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63206a208b
This merges the two implementations of CoglProgram for the GLES2 and GL backends into one. The implementation is more like the GLES2 version which would track the uniform values and delay sending them to GL. CoglProgram is now effectively just a GList of CoglShaders along with an array of stored uniform values. CoglProgram never actually creates a GL program, instead this is left up to the GLSL material backend. This is necessary on GLES2 where we may need to relink the user's program with different generated shaders depending on the other emulated fixed function state. It will also be necessary in the future GLSL backends for regular OpenGL. The GLSL and ARBfp material backends are now the ones that create and link the GL program from the list of shaders. The linked program is attached to the private material state so that it can be reused if the CoglProgram is used again with the same material. This does mean the program will get relinked if the shader is used with multiple materials. This will be particularly bad if the legacy cogl_program_use function is used because that effectively always makes one-shot materials. This problem will hopefully be alleviated if we make a hash table with a cache of generated programs. The cogl program would then need to become part of the hash lookup. Each CoglProgram now has an age counter which is incremented every time a shader is added. This is used by the material backends to detect when we need to create a new GL program for the user program. The internal _cogl_use_program function now takes a GL program handle rather than a CoglProgram. It no longer needs any special differences for GLES2. The GLES2 wrapper function now also uses this function to bind its generated shaders. The ARBfp shaders no longer store a copy of the program source but instead just directly create a program object when cogl_shader_source is called. This avoids having to reupload the source if the same shader is used in multiple materials. There are currently a few gross hacks to get the GLES2 backend to work with this. The problem is that the GLSL material backend is now generating a complete GL program but the GLES2 wrapper still needs to add its fixed function emulation shaders if the program doesn't provide either a vertex or fragment shader. There is a new function in the GLES2 wrapper called _cogl_gles2_use_program which replaces the previous cogl_program_use implementation. It extracts the GL shaders from the GL program object and creates a new GL program containing all of the shaders plus its fixed function emulation. This new program is returned to the GLSL material backend so that it can still flush the custom uniforms using it. The user_program is attached to the GLES2 settings struct as before but its stored using a GL program handle rather than a CoglProgram pointer. This hack will go away once the GLSL material backend replaces the GLES2 wrapper by generating the code itself. Under Mesa this currently generates some GL errors when glClear is called in test-cogl-shader-glsl. I think this is due to a bug in Mesa however. When the user program on the material is changed the GLSL backend gets notified and deletes the GL program that it linked from the user shaders. The program will still be bound in GL however. Leaving a deleted shader bound exposes a bug in Mesa's glClear implementation. More details are here: https://bugs.freedesktop.org/show_bug.cgi?id=31194
1219 lines
38 KiB
C
1219 lines
38 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009,2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-material-private.h"
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#ifdef COGL_MATERIAL_BACKEND_ARBFP
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-blend-string.h"
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#include "cogl-journal-private.h"
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#include "cogl-color-private.h"
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#include "cogl-profile.h"
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#include "cogl-program-private.h"
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#include <glib.h>
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#include <glib/gprintf.h>
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#include <string.h>
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/*
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* GL/GLES compatability defines for material thingies:
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*/
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#ifdef HAVE_COGL_GLES2
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#include "../gles/cogl-gles2-wrapper.h"
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#endif
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#ifdef HAVE_COGL_GL
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#define glProgramString ctx->drv.pf_glProgramString
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#define glBindProgram ctx->drv.pf_glBindProgram
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#define glDeletePrograms ctx->drv.pf_glDeletePrograms
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#define glGenPrograms ctx->drv.pf_glGenPrograms
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#define glProgramLocalParameter4fv ctx->drv.pf_glProgramLocalParameter4fv
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#define glUseProgram ctx->drv.pf_glUseProgram
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#endif
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/* This might not be defined on GLES */
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#ifndef GL_TEXTURE_3D
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#define GL_TEXTURE_3D 0x806F
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#endif
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typedef struct _UnitState
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{
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int constant_id; /* The program.local[] index */
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unsigned int dirty_combine_constant:1;
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unsigned int sampled:1;
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} UnitState;
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typedef struct _ArbfpProgramState
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{
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int ref_count;
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CoglHandle user_program;
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GString *source;
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GLuint gl_program;
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UnitState *unit_state;
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int next_constant_id;
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/* Age of the program the last time the uniforms were flushed. This
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is used to detect when we need to flush all of the uniforms */
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unsigned int user_program_age;
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/* We need to track the last material that an ARBfp program was used
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* with so know if we need to update any program.local parameters. */
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CoglMaterial *last_used_for_material;
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} ArbfpProgramState;
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typedef struct _CoglMaterialBackendARBfpPrivate
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{
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ArbfpProgramState *arbfp_program_state;
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} CoglMaterialBackendARBfpPrivate;
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const CoglMaterialBackend _cogl_material_arbfp_backend;
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static ArbfpProgramState *
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arbfp_program_state_new (int n_layers)
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{
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ArbfpProgramState *state = g_slice_new0 (ArbfpProgramState);
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state->ref_count = 1;
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state->unit_state = g_new0 (UnitState, n_layers);
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return state;
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}
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static ArbfpProgramState *
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arbfp_program_state_ref (ArbfpProgramState *state)
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{
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state->ref_count++;
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return state;
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}
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void
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arbfp_program_state_unref (ArbfpProgramState *state)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (state->ref_count > 0);
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state->ref_count--;
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if (state->ref_count == 0)
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{
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if (state->gl_program)
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{
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GE (glDeletePrograms (1, &state->gl_program));
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state->gl_program = 0;
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}
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g_free (state->unit_state);
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g_slice_free (ArbfpProgramState, state);
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}
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}
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static int
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_cogl_material_backend_arbfp_get_max_texture_units (void)
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{
