor *actor = CLUTTER_ACTOR (data);
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if (++gindex >= G_N_ELEMENTS (gravities))
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gindex = 0;
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clutter_actor_move_anchor_point_from_gravity (actor, gravities[gindex]);
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}
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G_MODULE_EXPORT int
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test_scale_main (int argc, char *argv[])
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{
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ClutterActor *stage, *rect;
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ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
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ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 };
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *behave;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_set_size (stage, 300, 300);
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_size (rect, 100, 100);
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clutter_actor_set_position (rect, 100, 100);
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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rect_color.alpha = 0xff;
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rect = clutter_rectangle_new_with_color (&rect_color);
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clutter_actor_set_position (rect, 100, 100);
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clutter_actor_set_size (rect, 100, 100);
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clutter_actor_move_anchor_point_from_gravity (rect, CLUTTER_GRAVITY_CENTER);
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clutter_group_add (CLUTTER_GROUP (stage), rect);
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timeline = clutter_timeline_new_for_duration (750);
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alpha = clutter_alpha_new_full (timeline,
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clutter_ramp_func,
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NULL, NULL);
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behave = clutter_behaviour_scale_new (alpha,
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0.0, 0.0, /* scale start */
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1.0, 1.0); /* scale end */
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clutter_behaviour_apply (behave, rect);
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clutter_timeline_set_loop (timeline, TRUE);
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g_signal_connect (timeline, "completed",
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G_CALLBACK(on_timeline_completed), rect);
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (timeline);
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g_object_unref (behave);
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return EXIT_SUCCESS;
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}
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