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b96e6900f5
Instead of storing the GLenum for the target of the last used texture for a layer it now stores the CoglTextureType instead. The state name has been renamed to 'texture type' instead of 'texture target'. Previously the default pipeline layer would store 0 here to represent that there is no texture. This has been changed to store COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers always have a valid value for the texture type. Any places that were previously fetching the texture from a layer to determine the target (for example when generating shaders or when enabling a particular texture target) now use the texture type instead. This means they will work even for layers that don't have a texture. This also changes it so that when binding a fallback texture instead of always using a 2D texture it will now use the default texture corresponding to the texture type of the layer. That way when the generated shader tries to do a texture lookup for that type of texture it will get a valid texture object. To make this work the patch adds a default texture for 3D textures to the context and also makes the default rectangle texture actually be a rectangle texture instead of using a 2D texture. Reviewed-by: Robert Bragg <robert@linux.intel.com>
833 lines
28 KiB
C
833 lines
28 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-pipeline.h"
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#include "cogl-pipeline-layer-private.h"
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#include "cogl-pipeline-layer-state-private.h"
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#include "cogl-pipeline-layer-state.h"
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#include "cogl-node-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-texture-private.h"
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static void
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_cogl_pipeline_layer_free (CoglPipelineLayer *layer);
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/* This type was made deprecated before the cogl_is_pipeline_layer
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function was ever exposed in the public headers so there's no need
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to make the cogl_is_pipeline_layer function public. We use INTERNAL
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so that the cogl_is_* function won't get defined */
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COGL_OBJECT_INTERNAL_DEFINE (PipelineLayer, pipeline_layer);
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CoglPipelineLayer *
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_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
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unsigned long difference)
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{
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CoglPipelineLayer *authority = layer;
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while (!(authority->differences & difference))
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authority = _cogl_pipeline_layer_get_parent (authority);
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return authority;
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}
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int
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_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer)
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{
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CoglPipelineLayer *authority =
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_cogl_pipeline_layer_get_authority (layer, COGL_PIPELINE_LAYER_STATE_UNIT);
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return authority->unit_index;
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}
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gboolean
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_cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer)
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{
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CoglPipelineLayer *combine_authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_COMBINE);
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CoglPipelineLayerBigState *big_state = combine_authority->big_state;
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CoglPipelineLayer *tex_authority;
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CoglPipelineLayer *snippets_authority;
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/* has_alpha maintains the alpha status for the GL_PREVIOUS layer */
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/* For anything but the default texture combine we currently just
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* assume it may result in an alpha value < 1
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*
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* FIXME: we could do better than this. */
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if (big_state->texture_combine_alpha_func !=
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COGL_PIPELINE_COMBINE_FUNC_MODULATE ||
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big_state->texture_combine_alpha_src[0] !=
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COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS ||
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big_state->texture_combine_alpha_op[0] !=
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COGL_PIPELINE_COMBINE_OP_SRC_ALPHA ||
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big_state->texture_combine_alpha_src[1] !=
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COGL_PIPELINE_COMBINE_SOURCE_TEXTURE ||
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big_state->texture_combine_alpha_op[1] !=
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COGL_PIPELINE_COMBINE_OP_SRC_ALPHA)
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{
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return TRUE;
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}
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/* NB: A layer may have a combine mode set on it but not yet
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* have an associated texture which would mean we'd fallback
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* to the default texture which doesn't have an alpha component
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*/
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tex_authority =
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_cogl_pipeline_layer_get_authority (layer,
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COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA);
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if (tex_authority->texture &&
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cogl_texture_get_format (tex_authority->texture) & COGL_A_BIT)
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{
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return TRUE;
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}
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/* All bets are off if the layer contains any snippets */
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snippets_authority = _cogl_pipeline_layer_get_authority
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(layer, COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS);
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if (!COGL_LIST_EMPTY (&snippets_authority->big_state->vertex_snippets))
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return TRUE;
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snippets_authority = _cogl_pipeline_layer_get_authority
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(layer, COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS);
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if (!COGL_LIST_EMPTY (&snippets_authority->big_state->fragment_snippets))
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return TRUE;
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return FALSE;
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}
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unsigned int