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return _cogl_get_max_texture_image_units ();
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}
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typedef struct
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{
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int i;
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CoglMaterialLayer **layers;
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} AddLayersToArrayState;
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static gboolean
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add_layer_to_array_cb (CoglMaterialLayer *layer,
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void *user_data)
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{
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AddLayersToArrayState *state = user_data;
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state->layers[state->i++] = layer;
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return TRUE;
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}
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static gboolean
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layers_arbfp_would_differ (CoglMaterialLayer **material0_layers,
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CoglMaterialLayer **material1_layers,
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int n_layers)
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{
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int i;
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/* The layer state that affects arbfp codegen... */
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unsigned long arbfp_codegen_modifiers =
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COGL_MATERIAL_LAYER_STATE_COMBINE |
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COGL_MATERIAL_LAYER_STATE_UNIT;
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for (i = 0; i < n_layers; i++)
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{
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CoglMaterialLayer *layer0 = material0_layers[i];
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CoglMaterialLayer *layer1 = material1_layers[i];
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unsigned long layer_differences;
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if (layer0 == layer1)
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continue;
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layer_differences =
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_cogl_material_layer_compare_differences (layer0, layer1);
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if (layer_differences & arbfp_codegen_modifiers)
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{
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/* When it comes to texture differences the only thing that
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* affects the arbfp is the target enum... */
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if (layer_differences == COGL_MATERIAL_LAYER_STATE_TEXTURE)
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{
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CoglHandle tex0 = _cogl_material_layer_get_texture (layer0);
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CoglHandle tex1 = _cogl_material_layer_get_texture (layer1);
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GLenum gl_target0;
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GLenum gl_target1;
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cogl_texture_get_gl_texture (tex0, NULL, &gl_target0);
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cogl_texture_get_gl_texture (tex1, NULL, &gl_target1);
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if (gl_target0 == gl_target1)
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continue;
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}
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return TRUE;
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}
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}
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return FALSE;
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}
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/* This tries to find the oldest ancestor whos state would generate
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* the same arbfp program as the current material. This is a simple
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* mechanism for reducing the number of arbfp programs we have to
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* generate.
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*/
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static CoglMaterial *
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find_arbfp_authority (CoglMaterial *material, CoglHandle user_program)
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{
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CoglMaterial *authority0;
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CoglMaterial *authority1;
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int n_layers;
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CoglMaterialLayer **authority0_layers;
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CoglMaterialLayer **authority1_layers;
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/* XXX: we'll need to update this when we add fog support to the
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* arbfp codegen */
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if (user_program != COGL_INVALID_HANDLE)
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return material;
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/* Find the first material that modifies state that affects the
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* arbfp codegen... */
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authority0 = _cogl_material_get_authority (material,
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COGL_MATERIAL_STATE_LAYERS);
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (_cogl_material_get_parent (authority0))
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{
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority0),
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COGL_MATERIAL_STATE_LAYERS);
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}
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else
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return authority0;
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n_layers = authority0->n_layers;
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for (;;)
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{
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AddLayersToArrayState state;
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if (authority0->n_layers != authority1->n_layers)
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return authority0;
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authority0_layers =
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g_alloca (sizeof (CoglMaterialLayer *) * n_layers);
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state.i = 0;
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state.layers = authority0_layers;
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_cogl_material_foreach_layer_internal (authority0,
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add_layer_to_array_cb,
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&state);
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authority1_layers =
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g_alloca (sizeof (CoglMaterialLayer *) * n_layers);
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state.i = 0;
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state.layers = authority1_layers;
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_cogl_material_foreach_layer_internal (authority1,
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add_layer_to_array_cb,
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&state);
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if (layers_arbfp_would_differ (authority0_layers, authority1_layers,
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n_layers))
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return authority0;
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/* Find the next ancestor after that, that also modifies state
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* affecting arbfp codegen... */
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if (!_cogl_material_get_parent (authority1))
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break;
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authority0 = authority1;
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authority1 =
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_cogl_material_get_authority (_cogl_material_get_parent (authority1),
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COGL_MATERIAL_STATE_LAYERS);
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if (authority1 == authority0)
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break;
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}
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return authority1;
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}
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static CoglMaterialBackendARBfpPrivate *
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get_arbfp_priv (CoglMaterial *material)
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{
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if (!(material->backend_priv_set_mask & COGL_MATERIAL_BACKEND_ARBFP_MASK))
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return NULL;
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return material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP];
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}
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static void
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set_arbfp_priv (CoglMaterial *material, CoglMaterialBackendARBfpPrivate *priv)
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{
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if (priv)
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{
