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https://github.com/brl/mutter.git
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174 lines
9.2 KiB
C
174 lines
9.2 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "clutter/clutter-grab.h"
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#include "clutter/clutter-stage-window.h"
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#include "clutter/clutter-stage.h"
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#include "clutter/clutter-input-device.h"
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#include "clutter/clutter-private.h"
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#include "cogl/cogl.h"
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G_BEGIN_DECLS
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typedef gboolean (* ClutterEventHandler) (const ClutterEvent *event,
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gpointer user_data);
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typedef enum
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{
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CLUTTER_DEVICE_UPDATE_NONE = 0,
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CLUTTER_DEVICE_UPDATE_EMIT_CROSSING = 1 << 0,
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CLUTTER_DEVICE_UPDATE_IGNORE_CACHE = 1 << 1,
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} ClutterDeviceUpdateFlags;
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/* stage */
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ClutterStageWindow *_clutter_stage_get_default_window (void);
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CLUTTER_EXPORT
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void clutter_stage_paint_view (ClutterStage *stage,
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ClutterStageView *view,
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const cairo_region_t *redraw_clip,
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ClutterFrame *frame);
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void clutter_stage_emit_before_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void clutter_stage_emit_prepare_frame (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void clutter_stage_emit_before_paint (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void clutter_stage_emit_after_paint (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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void clutter_stage_after_update (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrame *frame);
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CLUTTER_EXPORT
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void _clutter_stage_set_window (ClutterStage *stage,
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ClutterStageWindow *stage_window);
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CLUTTER_EXPORT
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ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage);
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void _clutter_stage_get_projection_matrix (ClutterStage *stage,
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graphene_matrix_t *projection);
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void _clutter_stage_dirty_projection (ClutterStage *stage);
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void _clutter_stage_get_viewport (ClutterStage *stage,
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float *x,
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float *y,
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float *width,
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float *height);
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void _clutter_stage_dirty_viewport (ClutterStage *stage);
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CLUTTER_EXPORT
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void _clutter_stage_maybe_setup_viewport (ClutterStage *stage,
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ClutterStageView *view);
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void clutter_stage_maybe_relayout (ClutterActor *stage);
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GSList * clutter_stage_find_updated_devices (ClutterStage *stage,
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ClutterStageView *view);
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void clutter_stage_update_devices (ClutterStage *stage,
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GSList *devices);
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void clutter_stage_finish_layout (ClutterStage *stage);
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CLUTTER_EXPORT
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void _clutter_stage_queue_event (ClutterStage *stage,
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ClutterEvent *event,
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gboolean copy_event);
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gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
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void _clutter_stage_process_queued_events (ClutterStage *stage);
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void _clutter_stage_update_input_devices (ClutterStage *stage);
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gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
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ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage);
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void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage);
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void _clutter_stage_set_scale_factor (ClutterStage *stage,
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int factor);
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void clutter_stage_presented (ClutterStage *stage,
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ClutterStageView *view,
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ClutterFrameInfo *frame_info);
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void clutter_stage_queue_actor_relayout (ClutterStage *stage,
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ClutterActor *actor);
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void clutter_stage_dequeue_actor_relayout (ClutterStage *stage,
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ClutterActor *actor);
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GList * clutter_stage_get_views_for_rect (ClutterStage *stage,
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const graphene_rect_t *rect);
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void clutter_stage_set_actor_needs_immediate_relayout (ClutterStage *stage);
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void clutter_stage_update_device_entry (ClutterStage *self,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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graphene_point_t coords,
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ClutterActor *actor,
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cairo_region_t *clear_area);
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void clutter_stage_remove_device_entry (ClutterStage *self,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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ClutterActor * clutter_stage_pick_and_update_device (ClutterStage *stage,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence,
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ClutterInputDevice *source_device,
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ClutterDeviceUpdateFlags flags,
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graphene_point_t point,
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uint32_t time_ms);
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void clutter_stage_unlink_grab (ClutterStage *self,
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ClutterGrab *grab);
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void clutter_stage_invalidate_focus (ClutterStage *self,
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ClutterActor *actor);
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void clutter_stage_maybe_invalidate_focus (ClutterStage *self,
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ClutterActor *actor);
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void clutter_stage_emit_event (ClutterStage *self,
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const ClutterEvent *event);
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void clutter_stage_maybe_lost_implicit_grab (ClutterStage *self,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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void clutter_stage_implicit_grab_actor_unmapped (ClutterStage *self,
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ClutterActor *actor);
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CLUTTER_EXPORT_TEST
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void clutter_stage_notify_action_implicit_grab (ClutterStage *self,
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ClutterInputDevice *device,
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ClutterEventSequence *sequence);
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void clutter_stage_add_to_redraw_clip (ClutterStage *self,
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ClutterPaintVolume *clip);
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CLUTTER_EXPORT
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ClutterGrab * clutter_stage_grab_input_only (ClutterStage *self,
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ClutterEventHandler handler,
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gpointer user_data,
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GDestroyNotify user_data_destroy);
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G_END_DECLS
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