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While this is totally fine (0 in the pointer context will be converted in the right internal NULL representation, which could be a value with some bits to 1), I believe it's clearer to use NULL in the pointer context. It seems that, in most case, it's more an overlook than a deliberate choice to use FALSE/0 as NULL, eg. copying a _COGL_GET_CONTEXT (ctx, 0) or a g_return_val_if_fail (cond, 0) from a function returning a gboolean. |
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cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-defines.h.in | ||
cogl-feature-functions.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am |