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material->backend_privs[COGL_MATERIAL_BACKEND_ARBFP] = priv;
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material->backend_priv_set_mask |= COGL_MATERIAL_BACKEND_ARBFP_MASK;
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}
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else
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material->backend_priv_set_mask &= ~COGL_MATERIAL_BACKEND_ARBFP_MASK;
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}
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static ArbfpProgramState *
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get_arbfp_program_state (CoglMaterial *material)
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{
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CoglMaterialBackendARBfpPrivate *priv = get_arbfp_priv (material);
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if (!priv)
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return NULL;
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return priv->arbfp_program_state;
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}
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static gboolean
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_cogl_material_backend_arbfp_start (CoglMaterial *material,
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int n_layers,
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unsigned long materials_difference)
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{
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CoglMaterialBackendARBfpPrivate *priv;
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CoglMaterial *authority;
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CoglMaterialBackendARBfpPrivate *authority_priv;
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CoglHandle user_program;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* First validate that we can handle the current state using ARBfp
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*/
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if (!cogl_features_available (COGL_FEATURE_SHADERS_ARBFP))
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return FALSE;
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/* TODO: support fog */
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if (ctx->legacy_fog_state.enabled)
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return FALSE;
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user_program = cogl_material_get_user_program (material);
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if (user_program != COGL_INVALID_HANDLE &&
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_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_ARBFP)
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return FALSE;
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/* Now lookup our ARBfp backend private state (allocating if
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* necessary) */
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priv = get_arbfp_priv (material);
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if (!priv)
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{
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priv = g_slice_new0 (CoglMaterialBackendARBfpPrivate);
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set_arbfp_priv (material, priv);
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}
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/* If we have a valid arbfp_program_state pointer then we are all
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* set and don't need to generate a new program. */
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if (priv->arbfp_program_state)
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return TRUE;
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/* If we don't have an associated arbfp program yet then find the
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* arbfp-authority (the oldest ancestor whose state will result in
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* the same program being generated as for this material).
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*
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* We always make sure to associate new programs with the
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* arbfp-authority to maximize the chance that other materials can
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* share it.
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*/
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authority = find_arbfp_authority (material, user_program);
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authority_priv = get_arbfp_priv (authority);
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if (!authority_priv)
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{
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authority_priv = g_slice_new0 (CoglMaterialBackendARBfpPrivate);
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set_arbfp_priv (authority, authority_priv);
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}
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/* If we don't have an existing program associated with the
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* arbfp-authority then start generating code for a new program...
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*/
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if (!authority_priv->arbfp_program_state)
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{
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ArbfpProgramState *arbfp_program_state =
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arbfp_program_state_new (n_layers);
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authority_priv->arbfp_program_state = arbfp_program_state;
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arbfp_program_state->user_program = user_program;
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if (user_program == COGL_INVALID_HANDLE)
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{
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int i;
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/* We reuse a single grow-only GString for ARBfp code-gen */
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g_string_set_size (ctx->arbfp_source_buffer, 0);
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arbfp_program_state->source = ctx->arbfp_source_buffer;
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g_string_append (arbfp_program_state->source,
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"!!ARBfp1.0\n"
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"TEMP output;\n"
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"TEMP tmp0, tmp1, tmp2, tmp3, tmp4;\n"
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"PARAM half = {.5, .5, .5, .5};\n"
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"PARAM one = {1, 1, 1, 1};\n"
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"PARAM two = {2, 2, 2, 2};\n"
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"PARAM minus_one = {-1, -1, -1, -1};\n");
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for (i = 0; i < n_layers; i++)
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{
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arbfp_program_state->unit_state[i].sampled = FALSE;
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arbfp_program_state->unit_state[i].dirty_combine_constant = FALSE;
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}
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arbfp_program_state->next_constant_id = 0;
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}
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}
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/* Finally, if the material isn't actually its own arbfp-authority
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* then steal a reference to the program state associated with the
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* arbfp-authority... */
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if (authority != material)
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priv->arbfp_program_state =
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arbfp_program_state_ref (authority_priv->arbfp_program_state);
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return TRUE;
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}
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/* Determines if we need to handle the RGB and A texture combining
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* separately or is the same function used for both channel masks and
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* with the same arguments...
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*/
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static gboolean
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need_texture_combine_separate (CoglMaterialLayer *combine_authority)
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{
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CoglMaterialLayerBigState *big_state = combine_authority->big_state;
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int n_args;
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int i;
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if (big_state->texture_combine_rgb_func !=
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big_state->texture_combine_alpha_func)
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return TRUE;
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n_args = _cogl_get_n_args_for_combine_func (big_state->texture_combine_rgb_func);
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for (i = 0; i < n_args; i++)
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{
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if (big_state->texture_combine_rgb_src[i] !=
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big_state->texture_combine_alpha_src[i])
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return TRUE;
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/*
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* We can allow some variation of the source operands without
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* needing a separation...
