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7e18109f9b
GLES doesn't support GL_QUADS. This patch makes it use GL_TRIANGLES instead in that case. Unfortunately this means submitting two extra vertices per quad. It could be better to use indexed elements once CoglVertexBuffers gains support for that. |
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cogl-pango-display-list.c | ||
cogl-pango-display-list.h | ||
cogl-pango-fontmap.c | ||
cogl-pango-glyph-cache.c | ||
cogl-pango-glyph-cache.h | ||
cogl-pango-private.h | ||
cogl-pango-render.c | ||
cogl-pango.h | ||
Makefile.am |