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038aadfa72
And defer as much as possible to ClutterActor's default implementation for basically everything.
750 lines
21 KiB
C
750 lines
21 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-box
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* @short_description: A Generic layout container
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*
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* #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer
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* interface. A Box delegates the whole size requisition and size allocation to
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* a #ClutterLayoutManager instance.
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*
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* <example id="example-clutter-box">
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* <title>Using ClutterBox</title>
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* <para>The following code shows how to create a #ClutterBox with
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* a #ClutterLayoutManager sub-class, and how to add children to
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* it via clutter_box_pack().</para>
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* <programlisting>
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* ClutterActor *box;
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* ClutterLayoutManager *layout;
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*
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* /* Create the layout manager first */
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* layout = clutter_box_layout_new ();
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* clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE);
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* clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
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*
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* /* Then create the ClutterBox actor. The Box will take
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* * ownership of the ClutterLayoutManager instance by sinking
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* * its floating reference
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* */
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* box = clutter_box_new (layout);
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*
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* /* Now add children to the Box using the variadic arguments
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* * function clutter_box_pack() to set layout properties
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* */
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* clutter_box_pack (CLUTTER_BOX (box), actor,
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* "x-align", CLUTTER_BOX_ALIGNMENT_CENTER,
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* "y-align", CLUTTER_BOX_ALIGNMENT_END,
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* "expand", TRUE,
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* NULL);
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* </programlisting>
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* </example>
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*
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* #ClutterBox<!-- -->'s clutter_box_pack() wraps the generic
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* clutter_container_add_actor() function, but it also allows setting
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* layout properties while adding the new child to the box.
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*
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* #ClutterBox is available since Clutter 1.2
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include <gobject/gvaluecollector.h>
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#include "clutter-box.h"
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#include "clutter-actor-private.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#define CLUTTER_BOX_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_BOX, ClutterBoxPrivate))
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struct _ClutterBoxPrivate
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{
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ClutterLayoutManager *manager;
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guint changed_id;
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ClutterColor color;
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guint color_set : 1;
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};
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enum
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{
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PROP_0,
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PROP_LAYOUT_MANAGER,
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PROP_COLOR,
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PROP_COLOR_SET,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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static const ClutterColor default_box_color = { 255, 255, 255, 255 };
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G_DEFINE_TYPE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR);
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static void
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clutter_box_real_paint (ClutterActor *actor)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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GList *children;
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if (priv->color_set)
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{
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ClutterActorBox box = { 0, };
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gfloat width, height;
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guint8 tmp_alpha;
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clutter_actor_get_allocation_box (actor, &box);
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clutter_actor_box_get_size (&box, &width, &height);
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tmp_alpha = clutter_actor_get_paint_opacity (actor)
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* priv->color.alpha
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/ 255;
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cogl_set_source_color4ub (priv->color.red,
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priv->color.green,
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priv->color.blue,
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tmp_alpha);
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cogl_rectangle (0, 0, width, height);
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}
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children = clutter_actor_get_children (actor);
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g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
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g_list_free (children);
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}
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static gboolean
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clutter_box_real_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (actor)->priv;
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gboolean retval = FALSE;
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GList *children, *l;
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/* if we have a background color, and an allocation, then we need to
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* set it as the base of our paint volume
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*/
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if (priv->color_set)
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retval = clutter_paint_volume_set_from_allocation (volume, actor);
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children = clutter_actor_get_children (actor);
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/* bail out early if we don't have any child */
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if (children == NULL)
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return retval;
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else
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retval = TRUE;
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/* otherwise, union the paint volumes of our children, in case
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* any one of them decides to paint outside the parent's allocation
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*/
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for (l = children; l != NULL; l = l->next)
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{
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ClutterActor *child = l->data;
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const ClutterPaintVolume *child_volume;
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/* This gets the paint volume of the child transformed into the
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* group's coordinate space... */
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child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
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if (!child_volume)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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g_list_free (children);
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return retval;
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}
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static void
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clutter_box_real_pick (ClutterActor *actor,
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const ClutterColor *pick)
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{
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GList *children;
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CLUTTER_ACTOR_CLASS (clutter_box_parent_class)->pick (actor, pick);
