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16e8bb34de
Unused since 1b3a58c951
("...").
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3154>
304 lines
9.9 KiB
C
304 lines
9.9 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2001 Havoc Pennington
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* Copyright (C) 2005 Elijah Newren
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/**
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* stack:
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*
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* Which windows cover which other windows
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*
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* There are two factors that determine window position.
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*
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* One is window->stack_position, which is a unique integer
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* indicating how windows are ordered with respect to one
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* another. The ordering here transcends layers; it isn't changed
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* as the window is moved among layers. This allows us to move several
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* windows from one layer to another, while preserving the relative
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* order of the moved windows. Also, it allows us to restore
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* the stacking order from a saved session.
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*
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* However when actually stacking windows on the screen, the
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* layer overrides the stack_position; windows are first sorted
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* by layer, then by stack_position within each layer.
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*/
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#include "core/display-private.h"
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/**
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* A sorted list of windows bearing some level of resemblance to the stack of
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* windows on the X server.
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*
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* (This is only used as a field within a MetaScreen; we treat it as a separate
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* class for simplicity.)
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*/
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struct _MetaStack
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{
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GObject parent;
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/** The MetaDisplay containing this stack. */
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MetaDisplay *display;
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/** The MetaWindows of the windows we manage, sorted in order. */
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GList *sorted;
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/**
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* If this is zero, the local stack oughtn't to be brought up to date with
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* the X server's stack, because it is in the middle of being updated.
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* If it is positive, the local stack is said to be "frozen", and will need
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* to be thawed that many times before the stack can be brought up to date
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* again. You may freeze the stack with meta_stack_freeze() and thaw it
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* with meta_stack_thaw().
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*/
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int freeze_count;
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/**
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* The last-known stack of all windows, bottom to top. We cache it here
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* so that subsequent times we'll be able to do incremental moves.
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*/
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GArray *last_all_root_children_stacked;
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/**
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* Number of stack positions; same as the length of added, but
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* kept for quick reference.
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*/
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gint n_positions;
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/** Is the stack in need of re-sorting? */
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unsigned int need_resort : 1;
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/**
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* Are the windows in the stack in need of having their
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* layers recalculated?
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*/
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unsigned int need_relayer : 1;
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/**
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* Are the windows in the stack in need of having their positions
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* recalculated with respect to transiency (parent and child windows)?
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*/
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unsigned int need_constrain : 1;
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};
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#define META_TYPE_STACK (meta_stack_get_type ())
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G_DECLARE_FINAL_TYPE (MetaStack, meta_stack, META, STACK, GObject)
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/**
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* meta_stack_new:
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* @display: The MetaDisplay which will be the parent of this stack.
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*
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* Creates and initialises a MetaStack.
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*
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* Returns: The new stack.
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*/
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MetaStack * meta_stack_new (MetaDisplay *display);
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/**
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* meta_stack_add:
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* @stack: The stack to add it to
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* @window: The window to add
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*
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* Adds a window to the local stack. It is a fatal error to call this
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* function on a window which already exists on the stack of any screen.
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*/
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void meta_stack_add (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_remove:
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* @stack: The stack to remove it from
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* @window: The window to remove
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*
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* Removes a window from the local stack. It is a fatal error to call this
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* function on a window which exists on the stack of any screen.
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*/
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void meta_stack_remove (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_update_layer:
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* @stack: The stack to recalculate
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* @window: Dummy parameter
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*
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* Recalculates the correct layer for all windows in the stack,
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* and moves them about accordingly.
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*
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*/
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void meta_stack_update_layer (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_update_transient:
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* @stack: The stack to recalculate
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* @window: Dummy parameter
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*
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* Recalculates the correct stacking order for all windows in the stack
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* according to their transience, and moves them about accordingly.
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*
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* FIXME: What's with the dummy parameter?
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*/
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void meta_stack_update_transient (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_raise:
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* @stack: The stack to modify.
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* @window: The window that's making an ascension.
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* (Amulet of Yendor not required.)
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*
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* Move a window to the top of its layer.
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*/
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void meta_stack_raise (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_lower:
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* @stack: The stack to modify.
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* @window: The window that's on the way downwards.
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*
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* Move a window to the bottom of its layer.
