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* doc/reference/cogl/Makefile.am: Ignore cogl/gl and cogl/gles when building the documentation. * clutter/cogl/cogl.h.in: Add sections in the header file.
1526 lines
53 KiB
C
1526 lines
53 KiB
C
/*
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* Clutter COGL
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*
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* A basic GL/GLES Abstraction/Utility Layer
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* COGL
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* ====
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*
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* 'cogl' is a very simple abstraction layer which wraps GL and GLES.
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*
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*
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* !!!! DO NOT USE THIS API YET OUTSIDE OF CLUTTER CORE !!!!
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* THE API WILL FLUCTUATE WILDLY
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*
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* TODO:
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* - Use ClutterReal for fixed/float params.
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* - Add Perspective/viewport setup
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* - Add Features..
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#include <glib.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-feature.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-types.h>
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#include <cogl/cogl-defines-@CLUTTER_COGL@.h>
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G_BEGIN_DECLS
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/* Enum declarations */
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#define COGL_PIXEL_FORMAT_24 2
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#define COGL_PIXEL_FORMAT_32 3
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#define COGL_A_BIT (1 << 4)
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#define COGL_BGR_BIT (1 << 5)
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#define COGL_AFIRST_BIT (1 << 6)
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#define COGL_PREMULT_BIT (1 << 7)
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#define COGL_UNORDERED_MASK 0x0F
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#define COGL_UNPREMULT_MASK 0x7F
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/**
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* CoglPixelFormat:
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* @COGL_PIXEL_FORMAT_ANY:
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* @COGL_PIXEL_FORMAT_A_8:
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* @COGL_PIXEL_FORMAT_RGB_888:
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* @COGL_PIXEL_FORMAT_BGR_888:
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* @COGL_PIXEL_FORMAT_RGBA_8888:
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* @COGL_PIXEL_FORMAT_BGRA_8888:
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* @COGL_PIXEL_FORMAT_ARGB_8888:
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* @COGL_PIXEL_FORMAT_ABGR_8888:
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* @COGL_PIXEL_FORMAT_RGBA_8888_PRE:
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* @COGL_PIXEL_FORMAT_BGRA_8888_PRE:
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* @COGL_PIXEL_FORMAT_ARGB_8888_PRE:
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* @COGL_PIXEL_FORMAT_ABGR_8888_PRE:
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* @COGL_PIXEL_FORMAT_RGB_565:
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* @COGL_PIXEL_FORMAT_RGBA_4444:
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* @COGL_PIXEL_FORMAT_RGBA_5551:
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE:
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE:
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* @COGL_PIXEL_FORMAT_YUV:
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* @COGL_PIXEL_FORMAT_G_8:
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*
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* Pixel formats used by COGL.
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*/
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typedef enum
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{
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COGL_PIXEL_FORMAT_ANY = 0,
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COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGB_565 = 4,
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COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
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COGL_PIXEL_FORMAT_YUV = 7,
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COGL_PIXEL_FORMAT_G_8 = 8,
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COGL_PIXEL_FORMAT_RGB_888 = COGL_PIXEL_FORMAT_24,
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COGL_PIXEL_FORMAT_BGR_888 = (COGL_PIXEL_FORMAT_24 |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888 = COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT,
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COGL_PIXEL_FORMAT_BGRA_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888 = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_BGR_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_BGRA_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_BGR_BIT),
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COGL_PIXEL_FORMAT_ARGB_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_ABGR_8888_PRE = (COGL_PIXEL_FORMAT_32 |
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COGL_A_BIT |
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COGL_PREMULT_BIT |
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COGL_BGR_BIT |
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COGL_AFIRST_BIT),
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COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 |
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COGL_A_BIT |
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COGL_PREMULT_BIT),
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} CoglPixelFormat;
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/**
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* CoglFeatureFlags:
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* @COGL_FEATURE_TEXTURE_RECTANGLE:
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* @COGL_FEATURE_TEXTURE_NPOT:
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* @COGL_FEATURE_TEXTURE_YUV:
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* @COGL_FEATURE_TEXTURE_READ_PIXELS:
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* @COGL_FEATURE_SHADERS_GLSL:
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* @COGL_FEATURE_OFFSCREEN:
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* @COGL_FEATURE_OFFSCREEN_MULTISAMPLE:
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* @COGL_FEATURE_OFFSCREEN_BLIT:
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* @COGL_FEATURE_FOUR_CLIP_PLANES:
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* @COGL_FEATURE_STENCIL_BUFFER:
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*
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* Flags for the supported features.
