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This patch just adds a call to _cogl_framebuffer_flush_state to ensure the correct framebuffer is bound before discarding its buffers. Previously it would presumably just discard the buffers of whatever framebuffer happened to be used last. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 37c390a5b33d4f65ff6c834e9be2f8de716635ee) |
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.. | ||
gl | ||
gles | ||
cogl-attribute-gl-private.h | ||
cogl-attribute-gl.c | ||
cogl-buffer-gl-private.h | ||
cogl-buffer-gl.c | ||
cogl-clip-stack-gl-private.h | ||
cogl-clip-stack-gl.c | ||
cogl-framebuffer-gl-private.h | ||
cogl-framebuffer-gl.c | ||
cogl-pipeline-fragend-fixed-private.h | ||
cogl-pipeline-fragend-fixed.c | ||
cogl-pipeline-fragend-glsl-private.h | ||
cogl-pipeline-fragend-glsl.c | ||
cogl-pipeline-opengl-private.h | ||
cogl-pipeline-opengl.c | ||
cogl-pipeline-progend-fixed-private.h | ||
cogl-pipeline-progend-fixed.c | ||
cogl-pipeline-progend-glsl-private.h | ||
cogl-pipeline-progend-glsl.c | ||
cogl-pipeline-vertend-fixed-private.h | ||
cogl-pipeline-vertend-fixed.c | ||
cogl-pipeline-vertend-glsl-private.h | ||
cogl-pipeline-vertend-glsl.c | ||
cogl-texture-2d-gl-private.h | ||
cogl-texture-2d-gl.c | ||
cogl-texture-gl-private.h | ||
cogl-texture-gl.c | ||
cogl-util-gl-private.h | ||
cogl-util-gl.c |