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The GLES2 backend for Cogl is failing to compile because GL_MAX_TEXTURE_UNITS is not defined. Let's define it and provide a wrapper which uses GL_MAX_TEXTURE_IMAGE_UNITS or COGL_GLES2_MAX_TEXTURE_UNITS, whichever is the smallest. |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-defines.h.in | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |