mirror of
https://github.com/brl/mutter.git
synced 2024-12-26 21:02:14 +00:00
562 lines
16 KiB
C
562 lines
16 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-group
|
|
* @short_description: A fixed layout container
|
|
*
|
|
* A #ClutterGroup is an Actor which contains multiple child actors positioned
|
|
* relative to the #ClutterGroup position. Other operations such as scaling,
|
|
* rotating and clipping of the group will apply to the child actors.
|
|
*
|
|
* A #ClutterGroup's size is defined by the size and position of its children;
|
|
* it will be the smallest non-negative size that covers the right and bottom
|
|
* edges of all of its children.
|
|
*
|
|
* Setting the size on a Group using #ClutterActor methods like
|
|
* clutter_actor_set_size() will override the natural size of the Group,
|
|
* however this will not affect the size of the children and they may still
|
|
* be painted outside of the allocation of the group. One way to constrain
|
|
* the visible area of a #ClutterGroup to a specified allocation is to
|
|
* explicitly set the size of the #ClutterGroup and then use the
|
|
* #ClutterActor:clip-to-allocation property.
|
|
*
|
|
* Deprecated: 1.10: Use #ClutterActor instead.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <stdarg.h>
|
|
|
|
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
|
|
#include "clutter-group.h"
|
|
|
|
#include "clutter-actor.h"
|
|
#include "clutter-actor-private.h"
|
|
#include "clutter-container.h"
|
|
#include "clutter-fixed-layout.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-private.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
struct _ClutterGroupPrivate
|
|
{
|
|
GList *children;
|
|
|
|
ClutterLayoutManager *layout;
|
|
};
|
|
|
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
|
|
G_ADD_PRIVATE (ClutterGroup)
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
clutter_container_iface_init));
|
|
|
|
static gint
|
|
sort_by_depth (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
|
|
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
|
|
|
|
if (depth_a < depth_b)
|
|
return -1;
|
|
|
|
if (depth_a > depth_b)
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_add (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
|
|
g_signal_emit_by_name (container, "actor-added", actor);
|
|
|
|
clutter_container_sort_depth_order (container);
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_actor_added (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
/* XXX - children added using clutter_actor_add_child() will
|
|
* cause actor-added to be emitted without going through the
|
|
* add() virtual function.
|
|
*
|
|
* if we get an actor-added for a child that is not in our
|
|
* list of children already, then we go in compatibility
|
|
* mode.
|
|
*/
|
|
if (g_list_find (priv->children, actor) != NULL)
|
|
return;
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
clutter_container_sort_depth_order (container);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_remove (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
clutter_actor_unparent (actor);
|
|
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
|
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_actor_removed (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
/* XXX - same compatibility mode of the ::actor-added implementation */
|
|
if (g_list_find (priv->children, actor) == NULL)
|
|
return;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_foreach (ClutterContainer *container,
|
|
ClutterCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
/* Using g_list_foreach instead of iterating the list manually
|
|
because it has better protection against the current node being
|
|
removed. This will happen for example if someone calls
|
|
clutter_container_foreach(container, clutter_actor_destroy) */
|
|
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_raise (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Raise at the top */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint index_ = g_list_index (priv->children, sibling) + 1;
|
|
|
|
priv->children = g_list_insert (priv->children, actor, index_);
|
|
}
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
* as values are equal ordering shouldn't change but Z
|
|
* values will be correct.
|
|
*
|
|
* FIXME: get rid of this crap; this is so utterly broken and wrong on
|
|
* so many levels it's not even funny. sadly, we get to keep this until
|
|
* we can break API and remove Group for good.
|
|
*/
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_lower (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (container);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Push to bottom */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint index_ = g_list_index (priv->children, sibling);
|
|
|
|
priv->children = g_list_insert (priv->children, actor, index_);
|
|
}
|
|
|
|
/* See comment in group_raise for this */
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_sort_depth_order (ClutterContainer *container)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
|
|
|
|
priv->children = g_list_sort (priv->children, sort_by_depth);
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
{
|
|
iface->add = clutter_group_real_add;
|
|
iface->actor_added = clutter_group_real_actor_added;
|
|
iface->remove = clutter_group_real_remove;
|
|
iface->actor_removed = clutter_group_real_actor_removed;
|
|
iface->foreach = clutter_group_real_foreach;
|
|
iface->raise = clutter_group_real_raise;
|
|
iface->lower = clutter_group_real_lower;
|
|
iface->sort_depth_order = clutter_group_real_sort_depth_order;
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_paint (ClutterActor *actor)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
|
|
_clutter_actor_get_debug_name (actor));
|
|
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
|
|
|
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
|
|
_clutter_actor_get_debug_name (actor));
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_pick (ClutterActor *actor,
|
|
const ClutterColor *pick)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
/* Chain up so we get a bounding box pained (if we are reactive) */
|
|
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
|