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*
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* "A = REPLACE (CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (CONSTANT[RGB])"
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* "RGB = REPLACE (CONSTANT[A])"
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*
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* can be combined as:
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* "RGBA = REPLACE (CONSTANT)" or
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* "RGBA = REPLACE (CONSTANT[A])" or
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*
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* And "A = REPLACE (1-CONSTANT[A])" + either of the following...
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* "RGB = REPLACE (1-CONSTANT)" or
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* "RGB = REPLACE (1-CONSTANT[A])"
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*
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* can be combined as:
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* "RGBA = REPLACE (1-CONSTANT)" or
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* "RGBA = REPLACE (1-CONSTANT[A])"
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*/
|
|
switch (big_state->texture_combine_alpha_op[i])
|
|
{
|
|
case GL_SRC_ALPHA:
|
|
switch (big_state->texture_combine_rgb_op[i])
|
|
{
|
|
case GL_SRC_COLOR:
|
|
case GL_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
switch (big_state->texture_combine_rgb_op[i])
|
|
{
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
break;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
return FALSE; /* impossible */
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static const char *
|
|
gl_target_to_arbfp_string (GLenum gl_target)
|
|
{
|
|
#ifndef HAVE_COGL_GLES2
|
|
if (gl_target == GL_TEXTURE_1D)
|
|
return "1D";
|
|
else
|
|
#endif
|
|
if (gl_target == GL_TEXTURE_2D)
|
|
return "2D";
|
|
#ifdef GL_ARB_texture_rectangle
|
|
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
return "RECT";
|
|
#endif
|
|
else if (gl_target == GL_TEXTURE_3D)
|
|
return "3D";
|
|
else
|
|
return "2D";
|
|
}
|
|
|
|
static void
|
|
setup_texture_source (ArbfpProgramState *arbfp_program_state,
|
|
int unit_index,
|
|
GLenum gl_target)
|
|
{
|
|
if (!arbfp_program_state->unit_state[unit_index].sampled)
|
|
{
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"TEMP texel%d;\n"
|
|
"TEX texel%d,fragment.texcoord[%d],"
|
|
"texture[%d],%s;\n",
|
|
unit_index,
|
|
unit_index,
|
|
unit_index,
|
|
unit_index,
|
|
gl_target_to_arbfp_string (gl_target));
|
|
arbfp_program_state->unit_state[unit_index].sampled = TRUE;
|
|
}
|
|
}
|
|
|
|
typedef enum _CoglMaterialBackendARBfpArgType
|
|
{
|
|
COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE,
|
|
COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT,
|
|
COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE
|
|
} CoglMaterialBackendARBfpArgType;
|
|
|
|
typedef struct _CoglMaterialBackendARBfpArg
|
|
{
|
|
const char *name;
|
|
|
|
CoglMaterialBackendARBfpArgType type;
|
|
|
|
/* for type = TEXTURE */
|
|
int texture_unit;
|
|
GLenum texture_target;
|
|
|
|
/* for type = CONSTANT */
|
|
int constant_id;
|
|
|
|
const char *swizzle;
|
|
|
|
} CoglMaterialBackendARBfpArg;
|
|
|
|
static void
|
|
append_arg (GString *source, const CoglMaterialBackendARBfpArg *arg)
|
|
{
|
|
switch (arg->type)
|
|
{
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE:
|
|
g_string_append_printf (source, "texel%d%s",
|
|
arg->texture_unit, arg->swizzle);
|
|
break;
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT:
|
|
g_string_append_printf (source, "program.local[%d]%s",
|
|
arg->constant_id, arg->swizzle);
|
|
break;
|
|
case COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE:
|
|
g_string_append_printf (source, "%s%s",
|
|
arg->name, arg->swizzle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Note: we are trying to avoid duplicating strings during codegen
|
|
* which is why we have the slightly awkward
|
|
* CoglMaterialBackendARBfpArg mechanism. */
|
|
static void
|
|
setup_arg (CoglMaterial *material,
|
|
CoglMaterialLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
int arg_index,
|
|
GLint src,
|
|
GLint op,
|
|
CoglMaterialBackendARBfpArg *arg)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (material);
|
|
static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" };
|
|
GLenum gl_target;
|
|
CoglHandle texture;
|
|
|
|
switch (src)
|
|
{
|
|
case GL_TEXTURE:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texel%d";
|
|
arg->texture_unit = _cogl_material_layer_get_unit_index (layer);
|
|
texture = _cogl_material_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
|
|
break;
|
|
case GL_CONSTANT:
|
|
{
|
|
int unit_index = _cogl_material_layer_get_unit_index (layer);
|
|