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_cogl_get_n_args_for_combine_func (CoglPipelineCombineFunc func)
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{
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switch (func)
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{
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case COGL_PIPELINE_COMBINE_FUNC_REPLACE:
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return 1;
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case COGL_PIPELINE_COMBINE_FUNC_MODULATE:
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case COGL_PIPELINE_COMBINE_FUNC_ADD:
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case COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED:
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case COGL_PIPELINE_COMBINE_FUNC_SUBTRACT:
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case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB:
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case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA:
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return 2;
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case COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE:
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return 3;
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}
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return 0;
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}
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static void
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_cogl_pipeline_layer_init_multi_property_sparse_state (
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change)
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{
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CoglPipelineLayer *authority;
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/* Nothing to initialize in these cases since they are all comprised
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* of one member which we expect to immediately be overwritten. */
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if (!(change & COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY))
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return;
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authority = _cogl_pipeline_layer_get_authority (layer, change);
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switch (change)
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{
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/* XXX: avoid using a default: label so we get a warning if we
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* don't explicitly handle a newly defined state-group here. */
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case COGL_PIPELINE_LAYER_STATE_UNIT:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE:
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case COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA:
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case COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS:
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case COGL_PIPELINE_LAYER_STATE_USER_MATRIX:
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case COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT:
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g_return_if_reached ();
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/* XXX: technically we could probably even consider these as
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* single property state-groups from the pov that currently the
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* corresponding property setters always update all of the values
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* at the same time. */
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case COGL_PIPELINE_LAYER_STATE_FILTERS:
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layer->min_filter = authority->min_filter;
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layer->mag_filter = authority->mag_filter;
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break;
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case COGL_PIPELINE_LAYER_STATE_WRAP_MODES:
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layer->wrap_mode_s = authority->wrap_mode_s;
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layer->wrap_mode_t = authority->wrap_mode_t;
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layer->wrap_mode_p = authority->wrap_mode_p;
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break;
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case COGL_PIPELINE_LAYER_STATE_COMBINE:
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{
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int n_args;
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int i;
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CoglPipelineLayerBigState *src_big_state = authority->big_state;
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CoglPipelineLayerBigState *dest_big_state = layer->big_state;
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GLint func = src_big_state->texture_combine_rgb_func;
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dest_big_state->texture_combine_rgb_func = func;
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n_args = _cogl_get_n_args_for_combine_func (func);
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for (i = 0; i < n_args; i++)
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{
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dest_big_state->texture_combine_rgb_src[i] =
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src_big_state->texture_combine_rgb_src[i];
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dest_big_state->texture_combine_rgb_op[i] =
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src_big_state->texture_combine_rgb_op[i];
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}
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func = src_big_state->texture_combine_alpha_func;
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dest_big_state->texture_combine_alpha_func = func;
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n_args = _cogl_get_n_args_for_combine_func (func);
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for (i = 0; i < n_args; i++)
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{
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dest_big_state->texture_combine_alpha_src[i] =
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src_big_state->texture_combine_alpha_src[i];
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dest_big_state->texture_combine_alpha_op[i] =
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src_big_state->texture_combine_alpha_op[i];
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}
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break;
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}
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case COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS:
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_cogl_pipeline_snippet_list_copy (&layer->big_state->vertex_snippets,
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&authority->big_state->
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vertex_snippets);
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break;
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case COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS:
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_cogl_pipeline_snippet_list_copy (&layer->big_state->fragment_snippets,
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&authority->big_state->
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fragment_snippets);
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break;
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}
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}
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/* NB: If a layer has descendants we can't modify the layer
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* NB: If the layer is owned and the owner has descendants we can't
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* modify the layer.