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children = clutter_actor_get_children (actor);
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g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
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g_list_free (children);
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}
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static void
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clutter_box_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBox *self = CLUTTER_BOX (gobject);
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_box_set_color (self, clutter_value_get_color (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_box_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBoxPrivate *priv = CLUTTER_BOX (gobject)->priv;
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switch (prop_id)
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{
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case PROP_COLOR:
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clutter_value_set_color (value, &priv->color);
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break;
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case PROP_COLOR_SET:
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g_value_set_boolean (value, priv->color_set);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_box_class_init (ClutterBoxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (ClutterBoxPrivate));
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actor_class->paint = clutter_box_real_paint;
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actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
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actor_class->pick = clutter_box_real_pick;
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gobject_class->set_property = clutter_box_set_property;
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gobject_class->get_property = clutter_box_get_property;
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/**
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* ClutterBox:color:
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*
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* The color to be used to paint the background of the
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* #ClutterBox. Setting this property will set the
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* #ClutterBox:color-set property as a side effect
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*
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* Since: 1.2
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*/
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pspec = clutter_param_spec_color ("color",
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P_("Color"),
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P_("The background color of the box"),
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&default_box_color,
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_COLOR] = pspec;
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g_object_class_install_property (gobject_class, PROP_COLOR, pspec);
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/**
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* ClutterBox:color-set:
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*
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* Whether the #ClutterBox:color property has been set
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*
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* Since: 1.2
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*/
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pspec = g_param_spec_boolean ("color-set",
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P_("Color Set"),
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P_("Whether the background color is set"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_COLOR_SET] = pspec;
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g_object_class_install_property (gobject_class, PROP_COLOR_SET, pspec);
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}
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static void
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clutter_box_init (ClutterBox *self)
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{
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self->priv = CLUTTER_BOX_GET_PRIVATE (self);
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self->priv->color = default_box_color;
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}
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/**
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* clutter_box_new:
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* @manager: a #ClutterLayoutManager
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*
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* Creates a new #ClutterBox. The children of the box will be layed
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* out by the passed @manager
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*
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* Return value: the newly created #ClutterBox actor
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*
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* Since: 1.0
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*/
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ClutterActor *
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clutter_box_new (ClutterLayoutManager *manager)
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{
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g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL);
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return g_object_new (CLUTTER_TYPE_BOX,
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"layout-manager", manager,
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NULL);
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}
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/**
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* clutter_box_set_layout_manager:
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* @box: a #ClutterBox
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* @manager: a #ClutterLayoutManager
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*
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* Sets the #ClutterLayoutManager for @box
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*
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* A #ClutterLayoutManager is a delegate object that controls the
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* layout of the children of @box
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*
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* Since: 1.2
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*/
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void
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clutter_box_set_layout_manager (ClutterBox *box,
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ClutterLayoutManager *manager)
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{
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clutter_actor_set_layout_manager (CLUTTER_ACTOR (box), manager);
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}
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/**
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* clutter_box_get_layout_manager:
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* @box: a #ClutterBox
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*
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* Retrieves the #ClutterLayoutManager instance used by @box
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*
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* Return value: (transfer none): a #ClutterLayoutManager. The returned
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* #ClutterLayoutManager is owned by the #ClutterBox and it should not
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* be unreferenced
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*
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* Since: 1.2
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*/
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ClutterLayoutManager *
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clutter_box_get_layout_manager (ClutterBox *box)
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{
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return clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
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}
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/**
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* clutter_box_packv:
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* @box: a #ClutterBox
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* @actor: a #ClutterActor
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* @n_properties: the number of properties to set
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* @properties: (array length=n_properties) (element-type utf8): a vector
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* containing the property names to set
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* @values: (array length=n_properties): a vector containing the property
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* values to set
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*
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* Vector-based variant of clutter_box_pack(), intended for language
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* bindings to use
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*
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* Since: 1.2
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*/
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void
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clutter_box_packv (ClutterBox *box,
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ClutterActor *actor,
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guint n_properties,
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const gchar * const properties[],