UnitState *unit_state = &arbfp_program_state->unit_state[unit_index];
|
|
|
|
unit_state->constant_id = arbfp_program_state->next_constant_id++;
|
|
unit_state->dirty_combine_constant = TRUE;
|
|
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT;
|
|
arg->name = "program.local[%d]";
|
|
arg->constant_id = unit_state->constant_id;
|
|
break;
|
|
}
|
|
case GL_PRIMARY_COLOR:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = "fragment.color.primary";
|
|
break;
|
|
case GL_PREVIOUS:
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
if (_cogl_material_layer_get_unit_index (layer) == 0)
|
|
arg->name = "fragment.color.primary";
|
|
else
|
|
arg->name = "output";
|
|
break;
|
|
default: /* GL_TEXTURE0..N */
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE;
|
|
arg->name = "texture[%d]";
|
|
arg->texture_unit = src - GL_TEXTURE0;
|
|
texture = _cogl_material_layer_get_texture (layer);
|
|
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
|
|
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
|
|
}
|
|
|
|
arg->swizzle = "";
|
|
|
|
switch (op)
|
|
{
|
|
case GL_SRC_COLOR:
|
|
break;
|
|
case GL_ONE_MINUS_SRC_COLOR:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (arbfp_program_state->source, arg);
|
|
g_string_append_printf (arbfp_program_state->source, ";\n");
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
arg->swizzle = "";
|
|
break;
|
|
case GL_SRC_ALPHA:
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
arg->swizzle = ".a";
|
|
break;
|
|
case GL_ONE_MINUS_SRC_ALPHA:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB tmp%d, one, ",
|
|
arg_index);
|
|
append_arg (arbfp_program_state->source, arg);
|
|
/* avoid a swizzle if we know RGB are going to be masked
|
|
* in the end anyway */
|
|
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
|
|
g_string_append_printf (arbfp_program_state->source, ".a;\n");
|
|
else
|
|
g_string_append_printf (arbfp_program_state->source, ";\n");
|
|
arg->type = COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_SIMPLE;
|
|
arg->name = tmp_name[arg_index];
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine operator %d", op);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
backend_arbfp_args_equal (CoglMaterialBackendARBfpArg *arg0,
|
|
CoglMaterialBackendARBfpArg *arg1)
|
|
{
|
|
if (arg0->type != arg1->type)
|
|
return FALSE;
|
|
|
|
if (arg0->name != arg1->name &&
|
|
strcmp (arg0->name, arg1->name) != 0)
|
|
return FALSE;
|
|
|
|
if (arg0->type == COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_TEXTURE &&
|
|
arg0->texture_unit != arg1->texture_unit)
|
|
return FALSE;
|
|
/* Note we don't have to check the target; a texture unit can only
|
|
* have one target enabled at a time. */
|
|
|
|
if (arg0->type == COGL_MATERIAL_BACKEND_ARBFP_ARG_TYPE_CONSTANT &&
|
|
arg0->constant_id != arg0->constant_id)
|
|
return FALSE;
|
|
|
|
if (arg0->swizzle != arg1->swizzle &&
|
|
strcmp (arg0->swizzle, arg1->swizzle) != 0)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
append_function (CoglMaterial *material,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
CoglMaterialBackendARBfpArg *args,
|
|
int n_args)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (material);
|
|
const char *mask_name;
|
|
|
|
switch (mask)
|
|
{
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGB:
|
|
mask_name = ".rgb";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_ALPHA:
|
|
mask_name = ".a";
|
|
break;
|
|
case COGL_BLEND_STRING_CHANNEL_MASK_RGBA:
|
|
mask_name = "";
|
|
break;
|
|
default:
|
|
g_error ("Unknown channel mask %d", mask);
|
|
mask_name = "";
|
|
}
|
|
|
|
switch (function)
|
|
{
|
|
case GL_ADD:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"ADD_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_MODULATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
g_string_append_printf (arbfp_program_state->source, "MUL output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_REPLACE:
|
|
/* Note: no need to saturate since we can assume operand
|
|
* has a value in the range [0,1] */
|
|
g_string_append_printf (arbfp_program_state->source, "MOV output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_SUBTRACT:
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB_SAT output%s, ",
|
|
mask_name);
|
|
break;
|
|
case GL_ADD_SIGNED:
|
|
g_string_append_printf (arbfp_program_state->source, "ADD tmp3%s, ",
|
|
mask_name);
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
g_string_append (arbfp_program_state->source, ";\n");
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"SUB_SAT output%s, tmp3, half",
|
|
mask_name);
|
|
n_args = 0;
|
|
break;
|
|
case GL_DOT3_RGB:
|
|
/* These functions are the same except that GL_DOT3_RGB never
|
|
* updates the alpha channel.
|
|
*
|
|
* NB: GL_DOT3_RGBA is a bit special because it effectively forces
|
|
* an RGBA mask and we end up ignoring any separate alpha channel
|
|
* function.
