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now stored in a separate struct so they can be stored for application program objects as well. * clutter/cogl/gles/cogl.c: Moved stub shader functions into separate files. (_cogl_features_init): Report support for the shaders feature on GLES 2 * clutter/cogl/gles/cogl-shader.h: * clutter/cogl/gles/cogl-shader.c: * clutter/cogl/gles/cogl-program.h: * clutter/cogl/gles/cogl-program.c: Separate files to handle shaders on programs on GLES. If version 1.1 is being used then the stub functions which all fail are still used. * clutter/cogl/gles/cogl-gles2-wrapper.c (cogl_gles2_wrapper_init, cogl_gles2_wrapper_bind_attributes), (cogl_gles2_wrapper_get_uniforms): Move the uniforms and attribute bindings into a separate function so they can be used to bind on application shaders as well. (cogl_gles2_wrapper_update_matrix): Now takes a parameter and is no longer static so that it can be used to update all of the matrices when a new shader is bound. * clutter/cogl/gles/cogl-defines.h.in: Use GL_COMPILE_STATUS for CGL_OBJECT_COMPILE_STATUS if the latter isn't available (for example on GLES 2). * clutter/cogl/gles/cogl-context.h (CoglContext): Added handle arrays for programs and shaders. * clutter/cogl/gles/cogl-context.c (cogl_create_context) (cogl_destroy_context): Initialize and destroy program and shader handle array. * clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES): Add cogl-{shader,program}.{c,h}
62 lines
1.5 KiB
Makefile
62 lines
1.5 KiB
Makefile
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/common \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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$(CLUTTER_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(GCC_FLAGS)
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LDADD = $(CLUTTER_LIBS)
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noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_SOURCES = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
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cogl-internal.h \
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cogl-texture.h \
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cogl-fbo.h \
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cogl-context.h \
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cogl.c \
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cogl-primitives.c \
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cogl-texture.c \
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cogl-fbo.c \
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cogl-context.c \
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cogl-gles2-wrapper.h \
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cogl-program.h \
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cogl-program.c \
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cogl-shader.h \
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cogl-shader.c
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if USE_GLES2_WRAPPER
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libclutter_cogl_la_SOURCES += \
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cogl-gles2-wrapper.c \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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endif
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EXTRA_DIST = cogl-defines.h.in \
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stringify.sh \
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cogl-fixed-vertex-shader.glsl \
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cogl-fixed-fragment-shader.glsl
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libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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.glsl.h :
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/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh -h $<
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.glsl.c :
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/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh $<
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cogl-gles2-wrapper.lo : cogl-fixed-vertex-shader.h cogl-fixed-fragment-shader.h
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