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const GValue *values)
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{
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ClutterLayoutManager *manager;
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ClutterContainer *container;
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ClutterLayoutMeta *meta;
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GObjectClass *klass;
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gint i;
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g_return_if_fail (CLUTTER_IS_BOX (box));
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g_return_if_fail (CLUTTER_IS_ACTOR (actor));
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container = CLUTTER_CONTAINER (box);
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clutter_container_add_actor (container, actor);
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manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
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if (manager == NULL)
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return;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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actor);
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if (meta == NULL)
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return;
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klass = G_OBJECT_GET_CLASS (meta);
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for (i = 0; i < n_properties; i++)
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{
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const gchar *pname = properties[i];
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GParamSpec *pspec;
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pspec = g_object_class_find_property (klass, pname);
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if (pspec == NULL)
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{
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g_warning ("%s: the layout property '%s' for managers "
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"of type '%s' (meta type '%s') does not exist",
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G_STRLOC,
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pname,
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G_OBJECT_TYPE_NAME (manager),
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G_OBJECT_TYPE_NAME (meta));
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break;
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}
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if (!(pspec->flags & G_PARAM_WRITABLE))
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{
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g_warning ("%s: the layout property '%s' for managers "
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"of type '%s' (meta type '%s') is not writable",
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G_STRLOC,
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pspec->name,
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G_OBJECT_TYPE_NAME (manager),
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G_OBJECT_TYPE_NAME (meta));
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break;
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}
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clutter_layout_manager_child_set_property (manager,
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container, actor,
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pname, &values[i]);
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}
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}
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static inline void
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clutter_box_set_property_valist (ClutterBox *box,
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ClutterActor *actor,
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const gchar *first_property,
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va_list var_args)
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{
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ClutterContainer *container = CLUTTER_CONTAINER (box);
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ClutterLayoutManager *manager;
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ClutterLayoutMeta *meta;
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GObjectClass *klass;
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const gchar *pname;
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manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
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if (manager == NULL)
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return;
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meta = clutter_layout_manager_get_child_meta (manager,
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container,
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actor);
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if (meta == NULL)
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return;
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klass = G_OBJECT_GET_CLASS (meta);
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pname = first_property;
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while (pname)
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{
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GValue value = { 0, };
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GParamSpec *pspec;
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gchar *error;
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pspec = g_object_class_find_property (klass, pname);
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if (pspec == NULL)
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{
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g_warning ("%s: the layout property '%s' for managers "
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"of type '%s' (meta type '%s') does not exist",
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G_STRLOC,
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pname,
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G_OBJECT_TYPE_NAME (manager),
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G_OBJECT_TYPE_NAME (meta));
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break;
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}
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if (!(pspec->flags & G_PARAM_WRITABLE))
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{
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g_warning ("%s: the layout property '%s' for managers "
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"of type '%s' (meta type '%s') is not writable",
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G_STRLOC,
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pspec->name,
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G_OBJECT_TYPE_NAME (manager),
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G_OBJECT_TYPE_NAME (meta));
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break;
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}
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G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
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var_args, 0,
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&error);
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if (error)
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{
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g_warning ("%s: %s", G_STRLOC, error);
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g_free (error);
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break;
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}
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clutter_layout_manager_child_set_property (manager,
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container, actor,
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pspec->name, &value);
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g_value_unset (&value);
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pname = va_arg (var_args, gchar*);
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}
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}
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/**
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* clutter_box_pack:
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* @box: a #ClutterBox
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* @actor: a #ClutterActor
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* @first_property: the name of the first property to set, or %NULL
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* @...: a list of property name and value pairs, terminated by %NULL
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*
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* Adds @actor to @box and sets layout properties at the same time,
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* if the #ClutterLayoutManager used by @box has them
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*
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* This function is a wrapper around clutter_container_add_actor()
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* and clutter_layout_manager_child_set()
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*
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* Language bindings should use the vector-based clutter_box_packv()
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* variant instead
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*
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* Since: 1.2
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*/
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void
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clutter_box_pack (ClutterBox *box,
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ClutterActor *actor,
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const gchar *first_property,
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...)