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
|
gfloat for_height,
|
|
gfloat *min_width,
|
|
gfloat *natural_width)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
clutter_layout_manager_get_preferred_width (priv->layout,
|
|
CLUTTER_CONTAINER (actor),
|
|
for_height,
|
|
min_width, natural_width);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
|
gfloat for_width,
|
|
gfloat *min_height,
|
|
gfloat *natural_height)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
|
|
clutter_layout_manager_get_preferred_height (priv->layout,
|
|
CLUTTER_CONTAINER (actor),
|
|
for_width,
|
|
min_height, natural_height);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_allocate (ClutterActor *actor,
|
|
const ClutterActorBox *allocation,
|
|
ClutterAllocationFlags flags)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
ClutterActorClass *klass;
|
|
|
|
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
|
klass->allocate (actor, allocation, flags);
|
|
|
|
if (priv->children == NULL)
|
|
return;
|
|
|
|
clutter_layout_manager_allocate (priv->layout,
|
|
CLUTTER_CONTAINER (actor),
|
|
allocation, flags);
|
|
}
|
|
|
|
static void
|
|
clutter_group_dispose (GObject *object)
|
|
{
|
|
ClutterGroup *self = CLUTTER_GROUP (object);
|
|
ClutterGroupPrivate *priv = self->priv;
|
|
|
|
/* Note: we are careful to consider that destroying children could
|
|
* have the side-effect of destroying other children so
|
|
* priv->children may be modified during clutter_actor_destroy. */
|
|
while (priv->children != NULL)
|
|
{
|
|
ClutterActor *child = priv->children->data;
|
|
priv->children = g_list_delete_link (priv->children, priv->children);
|
|
clutter_actor_destroy (child);
|
|
}
|
|
|
|
if (priv->layout)
|
|
{
|
|
clutter_layout_manager_set_container (priv->layout, NULL);
|
|
g_object_unref (priv->layout);
|
|
priv->layout = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_show_all (ClutterActor *actor)
|
|
{
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_show),
|
|
NULL);
|
|
clutter_actor_show (actor);
|
|
}
|
|
|
|
static void
|
|
clutter_group_real_hide_all (ClutterActor *actor)
|
|
{
|
|
clutter_actor_hide (actor);
|
|
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
|
CLUTTER_CALLBACK (clutter_actor_hide),
|
|
NULL);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_group_real_get_paint_volume (ClutterActor *actor,
|
|
ClutterPaintVolume *volume)
|
|
{
|
|
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
|
GList *l;
|
|
|
|
if (priv->children == NULL)
|
|
return TRUE;
|
|
|
|
for (l = priv->children; l != NULL; l = l->next)
|
|
{
|
|
ClutterActor *child = l->data;
|
|
const ClutterPaintVolume *child_volume;
|
|
|
|
/* This gets the paint volume of the child transformed into the
|
|
* group's coordinate space... */
|
|
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
|
if (!child_volume)
|
|
return FALSE;
|
|
|
|
clutter_paint_volume_union (volume, child_volume);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_group_class_init (ClutterGroupClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
|
actor_class->allocate = clutter_group_real_allocate;
|
|
actor_class->paint = clutter_group_real_paint;
|
|
actor_class->pick = clutter_group_real_pick;
|
|
actor_class->show_all = clutter_group_real_show_all;
|
|
actor_class->hide_all = clutter_group_real_hide_all;
|
|
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
|
|
|
|
gobject_class->dispose = clutter_group_dispose;
|
|
}
|
|
|
|
static void
|
|
clutter_group_init (ClutterGroup *self)
|
|
{
|
|
ClutterActor *actor = CLUTTER_ACTOR (self);
|
|
|
|
self->priv = clutter_group_get_instance_private (self);
|
|
|
|
/* turn on some optimization
|
|
*
|
|
* XXX - these so-called "optimizations" are insane and should have never
|
|
* been used. they introduce some weird behaviour that breaks invariants
|
|
* and has to be explicitly worked around.
|
|
*
|
|
* this flag was set by the ClutterFixedLayout, but since that layout
|
|
* manager is now the default for ClutterActor, we set the flag explicitly
|
|
* here, to avoid breaking perfectly working actors overriding the
|
|
* allocate() virtual function.
|
|
*
|
|
* also, we keep this flag here so that it can die once we get rid of
|
|
* ClutterGroup.
|
|
*/
|
|
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
|
|
|
|
self->priv->layout = clutter_fixed_layout_new ();
|
|
g_object_ref_sink (self->priv->layout);
|
|
|
|
clutter_actor_set_layout_manager (actor, self->priv->layout);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_new:
|
|
*
|
|
* Create a new #ClutterGroup.
|
|
*
|
|
* Return value: the newly created #ClutterGroup actor
|
|
*
|
|
* Deprecated: 1.10: Use clutter_actor_new() instead.
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_group_remove_all:
|
|
* @self: A #ClutterGroup
|
|
*
|
|
* Removes all children actors from the #ClutterGroup.
|
|
*
|
|
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
|
|
*/
|
|
void
|
|
clutter_group_remove_all (ClutterGroup *self)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_GROUP (self));
|
|
|
|
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_n_children:
|
|
* @self: A #ClutterGroup
|
|
*
|
|
* Gets the number of actors held in the group.
|
|
*
|
|
* Return value: The number of child actors held in the group.
|
|
*
|
|
* Since: 0.2
|
|
*
|
|
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
|
|
*/
|
|
gint
|
|
clutter_group_get_n_children (ClutterGroup *self)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
|
|
|
|
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
|
|
}
|
|
|
|
/**
|
|
* clutter_group_get_nth_child:
|
|
* @self: A #ClutterGroup
|
|
* @index_: the position of the requested actor.
|
|
*
|
|
* Gets a groups child held at @index_ in stack.
|
|
*
|
|
* Return value: (transfer none): A Clutter actor, or %NULL if
|
|
* @index_ is invalid.
|
|
*
|
|
* Since: 0.2
|
|
*
|
|
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
|
|
*/
|
|
ClutterActor *
|
|
clutter_group_get_nth_child (ClutterGroup *self,
|
|
gint index_)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
|
|
|
|
actor = CLUTTER_ACTOR (self);
|
|
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
|
|
|
|
return clutter_actor_get_child_at_index (actor, index_);
|
|
}
|