|
|
*/
|
|
case GL_DOT3_RGBA:
|
|
{
|
|
const char *tmp4 = "tmp4";
|
|
|
|
/* The maths for this was taken from Mesa;
|
|
* apparently:
|
|
*
|
|
* tmp3 = 2*src0 - 1
|
|
* tmp4 = 2*src1 - 1
|
|
* output = DP3 (tmp3, tmp4)
|
|
*
|
|
* is the same as:
|
|
*
|
|
* output = 4 * DP3 (src0 - 0.5, src1 - 0.5)
|
|
*/
|
|
|
|
g_string_append (arbfp_program_state->source, "MAD tmp3, two, ");
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", minus_one;\n");
|
|
|
|
if (!backend_arbfp_args_equal (&args[0], &args[1]))
|
|
{
|
|
g_string_append (arbfp_program_state->source, "MAD tmp4, two, ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
g_string_append (arbfp_program_state->source, ", minus_one;\n");
|
|
}
|
|
else
|
|
tmp4 = "tmp3";
|
|
|
|
g_string_append_printf (arbfp_program_state->source,
|
|
"DP3_SAT output%s, tmp3, %s",
|
|
mask_name, tmp4);
|
|
n_args = 0;
|
|
}
|
|
break;
|
|
case GL_INTERPOLATE:
|
|
/* Note: no need to saturate since we can assume operands
|
|
* have values in the range [0,1] */
|
|
|
|
/* NB: GL_INTERPOLATE = arg0*arg2 + arg1*(1-arg2)
|
|
* but LRP dst, a, b, c = b*a + c*(1-a) */
|
|
g_string_append_printf (arbfp_program_state->source, "LRP output%s, ",
|
|
mask_name);
|
|
append_arg (arbfp_program_state->source, &args[2]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
n_args = 0;
|
|
break;
|
|
default:
|
|
g_error ("Unknown texture combine function %d", function);
|
|
g_string_append_printf (arbfp_program_state->source, "MUL_SAT output%s, ",
|
|
mask_name);
|
|
n_args = 2;
|
|
break;
|
|
}
|
|
|
|
if (n_args > 0)
|
|
append_arg (arbfp_program_state->source, &args[0]);
|
|
if (n_args > 1)
|
|
{
|
|
g_string_append (arbfp_program_state->source, ", ");
|
|
append_arg (arbfp_program_state->source, &args[1]);
|
|
}
|
|
g_string_append (arbfp_program_state->source, ";\n");
|
|
}
|
|
|
|
static void
|
|
append_masked_combine (CoglMaterial *arbfp_authority,
|
|
CoglMaterialLayer *layer,
|
|
CoglBlendStringChannelMask mask,
|
|
GLint function,
|
|
GLint *src,
|
|
GLint *op)
|
|
{
|
|
int i;
|
|
int n_args;
|
|
CoglMaterialBackendARBfpArg args[3];
|
|
|
|
n_args = _cogl_get_n_args_for_combine_func (function);
|
|
|
|
for (i = 0; i < n_args; i++)
|
|
{
|
|
setup_arg (arbfp_authority,
|
|
layer,
|
|
mask,
|
|
i,
|
|
src[i],
|
|
op[i],
|
|
&args[i]);
|
|
}
|
|
|
|
append_function (arbfp_authority,
|
|
mask,
|
|
function,
|
|
args,
|
|
n_args);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_backend_arbfp_add_layer (CoglMaterial *material,
|
|
CoglMaterialLayer *layer,
|
|
unsigned long layers_difference)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (material);
|
|
CoglMaterialLayer *combine_authority =
|
|
_cogl_material_layer_get_authority (layer,
|
|
COGL_MATERIAL_LAYER_STATE_COMBINE);
|
|
CoglMaterialLayerBigState *big_state = combine_authority->big_state;
|
|
|
|
/* Notes...
|
|
*
|
|
* We are ignoring the issue of texture indirection limits until
|
|
* someone complains (Ref Section 3.11.6 in the ARB_fragment_program
|
|
* spec)
|
|
*
|
|
* There always five TEMPs named tmp0, tmp1 and tmp2, tmp3 and tmp4
|
|
* available and these constants: 'one' = {1, 1, 1, 1}, 'half'
|
|
* {.5, .5, .5, .5}, 'two' = {2, 2, 2, 2}, 'minus_one' = {-1, -1,
|
|
* -1, -1}
|
|
*
|
|
* tmp0-2 are intended for dealing with some of the texture combine
|
|
* operands (e.g. GL_ONE_MINUS_SRC_COLOR) tmp3/4 are for dealing
|
|
* with the GL_ADD_SIGNED texture combine and the GL_DOT3_RGB[A]
|
|
* functions.
|
|
*
|
|
* Each layer outputs to the TEMP called "output", and reads from
|
|
* output if it needs to refer to GL_PREVIOUS. (we detect if we are
|
|
* layer0 so we will read fragment.color for GL_PREVIOUS in that
|
|
* case)
|
|
*
|
|
* We aim to do all the channels together if the same function is
|
|
* used for RGB as for A.