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{
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va_list var_args;
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|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_after:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @sibling: (allow-none): a #ClutterActor or %NULL
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @...: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it after @sibling, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @sibling is %NULL then @actor is placed at the end of the
|
|
* list of children, to be allocated and painted after every other child
|
|
*
|
|
* This function is a wrapper around clutter_container_add_actor(),
|
|
* clutter_container_raise_child() and clutter_layout_manager_child_set()
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_after (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_before:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @sibling: (allow-none): a #ClutterActor or %NULL
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @...: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it before @sibling, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @sibling is %NULL then @actor is placed at the beginning of the
|
|
* list of children, to be allocated and painted below every other child
|
|
*
|
|
* This function is a wrapper around clutter_container_add_actor(),
|
|
* clutter_container_lower_child() and clutter_layout_manager_child_set()
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_before (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
|
|
clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_pack_at:
|
|
* @box: a #ClutterBox
|
|
* @actor: a #ClutterActor
|
|
* @position: the position to insert the @actor at
|
|
* @first_property: the name of the first property to set, or %NULL
|
|
* @...: a list of property name and value pairs, terminated by %NULL
|
|
*
|
|
* Adds @actor to @box, placing it at @position, and sets layout
|
|
* properties at the same time, if the #ClutterLayoutManager used by
|
|
* @box supports them
|
|
*
|
|
* If @position is a negative number, or is larger than the number of
|
|
* children of @box, the new child is added at the end of the list of
|
|
* children
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_pack_at (ClutterBox *box,
|
|
ClutterActor *actor,
|
|
gint position,
|
|
const gchar *first_property,
|
|
...)
|
|
{
|
|
va_list var_args;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
|
|
|
|
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
|
|
actor,
|
|
position);
|
|
|
|
/* we need to explicitly call this, because we're not going through
|
|
* the default code paths provided by clutter_container_add()
|
|
*/
|
|
clutter_container_create_child_meta (CLUTTER_CONTAINER (box), actor);
|
|
|
|
g_signal_emit_by_name (box, "actor-added", actor);
|
|
|
|
if (first_property == NULL || *first_property == '\0')
|
|
return;
|
|
|
|
va_start (var_args, first_property);
|
|
clutter_box_set_property_valist (box, actor, first_property, var_args);
|
|
va_end (var_args);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_set_color:
|
|
* @box: a #ClutterBox
|
|
* @color: (allow-none): the background color, or %NULL to unset
|
|
*
|
|
* Sets (or unsets) the background color for @box
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_set_color (ClutterBox *box,
|
|
const ClutterColor *color)
|
|
{
|
|
ClutterBoxPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
|
|
priv = box->priv;
|
|
|
|
if (color)
|
|
{
|
|
priv->color = *color;
|
|
priv->color_set = TRUE;
|
|
}
|
|
else
|
|
priv->color_set = FALSE;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (box));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR_SET]);
|
|
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR]);
|
|
}
|
|
|
|
/**
|
|
* clutter_box_get_color:
|
|
* @box: a #ClutterBox
|
|
* @color: (out caller-allocates): return location for a #ClutterColor
|
|
*
|
|
* Retrieves the background color of @box
|
|
*
|
|
* If the #ClutterBox:color-set property is set to %FALSE the
|
|
* returned #ClutterColor is undefined
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
void
|
|
clutter_box_get_color (ClutterBox *box,
|
|
ClutterColor *color)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BOX (box));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
*color = box->priv->color;
|
|
}
|