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*/
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typedef enum
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{
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COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
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COGL_FEATURE_TEXTURE_YUV = (1 << 3),
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COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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COGL_FEATURE_SHADERS_GLSL = (1 << 5),
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COGL_FEATURE_OFFSCREEN = (1 << 6),
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COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
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COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
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COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
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COGL_FEATURE_STENCIL_BUFFER = (1 << 10)
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} CoglFeatureFlags;
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/**
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* CoglBufferTarget:
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* @COGL_WINDOW_BUFFER:
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* @COGL_MASK_BUFFER:
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* @COGL_OFFSCREEN_BUFFER:
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*
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*
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*/
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typedef enum
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{
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COGL_WINDOW_BUFFER = (1 << 1),
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COGL_MASK_BUFFER = (1 << 2),
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COGL_OFFSCREEN_BUFFER = (1 << 3)
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} CoglBufferTarget;
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/**
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* CoglTextureVertex:
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* @x: Model x-coordinate
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* @y: Model y-coordinate
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* @z: Model z-coordinate
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* @tx: Texture x-coordinate
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* @ty: Texture y-coordinate
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* @color: The color to use at this vertex. This is ignored if
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* @use_color is %FALSE when calling cogl_texture_polygon().
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*
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* Used to specify vertex information when calling cogl_texture_polygon().
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*/
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struct _CoglTextureVertex
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{
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ClutterFixed x, y, z;
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ClutterFixed tx, ty;
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ClutterColor color;
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};
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typedef struct _CoglTextureVertex CoglTextureVertex;
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/**
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* SECTION:cogl
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* @short_description: General purpose API
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*
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* General utility functions for COGL.
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*/
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/* Context manipulation */
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/**
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* cogl_create_context:
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*
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* FIXME
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*/
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gboolean cogl_create_context (void);
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/**
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* cogl_destroy_context:
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*
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* FIXME
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*/
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void cogl_destroy_context (void);
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/* Misc */
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/**
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* COGL_INVALID_HANDLE:
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*
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* A COGL handle that is not valid, used for unitialized handles as well as
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* error conditions.
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*/
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#define COGL_INVALID_HANDLE NULL
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/**
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* CoglHandle:
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*
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* Type used for storing references to cogl objects, the CoglHandle is
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* a fully opaque type without any public data members.
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*/
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typedef gpointer CoglHandle;
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/**
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* CoglFuncPtr:
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*
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* The type used by cogl for function pointers, note that this type
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* is used as a generic catch-all cast for function pointers and the
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* actual arguments and return type may be different.
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*/
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typedef void (* CoglFuncPtr) (void);
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/**
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* cogl_get_features:
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*
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* Returns all of the features supported by COGL.
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*
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* Return value: A logical OR of all the supported COGL features.
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*
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* Since: 0.8
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*/
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ClutterFeatureFlags cogl_get_features (void);
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/**
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* cogl_features_available:
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* @features: A bitmask of features to check for
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*
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* Checks whether the given COGL features are available. Multiple
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* features can be checked for by or-ing them together with the '|'
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* operator. %TRUE is only returned if all of the requested features
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* are available.
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*
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* Return value: %TRUE if the features are available, %FALSE otherwise.
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*/
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gboolean cogl_features_available (CoglFeatureFlags features);
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/**
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* cogl_get_proc_address:
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* @name: the name of the function.
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*
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* Gets a pointer to a given GL or GL ES extension function. This acts
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* as a wrapper around glXGetProcAddress() or whatever is the
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* appropriate function for the current backend.
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*
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* Return value: a pointer to the requested function or %NULL if the
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* function is not available.
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*/
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CoglFuncPtr cogl_get_proc_address (const gchar *name);
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/**
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* cogl_check_extension:
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* @name: extension to check for
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* @ext: list of extensions
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*
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* Check whether @name occurs in list of extensions in @ext.
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*
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* Returns: %TRUE if the extension occurs in the list, %FALSE otherwize.
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*/
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gboolean cogl_check_extension (const gchar *name,
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const gchar *ext);
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/**
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* cogl_get_bitmasks:
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* @red: Return location for the number of red bits or %NULL
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* @green: Return location for the number of green bits or %NULL
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* @blue: Return location for the number of blue bits or %NULL
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* @alpha: Return location for the number of alpha bits or %NULL
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*
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* Gets the number of bitplanes used for each of the color components
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* in the color buffer. Pass %NULL for any of the arguments if the
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* value is not required.
