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89e7552ca3
* clutter/cogl/cogl-path.h: * clutter/cogl/common/cogl-primitives.c: * clutter/cogl/common/cogl-primitives.h: * clutter/cogl/gl/cogl-primitives.c: * clutter/cogl/gles/cogl-primitives.c: Changed the semantics of cogl_path_move_to. Previously this always started a new path but now it instead starts a new disjoint sub path. The path isn't cleared until you call either cogl_path_stroke, cogl_path_fill or cogl_path_new. There are also cogl_path_stroke_preserve and cogl_path_fill_preserve functions. * clutter/cogl/gl/cogl-context.c: * clutter/cogl/gl/cogl-context.h: * clutter/cogl/gles/cogl-context.c: * clutter/cogl/gles/cogl-context.h: Convert the path nodes array to a GArray. * clutter/cogl/gl/cogl-texture.c: * clutter/cogl/gles/cogl-texture.c: Call cogl_clip_ensure * clutter/cogl/common/cogl-clip-stack.c: * clutter/cogl/common/cogl-clip-stack.h: Simplified the clip stack code quite a bit to make it more maintainable. Previously whenever you added a new clip it would go through a separate route to immediately intersect with the current clip and when you removed it again it would immediately rebuild the entire clip. Now when you add or remove a clip it doesn't do anything immediately but just sets a dirty flag instead. * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Taken away the code to intersect stencil clips when there is exactly one stencil bit. It won't work with path clips and I don't know of any platform that doesn't have eight or zero stencil bits. It needs at least three bits to intersect a path with an existing clip. cogl_features_init now just decides you don't have a stencil buffer at all if you have less than three bits. * clutter/cogl/cogl.h.in: New functions and documentation. * tests/interactive/test-clip.c: Replaced with a different test that lets you add and remove clips. The three different mouse buttons add clips in different shapes. This makes it easier to test multiple levels of clipping. * tests/interactive/test-cogl-primitives.c: Use cogl_path_stroke_preserve when using the same path again. * doc/reference/cogl/cogl-sections.txt: Document the new functions.
294 lines
6.6 KiB
C
294 lines
6.6 KiB
C
#include <config.h>
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#include <glib.h>
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#include <gmodule.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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static GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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void (*_test_coglbox_priv1) (void);
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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typedef void (*PaintFunc) (void);
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static void
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test_paint_line ()
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{
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cogl_path_line (CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (50),
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CLUTTER_INT_TO_FIXED (25));
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}
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static void
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test_paint_rect ()
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{
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cogl_path_rectangle (CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (50));
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}
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static void
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test_paint_rndrect()
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{
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cogl_path_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-25),
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (50),
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CLUTTER_INT_TO_FIXED (10),
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5);
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}
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static void
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test_paint_polyl ()
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{
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ClutterFixed poly_coords[] = {
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (+50),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+40)
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};
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cogl_path_polyline (poly_coords, 4);
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}
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static void
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test_paint_polyg ()
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{
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gint poly_coords[] = {
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (+50),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (+30),
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CLUTTER_INT_TO_FIXED (-30),
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CLUTTER_INT_TO_FIXED (+40)
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};
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cogl_path_polygon (poly_coords, 4);
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}
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static void
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test_paint_elp ()
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{
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cogl_path_ellipse (0, 0,
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CLUTTER_INT_TO_FIXED (60),
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CLUTTER_INT_TO_FIXED (40));
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}
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static void
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test_paint_curve ()
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{
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cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (+50));
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cogl_path_curve_to (CLUTTER_INT_TO_FIXED (+100),
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (-100),
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CLUTTER_INT_TO_FIXED (-50),
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CLUTTER_INT_TO_FIXED (+50),
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CLUTTER_INT_TO_FIXED (+50));
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}
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static PaintFunc paint_func []=
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{
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test_paint_line,
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test_paint_rect,
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test_paint_rndrect,
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test_paint_polyl,
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test_paint_polyg,
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test_paint_elp,
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test_paint_curve
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};
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static void
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test_coglbox_paint(ClutterActor *self)
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{
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TestCoglboxPrivate *priv;
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static GTimer *timer = NULL;
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static gint paint_index = 0;
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gint NUM_PAINT_FUNCS;
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NUM_PAINT_FUNCS = G_N_ELEMENTS (paint_func);
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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if (!timer)
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{
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timer = g_timer_new ();
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g_timer_start (timer);
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}
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if (g_timer_elapsed (timer, NULL) >= 1)
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{
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paint_index += 1;
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paint_index = paint_index % NUM_PAINT_FUNCS;
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g_timer_start (timer);
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}
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cogl_push_matrix ();
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paint_func[paint_index] ();
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cogl_translate (100, 100, 0);
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cogl_set_source_color4ub (0, 160, 0, 255);
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cogl_path_stroke_preserve ();
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cogl_translate (150, 0, 0);
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cogl_set_source_color4ub (200, 0, 0, 255);
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cogl_path_fill ();
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cogl_pop_matrix();
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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static ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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#define SPIN() while (g_main_context_pending (NULL)) \
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g_main_context_iteration (NULL, FALSE);
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G_MODULE_EXPORT int
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test_cogl_primitives_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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clutter_init(&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
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clutter_actor_set_position (coglbox, 0, 100);
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clutter_actor_show_all (stage);
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while (1)
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{
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clutter_actor_hide (coglbox);
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clutter_actor_show (coglbox);
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SPIN();
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}
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return 0;
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}
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