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*
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* This function will allocate a new derived layer if you are trying
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* to change the state of a layer with dependants (as described above)
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* so you must always check the return value.
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*
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* If a new layer is returned it will be owned by required_owner.
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* (NB: a layer is always modified with respect to a pipeline - the
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* "required_owner")
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*
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* required_owner can only by NULL for new, currently unowned layers
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* with no dependants.
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*/
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CoglPipelineLayer *
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_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
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CoglPipelineLayer *layer,
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CoglPipelineLayerState change)
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{
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CoglTextureUnit *unit;
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/* Identify the case where the layer is new with no owner or
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* dependants and so we don't need to do anything. */
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if (COGL_LIST_EMPTY (&COGL_NODE (layer)->children) &&
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layer->owner == NULL)
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goto init_layer_state;
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/* We only allow a NULL required_owner for new layers */
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_COGL_RETURN_VAL_IF_FAIL (required_owner != NULL, layer);
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/* Chain up:
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* A modification of a layer is indirectly also a modification of
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* its owner so first make sure to flush the journal of any
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* references to the current owner state and if necessary perform
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* a copy-on-write for the required_owner if it has dependants.
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*/
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_cogl_pipeline_pre_change_notify (required_owner,
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COGL_PIPELINE_STATE_LAYERS,
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NULL,
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TRUE);
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/* Unlike pipelines; layers are simply considered immutable once
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* they have dependants - either direct children, or another
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* pipeline as an owner.
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*/
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if (!COGL_LIST_EMPTY (&COGL_NODE (layer)->children) ||
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layer->owner != required_owner)
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{
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CoglPipelineLayer *new = _cogl_pipeline_layer_copy (layer);
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if (layer->owner == required_owner)
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_cogl_pipeline_remove_layer_difference (required_owner, layer, FALSE);
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_cogl_pipeline_add_layer_difference (required_owner, new, FALSE);
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cogl_object_unref (new);
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layer = new;
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goto init_layer_state;
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}
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/* Note: At this point we know there is only one pipeline dependant on
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* this layer (required_owner), and there are no other layers
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* dependant on this layer so it's ok to modify it. */
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_cogl_pipeline_fragend_layer_change_notify (required_owner, layer, change);
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_cogl_pipeline_vertend_layer_change_notify (required_owner, layer, change);
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_cogl_pipeline_progend_layer_change_notify (required_owner, layer, change);
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/* If the layer being changed is the same as the last layer we
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* flushed to the corresponding texture unit then we keep a track of
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* the changes so we can try to minimize redundant OpenGL calls if
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* the same layer is flushed again.
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*/
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unit = _cogl_get_texture_unit (_cogl_pipeline_layer_get_unit_index (layer));
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if (unit->layer == layer)
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unit->layer_changes_since_flush |= change;
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init_layer_state:
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if (required_owner)
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required_owner->age++;
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if (change & COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE &&
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!layer->has_big_state)
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{
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layer->big_state = g_slice_new (CoglPipelineLayerBigState);
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layer->has_big_state = TRUE;
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}
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/* Note: conceptually we have just been notified that a single
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* property value is about to change, but since some state-groups
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* contain multiple properties and 'layer' is about to take over
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* being the authority for the property's corresponding state-group
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* we need to maintain the integrity of the other property values
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* too.
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*
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* To ensure this we handle multi-property state-groups by copying
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* all the values from the old-authority to the new...
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*
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* We don't have to worry about non-sparse property groups since
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* we never take over being an authority for such properties so
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* they automatically maintain integrity.