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*/
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void cogl_get_bitmasks (gint *red,
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gint *green,
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gint *blue,
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gint *alpha);
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/**
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* cogl_perspective:
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* @fovy: Vertical of view angle in degrees.
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* @aspect: Aspect ratio of diesplay
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* @z_near: Nearest visible point
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* @z_far: Furthest visible point along the z-axis
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*
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* Multiplies the current set matrix with a projection matrix based
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* on the provided values.
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*/
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void cogl_perspective (ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far);
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/**
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* cogl_setup_viewport:
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* @width: Width of the viewport
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* @height: Height of the viewport
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* @fovy: Field of view angle in degrees
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* @aspect: Aspect ratio to determine the field of view along the x-axis
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* @z_near: Nearest visible point along the z-axis
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* @z_far: Furthest visible point along the z-axis
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*
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* Replaces the current viewport and projection matrix with the given
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* values. The viewport is placed at the top left corner of the window
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* with the given width and height. The projection matrix is replaced
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* with one that has a viewing angle of @fovy along the y-axis and a
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* view scaled according to @aspect along the x-axis. The view is
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* clipped according to @z_near and @z_far on the z-axis.
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*/
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void cogl_setup_viewport (guint width,
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guint height,
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ClutterFixed fovy,
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ClutterFixed aspect,
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ClutterFixed z_near,
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ClutterFixed z_far);
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/**
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* cogl_push_matrix:
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*
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* Store the current model-view matrix on the matrix stack. The matrix
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* can later be restored with cogl_pop_matrix().
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*/
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void cogl_push_matrix (void);
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/**
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* cogl_pop_matrix:
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*
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* Restore the current model-view matrix from the matrix stack.
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*/
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void cogl_pop_matrix (void);
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/**
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* cogl_scale:
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* @x: Amount to scale along the x-axis
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* @y: Amount to scale along the y-axis
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*
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* Multiplies the current model-view matrix by one that scales the x
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* and y axes by the given values.
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*/
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void cogl_scale (ClutterFixed x,
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ClutterFixed y);
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/**
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* cogl_translatex:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*/
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void cogl_translatex (ClutterFixed x,
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ClutterFixed y,
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ClutterFixed z);
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/**
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Integer version of cogl_translatex(). Multiplies the current
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* model-view matrix by one that translates the model along all three
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* axes according to the given values.
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*/
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void cogl_translate (gint x,
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gint y,
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gint z);
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/**
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* cogl_rotatex:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Multiplies the current model-view matrix by one that rotates the
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* model around the vertex specified by @x, @y and @z. The rotation
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* follows the right-hand thumb rule so for example rotating by 10
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*/
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void cogl_rotatex (ClutterFixed angle,
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gint x,
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gint y,
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gint z);
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/**
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Integer version of cogl_rotatex(). Multiplies the current
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* model-view matrix by one that rotates the model around the vertex
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* specified by @x, @y and @z.
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*/
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void cogl_rotate (gint angle,
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gint x,
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gint y,
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gint z);
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/**
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* cogl_get_modelview_matrix:
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* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
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*
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* Stores the current model-view matrix in @m. The matrix is in
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* column-major order.
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*/
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void cogl_get_modelview_matrix (ClutterFixed m[16]);
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/**
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* cogl_get_projection_matrix:
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* @m: pointer to a 4x4 array of #ClutterFixed<!-- -->s to receive the matrix
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*
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* Stores the current projection matrix in @m. The matrix is in
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* column-major order.
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*/
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void cogl_get_projection_matrix (ClutterFixed m[16]);
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/**
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* cogl_get_viewport:
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* @v: pointer to a 4 element array of #ClutterFixed<!-- -->s to
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* receive the viewport dimensions.
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*
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* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
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* position of the viewport and @v[2] and @v[3] get the width and
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* height.
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*/
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void cogl_get_viewport (ClutterFixed v[4]);
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/**
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* cogl_clip_set:
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* @x_offset: left edge of the clip rectangle
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* @y_offset: top edge of the clip rectangle
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* @width: width of the clip rectangle
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* @height: height of the clip rectangle
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*
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* Specifies a rectangular clipping area for all subsequent drawing
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* operations. Any drawing commands that extend outside the rectangle
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* will be clipped so that only the portion inside the rectangle will
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* be displayed. The rectangle dimensions are transformed by the
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* current model-view matrix.