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*/
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void meta_stack_lower (MetaStack *stack,
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MetaWindow *window);
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/**
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* meta_stack_freeze:
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* @stack: The stack to freeze.
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*
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* Prevent syncing to server until the next call of meta_stack_thaw(),
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* so that we can carry out multiple operations in one go without having
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* everything halfway reflected on the X server.
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*
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* (Calls to meta_stack_freeze() nest, so that multiple calls to
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* meta_stack_freeze will require multiple calls to meta_stack_thaw().)
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*/
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void meta_stack_freeze (MetaStack *stack);
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/**
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* meta_stack_thaw:
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* @stack: The stack to thaw.
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*
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* Undoes a meta_stack_freeze(), and processes anything which has become
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* necessary during the freeze. It is an error to call this function if
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* the stack has not been frozen.
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*/
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void meta_stack_thaw (MetaStack *stack);
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/**
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* meta_stack_get_top:
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* @stack: The stack to examine.
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*
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* Finds the top window on the stack.
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*
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* Returns: The top window on the stack, or %NULL in the vanishingly unlikely
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* event that you have no windows on your screen whatsoever.
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*/
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MetaWindow * meta_stack_get_top (MetaStack *stack);
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/**
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* meta_stack_get_above:
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* @stack: The stack to search.
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* @window: The window to look above.
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* @only_within_layer: If %TRUE, will return %NULL if @window is the
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* top window in its layer.
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*
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* Finds the window above a given window in the stack.
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* It is not an error to pass in a window which does not exist in
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* the stack; the function will merely return %NULL.
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*
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* Returns: %NULL if there is no such window;
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* the window above @window otherwise.
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*/
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MetaWindow * meta_stack_get_above (MetaStack *stack,
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MetaWindow *window,
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gboolean only_within_layer);
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/**
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* meta_stack_get_below:
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* @stack: The stack to search.
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* @window: The window to look below.
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* @only_within_layer: If %TRUE, will return %NULL if window is the
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* bottom window in its layer.
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*
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* Finds the window below a given window in the stack.
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* It is not an error to pass in a window which does not exist in
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* the stack; the function will merely return %NULL.
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*
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*
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* Returns: %NULL if there is no such window;
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* the window below @window otherwise.
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*/
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MetaWindow * meta_stack_get_below (MetaStack *stack,
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MetaWindow *window,
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gboolean only_within_layer);
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/**
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* meta_stack_list_windows:
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* @stack: The stack to examine.
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* @workspace: If not %NULL, only windows on this workspace will be
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* returned; otherwise all windows in the stack will be
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* returned.
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*
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* Finds all the windows in the stack, in order.
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*
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* Returns: (transfer container) (element-type Meta.Window):
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* A list of windows, in stacking order, honouring layers.
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*/
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GList * meta_stack_list_windows (MetaStack *stack,
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MetaWorkspace *workspace);
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/**
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* meta_stack_windows_cmp:
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* @stack: A stack containing both window_a and window_b
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* @window_a: A window
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* @window_b Another window
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*
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* Comparison function for windows within a stack. This is not directly
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* suitable for use within a standard comparison routine, because it takes
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* an extra parameter; you will need to wrap it.
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*
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* (FIXME: We could remove the stack parameter and use the stack of
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* the screen of window A, and complain if the stack of the screen of
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* window B differed; then this would be a usable general comparison function.)
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*
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* (FIXME: Apparently identical to compare_window_position(). Merge them.)
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*
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* \return -1 if window_a is below window_b, honouring layers; 1 if it's
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* above it; 0 if you passed in the same window twice!
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*/
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int meta_stack_windows_cmp (MetaStack *stack,
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MetaWindow *window_a,
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MetaWindow *window_b);
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/**
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* meta_window_set_stack_position:
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* @window: The window which is moving.
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* @position: Where it should move to (0 is the bottom).
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*
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* Sets the position of a window within the stack. This will only move it
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* up or down within its layer. It is an error to attempt to move this
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* below position zero or above the last position in the stack (however, since
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* we don't provide a simple way to tell the number of windows in the stack,
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* this requirement may not be easy to fulfil).
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*/
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void meta_window_set_stack_position (MetaWindow *window,
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int position);
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void meta_stack_update_window_tile_matches (MetaStack *stack,
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MetaWorkspace *workspace);
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