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*/
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if (change & COGL_PIPELINE_LAYER_STATE_ALL_SPARSE &&
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!(layer->differences & change))
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{
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_cogl_pipeline_layer_init_multi_property_sparse_state (layer, change);
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layer->differences |= change;
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}
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return layer;
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}
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static void
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_cogl_pipeline_layer_unparent (CoglNode *layer)
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{
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/* Chain up */
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_cogl_pipeline_node_unparent_real (layer);
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}
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static void
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_cogl_pipeline_layer_set_parent (CoglPipelineLayer *layer,
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CoglPipelineLayer *parent)
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{
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/* Chain up */
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_cogl_pipeline_node_set_parent_real (COGL_NODE (layer),
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COGL_NODE (parent),
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_cogl_pipeline_layer_unparent,
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TRUE);
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}
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CoglPipelineLayer *
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_cogl_pipeline_layer_copy (CoglPipelineLayer *src)
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{
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CoglPipelineLayer *layer = g_slice_new (CoglPipelineLayer);
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_cogl_pipeline_node_init (COGL_NODE (layer));
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layer->owner = NULL;
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layer->index = src->index;
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layer->differences = 0;
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layer->has_big_state = FALSE;
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_cogl_pipeline_layer_set_parent (layer, src);
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return _cogl_pipeline_layer_object_new (layer);
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}
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/* XXX: This is duplicated logic; the same as for
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* _cogl_pipeline_prune_redundant_ancestry it would be nice to find a
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* way to consolidate these functions! */
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void
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_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer)
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{
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CoglPipelineLayer *new_parent = _cogl_pipeline_layer_get_parent (layer);
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/* walk up past ancestors that are now redundant and potentially
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* reparent the layer. */
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while (_cogl_pipeline_layer_get_parent (new_parent) &&
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(new_parent->differences | layer->differences) ==
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layer->differences)
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new_parent = _cogl_pipeline_layer_get_parent (new_parent);
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_cogl_pipeline_layer_set_parent (layer, new_parent);
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}
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/* Determine the mask of differences between two layers.
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*
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* XXX: If layers and pipelines could both be cast to a common Tree
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* type of some kind then we could have a unified
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* compare_differences() function.
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*/
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unsigned long
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_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
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CoglPipelineLayer *layer1)
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{
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GSList *head0 = NULL;
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GSList *head1 = NULL;
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CoglPipelineLayer *node0;
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CoglPipelineLayer *node1;
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int len0 = 0;
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int len1 = 0;
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int count;