|
|
*
|
|
* We aim to avoid string duplication / allocations during codegen.
|
|
*
|
|
* We are careful to only saturate when writing to output.
|
|
*/
|
|
|
|
if (!arbfp_program_state->source)
|
|
return TRUE;
|
|
|
|
if (!need_texture_combine_separate (combine_authority))
|
|
{
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else if (big_state->texture_combine_rgb_func == GL_DOT3_RGBA)
|
|
{
|
|
/* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function
|
|
* since if you use it, it overrides your ALPHA function...
|
|
*/
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
}
|
|
else
|
|
{
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_RGB,
|
|
big_state->texture_combine_rgb_func,
|
|
big_state->texture_combine_rgb_src,
|
|
big_state->texture_combine_rgb_op);
|
|
append_masked_combine (material,
|
|
layer,
|
|
COGL_BLEND_STRING_CHANNEL_MASK_ALPHA,
|
|
big_state->texture_combine_alpha_func,
|
|
big_state->texture_combine_alpha_src,
|
|
big_state->texture_combine_alpha_op);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_material_backend_arbfp_passthrough (CoglMaterial *material)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (material);
|
|
|
|
if (!arbfp_program_state->source)
|
|
return TRUE;
|
|
|
|
g_string_append (arbfp_program_state->source,
|
|
"MOV output, fragment.color.primary;\n");
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct _UpdateConstantsState
|
|
{
|
|
int unit;
|
|
gboolean update_all;
|
|
ArbfpProgramState *arbfp_program_state;
|
|
} UpdateConstantsState;
|
|
|
|
static gboolean
|
|
update_constants_cb (CoglMaterial *material,
|
|
int layer_index,
|
|
void *user_data)
|
|
{
|
|
UpdateConstantsState *state = user_data;
|
|
ArbfpProgramState *arbfp_program_state = state->arbfp_program_state;
|
|
UnitState *unit_state = &arbfp_program_state->unit_state[state->unit++];
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (state->update_all || unit_state->dirty_combine_constant)
|
|
{
|
|
float constant[4];
|
|
_cogl_material_get_layer_combine_constant (material,
|
|
layer_index,
|
|
constant);
|
|
GE (glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB,
|
|
unit_state->constant_id,
|
|
constant));
|
|
unit_state->dirty_combine_constant = FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_material_backend_arbfp_end (CoglMaterial *material,
|
|
unsigned long materials_difference)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (material);
|
|
GLuint gl_program;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (arbfp_program_state->source)
|
|
{
|
|
GLenum gl_error;
|
|
COGL_STATIC_COUNTER (backend_arbfp_compile_counter,
|
|
"arbfp compile counter",
|
|
"Increments each time a new ARBfp "
|
|
"program is compiled",
|
|
0 /* no application private data */);
|
|
|
|
COGL_COUNTER_INC (_cogl_uprof_context, backend_arbfp_compile_counter);
|
|
|
|
g_string_append (arbfp_program_state->source,
|
|
"MOV result.color,output;\n");
|
|
g_string_append (arbfp_program_state->source, "END\n");
|
|
|
|
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_SHOW_SOURCE))
|
|
g_message ("material program:\n%s", arbfp_program_state->source->str);
|
|
|
|
GE (glGenPrograms (1, &arbfp_program_state->gl_program));
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB,
|
|
arbfp_program_state->gl_program));
|
|
|
|
while ((gl_error = glGetError ()) != GL_NO_ERROR)
|
|
;
|
|
glProgramString (GL_FRAGMENT_PROGRAM_ARB,
|
|
GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
arbfp_program_state->source->len,
|
|
arbfp_program_state->source->str);
|
|
if (glGetError () != GL_NO_ERROR)
|
|
{
|
|
g_warning ("\n%s\n%s",
|
|
arbfp_program_state->source->str,
|
|
glGetString (GL_PROGRAM_ERROR_STRING_ARB));
|
|
}
|
|
|
|
arbfp_program_state->source = NULL;
|
|
}
|
|
|
|
if (arbfp_program_state->user_program != COGL_INVALID_HANDLE)
|
|
{
|
|
/* An arbfp program should contain exactly one shader which we
|
|
can use directly */
|
|
CoglProgram *program = arbfp_program_state->user_program;
|
|
CoglShader *shader = program->attached_shaders->data;
|
|
|
|
gl_program = shader->gl_handle;
|
|
}
|
|
else
|
|
gl_program = arbfp_program_state->gl_program;
|
|
|
|
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB, gl_program));
|
|
_cogl_use_program (0, COGL_MATERIAL_PROGRAM_TYPE_ARBFP);
|
|
|
|
