mirror of
https://github.com/brl/mutter.git
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a2bd6de736
* clutter/clutter-backend.c: * clutter/clutter-backend.h: * clutter/glx/clutter-stage-glx.c: * clutter/glx/clutter-backend-glx.c: Fix up rendering pipeline removing clutter_backend_XXX_stage_paint and adding clutter_backend_XXX_redraw instead. Duplicates less code in backends, avoids clutter_actor_paint() getting called before stage is set up (viewport wise) and unbreaks things like picking. * clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-main.c: * clutter/clutter-private.h: * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos): Redo picking functionality a different way (via color indexing) as to provide more flexibility, possibly speed and more likely work with GL/ES (doesn't currently however - not sure why). * clutter/clutter-group.c: Add groups own 'pick' method. * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Move clipping funtionality into cogl. * clutter/cogl/gles/cogl-defines.h: Hack around missing BGR format in GL/ES. * clutter/egl/clutter-backend-egl.c: * clutter/egl/clutter-backend-egl.h: * clutter/egl/clutter-stage-egl.c: * clutter/sdl/clutter-backend-sdl.c: * clutter/sdl/clutter-backend-sdl.h: * clutter/sdl/clutter-event-sdl.c: * clutter/sdl/clutter-stage-sdl.c: Update backends to newer API. Add basic mouse event translation to SDL.
215 lines
5.2 KiB
C
215 lines
5.2 KiB
C
#include "config.h"
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#include "clutter-backend-sdl.h"
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#include "clutter-stage-sdl.h"
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#include "../clutter-private.h"
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#include "../clutter-main.h"
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#include "../clutter-debug.h"
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static ClutterBackendSDL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendSDL, clutter_backend_sdl, CLUTTER_TYPE_BACKEND);
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static gboolean
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clutter_backend_sdl_pre_parse (ClutterBackend *backend,
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GError **error)
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{
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return TRUE;
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}
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static gboolean
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clutter_backend_sdl_post_parse (ClutterBackend *backend,
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GError **error)
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{
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int err;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to Initialize SDL");
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return FALSE;
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}
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#if defined(WIN32)
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err = SDL_GL_LoadLibrary("opengl32.dll");
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#elif defined(__linux__) || defined(__FreeBSD__)
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err = SDL_GL_LoadLibrary("libGL.so");
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#else
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#error Your platform is not supported
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err = 1;
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#endif
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if (err != 0)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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SDL_GetError());
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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clutter_backend_sdl_init_stage (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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if (!backend_sdl->stage)
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{
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ClutterStageSDL *stage_sdl;
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ClutterActor *stage;
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stage = g_object_new (CLUTTER_TYPE_STAGE_SDL, NULL);
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/* copy backend data into the stage */
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stage_sdl = CLUTTER_STAGE_SDL (stage);
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g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);
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backend_sdl->stage = g_object_ref_sink (stage);
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}
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clutter_actor_realize (backend_sdl->stage);
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if (!CLUTTER_ACTOR_IS_REALIZED (backend_sdl->stage))
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_INTERNAL,
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"Unable to realize the main stage");
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return FALSE;
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}
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return TRUE;
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}
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static void
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clutter_backend_sdl_init_events (ClutterBackend *backend)
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{
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_clutter_events_init (backend);
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}
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static const GOptionEntry entries[] =
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{
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{ NULL }
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};
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static void
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clutter_backend_sdl_add_options (ClutterBackend *backend,
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GOptionGroup *group)
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{
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g_option_group_add_entries (group, entries);
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}
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static ClutterActor *
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clutter_backend_sdl_get_stage (ClutterBackend *backend)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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return backend_sdl->stage;
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}
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static void
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clutter_backend_sdl_redraw (ClutterBackend *backend)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
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ClutterStageSDL *stage_sdl;
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stage_sdl = CLUTTER_STAGE_SDL(backend_sdl->stage);
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clutter_actor_paint (CLUTTER_ACTOR(stage_sdl));
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SDL_GL_SwapBuffers();
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}
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static void
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clutter_backend_sdl_finalize (GObject *gobject)
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{
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SDL_Quit();
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if (backend_singleton)
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backend_singleton = NULL;
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G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->finalize (gobject);
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}
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static void
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clutter_backend_sdl_dispose (GObject *gobject)
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{
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ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (gobject);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_sdl));
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if (backend_sdl->stage)
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{
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g_object_unref (backend_sdl->stage);
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backend_sdl->stage = NULL;
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}
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G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->dispose (gobject);
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}
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static GObject *
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clutter_backend_sdl_constructor (GType gtype,
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guint n_params,
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GObjectConstructParam *params)
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{
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GObjectClass *parent_class;
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GObject *retval;
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if (!backend_singleton)
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{
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parent_class = G_OBJECT_CLASS (clutter_backend_sdl_parent_class);
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retval = parent_class->constructor (gtype, n_params, params);
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backend_singleton = CLUTTER_BACKEND_SDL (retval);
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return retval;
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}
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g_warning ("Attempting to create a new backend object. This should "
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"never happen, so we return the singleton instance.");
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return g_object_ref (backend_singleton);
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}
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static void
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clutter_backend_sdl_class_init (ClutterBackendSDLClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
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gobject_class->constructor = clutter_backend_sdl_constructor;
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gobject_class->dispose = clutter_backend_sdl_dispose;
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gobject_class->finalize = clutter_backend_sdl_finalize;
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backend_class->pre_parse = clutter_backend_sdl_pre_parse;
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backend_class->post_parse = clutter_backend_sdl_post_parse;
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backend_class->init_stage = clutter_backend_sdl_init_stage;
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backend_class->init_events = clutter_backend_sdl_init_events;
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backend_class->get_stage = clutter_backend_sdl_get_stage;
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backend_class->add_options = clutter_backend_sdl_add_options;
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backend_class->redraw = clutter_backend_sdl_redraw;
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}
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static void
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clutter_backend_sdl_init (ClutterBackendSDL *backend_sdl)
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{
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ClutterBackend *backend = CLUTTER_BACKEND (backend_sdl);
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clutter_backend_set_double_click_time (backend, 250);
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clutter_backend_set_double_click_distance (backend, 5);
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}
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GType
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_clutter_backend_impl_get_type (void)
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{
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return clutter_backend_sdl_get_type ();
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}
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