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GSList *common_ancestor0;
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GSList *common_ancestor1;
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unsigned long layers_difference = 0;
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/* Algorithm:
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*
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* 1) Walk the ancestors of each layer to the root node, adding a
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* pointer to each ancester node to two linked lists
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*
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* 2) Compare the lists to find the nodes where they start to
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* differ marking the common_ancestor node for each list.
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*
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* 3) For each list now iterate starting after the common_ancestor
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* nodes ORing each nodes ->difference mask into the final
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* differences mask.
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*/
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for (node0 = layer0; node0; node0 = _cogl_pipeline_layer_get_parent (node0))
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{
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GSList *link = alloca (sizeof (GSList));
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link->next = head0;
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link->data = node0;
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head0 = link;
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len0++;
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}
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for (node1 = layer1; node1; node1 = _cogl_pipeline_layer_get_parent (node1))
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{
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GSList *link = alloca (sizeof (GSList));
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link->next = head1;
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link->data = node1;
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head1 = link;
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len1++;
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}
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/* NB: There's no point looking at the head entries since we know both layers
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* must have the same default layer as their root node. */
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common_ancestor0 = head0;
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common_ancestor1 = head1;
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head0 = head0->next;
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head1 = head1->next;
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count = MIN (len0, len1) - 1;
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while (count--)
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{
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if (head0->data != head1->data)
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break;
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common_ancestor0 = head0;
|
|
common_ancestor1 = head1;
|
|
head0 = head0->next;
|
|
head1 = head1->next;
|
|
}
|
|
|
|
for (head0 = common_ancestor0->next; head0; head0 = head0->next)
|
|
{
|
|
node0 = head0->data;
|
|
layers_difference |= node0->differences;
|
|
}
|
|
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
|
|
{
|
|
node1 = head1->data;
|
|
layers_difference |= node1->differences;
|
|
}
|
|
|
|
return layers_difference;
|
|
}
|
|
|
|
static gboolean
|
|
layer_state_equal (CoglPipelineLayerStateIndex state_index,
|
|
CoglPipelineLayer **authorities0,
|
|
CoglPipelineLayer **authorities1,
|
|
CoglPipelineLayerStateComparitor comparitor)
|
|
{
|
|
return comparitor (authorities0[state_index], authorities1[state_index]);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer,
|
|
unsigned long differences,
|
|
CoglPipelineLayer **authorities)
|
|
{
|
|
unsigned long remaining = differences;
|
|
CoglPipelineLayer *authority = layer;
|
|
|
|
do
|
|
{
|
|
unsigned long found = authority->differences & remaining;
|
|
int i;
|
|
|
|
if (found == 0)
|
|
continue;
|
|
|
|
for (i = 0; TRUE; i++)
|
|
{
|
|
unsigned long state = (1L<<i);
|
|
|
|
if (state & found)
|
|
authorities[i] = authority;
|
|
else if (state > found)
|
|
break;
|
|
}
|
|
|
|
remaining &= ~found;
|
|
if (remaining == 0)
|
|
return;
|
|
}
|
|
while ((authority = _cogl_pipeline_layer_get_parent (authority)));
|
|
|
|
g_assert (remaining == 0);
|
|
}
|
|
|
|
gboolean
|
|
_cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
|
|
CoglPipelineLayer *layer1,
|
|
unsigned long differences_mask,
|
|
CoglPipelineEvalFlags flags)
|
|
{
|
|
unsigned long layers_difference;
|
|
CoglPipelineLayer *authorities0[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
|
|
CoglPipelineLayer *authorities1[COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT];
|
|
|
|
if (layer0 == layer1)
|
|
return TRUE;
|
|
|
|
layers_difference =
|
|
_cogl_pipeline_layer_compare_differences (layer0, layer1);
|
|
|
|
/* Only compare the sparse state groups requested by the caller... */
|
|
layers_difference &= differences_mask;
|
|
|
|
_cogl_pipeline_layer_resolve_authorities (layer0,
|
|
layers_difference,
|
|
authorities0);
|
|