if (arbfp_program_state->user_program == COGL_INVALID_HANDLE)
|
|
{
|
|
UpdateConstantsState state;
|
|
state.unit = 0;
|
|
state.arbfp_program_state = arbfp_program_state;
|
|
/* If this arbfp program was last used with a different material
|
|
* then we need to ensure we update all program.local params */
|
|
state.update_all =
|
|
material != arbfp_program_state->last_used_for_material;
|
|
cogl_material_foreach_layer (material,
|
|
update_constants_cb,
|
|
&state);
|
|
}
|
|
else
|
|
{
|
|
CoglProgram *program = arbfp_program_state->user_program;
|
|
gboolean program_changed;
|
|
|
|
/* If the shader has changed since it was last flushed then we
|
|
need to update all uniforms */
|
|
program_changed = program->age != arbfp_program_state->user_program_age;
|
|
|
|
_cogl_program_flush_uniforms (program, gl_program, program_changed);
|
|
|
|
arbfp_program_state->user_program_age = program->age;
|
|
}
|
|
|
|
/* We need to track what material used this arbfp program last since
|
|
* we will need to update program.local params when switching
|
|
* between different materials. */
|
|
arbfp_program_state->last_used_for_material = material;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
dirty_arbfp_program_state (CoglMaterial *material)
|
|
{
|
|
CoglMaterialBackendARBfpPrivate *priv;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
priv = get_arbfp_priv (material);
|
|
if (!priv)
|
|
return;
|
|
|
|
if (priv->arbfp_program_state)
|
|
{
|
|
arbfp_program_state_unref (priv->arbfp_program_state);
|
|
priv->arbfp_program_state = NULL;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_material_pre_change_notify (
|
|
CoglMaterial *material,
|
|
CoglMaterialState change,
|
|
const CoglColor *new_color)
|
|
{
|
|
static const unsigned long fragment_op_changes =
|
|
COGL_MATERIAL_STATE_LAYERS |
|
|
COGL_MATERIAL_STATE_USER_SHADER;
|
|
/* TODO: COGL_MATERIAL_STATE_FOG */
|
|
|
|
if (!(change & fragment_op_changes))
|
|
return;
|
|
|
|
dirty_arbfp_program_state (material);
|
|
}
|
|
|
|
/* NB: layers are considered immutable once they have any dependants
|
|
* so although multiple materials can end up depending on a single
|
|
* static layer, we can guarantee that if a layer is being *changed*
|
|
* then it can only have one material depending on it.
|
|
*
|
|
* XXX: Don't forget this is *pre* change, we can't read the new value
|
|
* yet!
|
|
*/
|
|
static void
|
|
_cogl_material_backend_arbfp_layer_pre_change_notify (
|
|
CoglMaterial *owner,
|
|
CoglMaterialLayer *layer,
|
|
CoglMaterialLayerState change)
|
|
{
|
|
CoglMaterialBackendARBfpPrivate *priv;
|
|
static const unsigned long not_fragment_op_changes =
|
|
COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT |
|
|
COGL_MATERIAL_LAYER_STATE_TEXTURE;
|
|
|
|
priv = get_arbfp_priv (owner);
|
|
if (!priv)
|
|
return;
|
|
|
|
if (!(change & not_fragment_op_changes))
|
|
{
|
|
dirty_arbfp_program_state (owner);
|
|
return;
|
|
}
|
|
|
|
if (change & COGL_MATERIAL_LAYER_STATE_COMBINE_CONSTANT)
|
|
{
|
|
ArbfpProgramState *arbfp_program_state =
|
|
get_arbfp_program_state (owner);
|
|
int unit_index = _cogl_material_layer_get_unit_index (layer);
|
|
arbfp_program_state->unit_state[unit_index].dirty_combine_constant = TRUE;
|
|
}
|
|
|
|
/* TODO: we could be saving snippets of texture combine code along
|
|
* with each layer and then when a layer changes we would just free
|
|
* the snippet. */
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_cogl_material_backend_arbfp_free_priv (CoglMaterial *material)
|
|
{
|
|
CoglMaterialBackendARBfpPrivate *priv = get_arbfp_priv (material);
|
|
if (priv)
|
|
{
|
|
if (priv->arbfp_program_state)
|
|
arbfp_program_state_unref (priv->arbfp_program_state);
|
|
g_slice_free (CoglMaterialBackendARBfpPrivate, priv);
|
|
set_arbfp_priv (material, NULL);
|
|
}
|
|
}
|
|
|
|
const CoglMaterialBackend _cogl_material_arbfp_backend =
|
|
{
|
|
_cogl_material_backend_arbfp_get_max_texture_units,
|
|
_cogl_material_backend_arbfp_start,
|
|
_cogl_material_backend_arbfp_add_layer,
|
|
_cogl_material_backend_arbfp_passthrough,
|
|
_cogl_material_backend_arbfp_end,
|
|
_cogl_material_backend_arbfp_material_pre_change_notify,
|
|
NULL,
|
|
_cogl_material_backend_arbfp_layer_pre_change_notify,
|
|
_cogl_material_backend_arbfp_free_priv,
|
|
NULL
|
|
};
|
|
|
|
#endif /* COGL_MATERIAL_BACKEND_ARBFP */
|
|
|