_cogl_pipeline_layer_resolve_authorities (layer1,
|
|
layers_difference,
|
|
authorities1);
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE)
|
|
{
|
|
CoglPipelineLayerStateIndex state_index =
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_TYPE_INDEX;
|
|
if (!_cogl_pipeline_layer_texture_type_equal (authorities0[state_index],
|
|
authorities1[state_index],
|
|
flags))
|
|
return FALSE;
|
|
}
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA)
|
|
{
|
|
CoglPipelineLayerStateIndex state_index =
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX;
|
|
if (!_cogl_pipeline_layer_texture_data_equal (authorities0[state_index],
|
|
authorities1[state_index],
|
|
flags))
|
|
return FALSE;
|
|
}
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_combine_state_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_combine_constant_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_FILTERS &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_FILTERS_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_filters_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_WRAP_MODES &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_WRAP_MODES_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_wrap_modes_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_user_matrix_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_point_sprite_coords_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_vertex_snippets_equal))
|
|
return FALSE;
|
|
|
|
if (layers_difference & COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS &&
|
|
!layer_state_equal (COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
|
|
authorities0, authorities1,
|
|
_cogl_pipeline_layer_fragment_snippets_equal))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_pipeline_layer_free (CoglPipelineLayer *layer)
|
|
{
|
|
_cogl_pipeline_layer_unparent (COGL_NODE (layer));
|
|
|
|
if (layer->differences & COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA &&
|
|
layer->texture != NULL)
|
|
cogl_object_unref (layer->texture);
|
|
|
|
if (layer->differences & COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS)
|
|
_cogl_pipeline_snippet_list_free (&layer->big_state->vertex_snippets);
|
|
|
|
if (layer->differences & COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
|
|
_cogl_pipeline_snippet_list_free (&layer->big_state->fragment_snippets);
|
|
|
|
if (layer->differences & COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE)
|
|
g_slice_free (CoglPipelineLayerBigState, layer->big_state);
|
|
|
|
g_slice_free (CoglPipelineLayer, layer);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_init_default_layers (void)
|
|
{
|
|
CoglPipelineLayer *layer = g_slice_new0 (CoglPipelineLayer);
|
|
CoglPipelineLayerBigState *big_state =
|
|
g_slice_new0 (CoglPipelineLayerBigState);
|
|
CoglPipelineLayer *new;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
_cogl_pipeline_node_init (COGL_NODE (layer));
|
|
|
|
layer->index = 0;
|
|
|
|
layer->differences = COGL_PIPELINE_LAYER_STATE_ALL_SPARSE;
|
|
|
|
layer->unit_index = 0;
|
|
|
|
layer->texture = NULL;
|
|
layer->texture_type = COGL_TEXTURE_TYPE_2D;
|
|
|
|
layer->mag_filter = COGL_PIPELINE_FILTER_LINEAR;
|
|
layer->min_filter = COGL_PIPELINE_FILTER_LINEAR;
|
|
|
|
layer->wrap_mode_s = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
|
|
layer->wrap_mode_t = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
|
|
layer->wrap_mode_p = COGL_PIPELINE_WRAP_MODE_AUTOMATIC;
|
|
|
|
layer->big_state = big_state;
|
|
layer->has_big_state = TRUE;
|
|
|
|
/* Choose the same default combine mode as OpenGL:
|
|
* RGBA = MODULATE(PREVIOUS[RGBA],TEXTURE[RGBA]) */
|
|
big_state->texture_combine_rgb_func =
|
|
COGL_PIPELINE_COMBINE_FUNC_MODULATE;
|
|
big_state->texture_combine_rgb_src[0] =
|
|
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS;
|
|
big_state->texture_combine_rgb_src[1] =
|
|
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE;
|
|
big_state->texture_combine_rgb_op[0] =
|
|
COGL_PIPELINE_COMBINE_OP_SRC_COLOR;
|
|
big_state->texture_combine_rgb_op[1] =
|
|
COGL_PIPELINE_COMBINE_OP_SRC_COLOR;
|
|
big_state->texture_combine_alpha_func =
|
|
COGL_PIPELINE_COMBINE_FUNC_MODULATE;
|
|
big_state->texture_combine_alpha_src[0] =
|
|
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS;
|
|
big_state->texture_combine_alpha_src[1] =
|
|
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE;
|
|
big_state->texture_combine_alpha_op[0] =
|
|
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA;
|
|
big_state->texture_combine_alpha_op[1] =
|
|
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA;
|
|
|
|
big_state->point_sprite_coords = FALSE;
|
|
|
|
cogl_matrix_init_identity (&big_state->matrix);
|
|
|
|
ctx->default_layer_0 = _cogl_pipeline_layer_object_new (layer);
|
|
|
|
/* TODO: we should make default_layer_n comprise of two
|
|
* descendants of default_layer_0:
|
|
* - the first descendant should change the texture combine
|
|
* to what we expect is most commonly used for multitexturing
|
|
* - the second should revert the above change.
|
|
*
|
|
* why? the documentation for how a new layer is initialized
|
|
* doesn't say that layers > 0 have different defaults so unless
|
|
* we change the documentation we can't use different defaults,
|
|
* but if the user does what we expect and changes the
|
|
* texture combine then we can revert the authority to the
|
|
* first descendant which means we can maximize the number
|
|
* of layers with a common ancestor.
|
|
*
|
|
* The main problem will be that we'll need to disable the
|
|
* optimizations for flattening the ancestry when we make
|
|
* the second descendant which reverts the state.
|
|
*/
|
|
ctx->default_layer_n = _cogl_pipeline_layer_copy (layer);
|
|
new = _cogl_pipeline_set_layer_unit (NULL, ctx->default_layer_n, 1);
|
|
g_assert (new == ctx->default_layer_n);
|
|
/* Since we passed a newly allocated layer we don't expect that
|
|
* _set_layer_unit() will have to allocate *another* layer. */
|
|
|
|
/* Finally we create a dummy dependant for ->default_layer_n which
|
|
* effectively ensures that ->default_layer_n and ->default_layer_0
|
|
* remain immutable.
|
|
*/
|
|
ctx->dummy_layer_dependant =
|
|
_cogl_pipeline_layer_copy (ctx->default_layer_n);
|
|
}
|
|
|
|
void
|
|
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layer)
|
|
{
|
|
CoglPipelineLayer *texture_authority;
|
|
|
|
texture_authority =
|
|
_cogl_pipeline_layer_get_authority (layer,
|
|
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA);
|
|
|
|
if (texture_authority->texture != NULL)
|
|
{
|
|
CoglTexturePrePaintFlags flags = 0;
|
|
CoglPipelineFilter min_filter;
|
|
CoglPipelineFilter mag_filter;
|
|
|
|
_cogl_pipeline_layer_get_filters (layer, &min_filter, &mag_filter);
|
|
|
|
if (min_filter == COGL_PIPELINE_FILTER_NEAREST_MIPMAP_NEAREST
|
|
|| min_filter == COGL_PIPELINE_FILTER_LINEAR_MIPMAP_NEAREST
|
|
|| min_filter == COGL_PIPELINE_FILTER_NEAREST_MIPMAP_LINEAR
|
|
|| min_filter == COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR)
|
|
flags |= COGL_TEXTURE_NEEDS_MIPMAP;
|
|
|
|
_cogl_texture_pre_paint (texture_authority->texture, flags);
|
|
}
|
|
}
|
|
|
|
/* Determines if we need to handle the RGB and A texture combining
|
|
* separately or is the same function used for both channel masks and
|
|
* with the same arguments...
|
|
*/
|
|
gboolean
|
|
_cogl_pipeline_layer_needs_combine_separate
|
|
(CoglPipelineLayer *combine_authority)
|
|
{
|
|
CoglPipelineLayerBigState *big_state = combine_authority->big_state;
|
|
int n_args;
|
|
int i;
|
|
|
|
if (big_state->texture_combine_rgb_func !=
|
|
big_state->texture_combine_alpha_func)
|
|
return TRUE;
|
|
|
|
n_args = _cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
|
|
|
|
for (i = 0; i < n_args; i++)
|
|
{
|
|
if (big_state->texture_combine_rgb_src[i] !=
|
|
big_state->texture_combine_alpha_src[i])
|
|
return TRUE;
|
|
|
|
/*
|
|
* We can allow some variation of the source operands without
|
|
* needing a separation...
|
|
*
|
|
* "A = REPLACE (CONSTANT[A])" + either of the following...
|
|
* "RGB = REPLACE (CONSTANT[RGB])"
|
|
* "RGB = REPLACE (CONSTANT[A])"
|
|
*
|
|
* can be combined as:
|
|
* "RGBA = REPLACE (CONSTANT)" or
|
|
* "RGBA = REPLACE (CONSTANT[A])" or
|
|
*
|
|
* And "A = REPLACE (1-CONSTANT[A])" + either of the following...
|
|
* "RGB = REPLACE (1-CONSTANT)" or
|
|
* "RGB = REPLACE (1-CONSTANT[A])"
|
|
*
|
|
* can be combined as:
|
|
* "RGBA = REPLACE (1-CONSTANT)" or
|
|
* "RGBA = REPLACE (1-CONSTANT[A])"
|
|
*/
|
|
switch (big_state->texture_combine_alpha_op[i])
|
|
{
|
|
case GL_SRC_ALPHA:
|
|
switch (big_state->texture_combine_rgb_op[i])
|
|
{
|
|
case GL_SRC_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
switch (big_state->texture_combine_rgb_op[i])
|
|
{
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
return FALSE; /* impossible */
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|