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*/
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|
void cogl_clip_set (ClutterFixed x_offset,
|
|
ClutterFixed y_offset,
|
|
ClutterFixed width,
|
|
ClutterFixed height);
|
|
|
|
/**
|
|
* cogl_clip_unset:
|
|
*
|
|
* Removes the current clipping rectangle so that all drawing
|
|
* operations extend to full size of the viewport again.
|
|
*/
|
|
void cogl_clip_unset (void);
|
|
|
|
/**
|
|
* cogl_enable_depth_test:
|
|
* @setting: %TRUE to enable depth testing or %FALSE to disable.
|
|
*
|
|
* Sets whether depth testing is enabled. If it is disabled then the
|
|
* order that actors are layered on the screen depends solely on the
|
|
* order specified using clutter_actor_raise() and
|
|
* clutter_actor_lower(), otherwise it will also take into account the
|
|
* actor's depth. Depth testing is disabled by default.
|
|
*/
|
|
void cogl_enable_depth_test (gboolean setting);
|
|
|
|
/**
|
|
* cogl_alpha_func:
|
|
* @func: the comparison function to use, one of CGL_NEVER, CGL_LESS,
|
|
* CGL_EQUAL, CGL_LEQUAL, CGL_GREATER, CGL_NOTEQUAL, CGL_GEQUAL and GL_ALWAYS.
|
|
* @ref: reference value.
|
|
*
|
|
* Changes the alpha test to use the specified function specified in @func,
|
|
* comparing with the value in @ref. The default function is CGL_ALWAYS the
|
|
* initial reference value is 1.0.
|
|
*/
|
|
void cogl_alpha_func (COGLenum func,
|
|
ClutterFixed ref);
|
|
|
|
/**
|
|
* cogl_fog_set:
|
|
* @fog_color: The color of the fog
|
|
* @density: Ignored
|
|
* @z_near: Position along z-axis where no fogging should be applied
|
|
* @z_far: Position along z-axes where full fogging should be applied
|
|
*
|
|
* Enables fogging. Fogging causes vertices that are further away from
|
|
* the eye to be rendered with a different color. The color is
|
|
* linearly interpolated so that vertices at @z_near are drawn fully
|
|
* with their original color and vertices at @z_far are drawn fully
|
|
* with @fog_color. Fogging will remain enabled until the next call to
|
|
* cogl_paint_init().
|
|
*/
|
|
void cogl_fog_set (const ClutterColor *fog_color,
|
|
ClutterFixed density,
|
|
ClutterFixed z_near,
|
|
ClutterFixed z_far);
|
|
|
|
/**
|
|
* cogl_paint_init:
|
|
* @color: Background color to clear to
|
|
*
|
|
* Clears the color buffer to @color. The depth buffer and stencil
|
|
* buffers are also cleared and fogging and lighting are disabled.
|
|
*/
|
|
void cogl_paint_init (const ClutterColor *color);
|
|
|
|
/**
|
|
* SECTION:cogl-texture
|
|
* @short_description: Fuctions for creating and manipulating textures
|
|
*
|
|
* COGL allows creating and manipulating GL textures using a uniform
|
|
* API that tries to hide all the various complexities of creating,
|
|
* loading and manipulating textures.
|
|
*/
|
|
|
|
/* Textures api */
|
|
|
|
/**
|
|
* cogl_texture_new_with_size:
|
|
* @width: width of texture in pixels.
|
|
* @height: height of texture in pixels.
|
|
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
|
* texture fit GPU limitations.
|
|
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
|
* from the base level image whenever it is updated.
|
|
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
|
* texture.
|
|
*
|
|
* Create a new texture with specified dimensions and pixel format.
|
|
*
|
|
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
|
* if texture creation failed.
|
|
*/
|
|
CoglHandle cogl_texture_new_with_size (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
gboolean auto_mipmap,
|
|
CoglPixelFormat internal_format);
|
|
|
|
/**
|
|
* cogl_texture_new_from_file:
|
|
* @filename: the file to load
|
|
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
|
* texture fit GPU limitations.
|
|
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
|
* from the base level image whenever it is updated.
|
|
* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
|
|
* texture.
|
|
* @error: a #GError or NULL.
|
|
*
|
|
* Load an image file from disk.
|
|
*
|
|
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
|
* if creating the texture failed.
|
|
*/
|
|
CoglHandle cogl_texture_new_from_file (const gchar *filename,
|
|
gint max_waste,
|
|
gboolean auto_mipmap,
|
|
CoglPixelFormat internal_format,
|
|
GError **error);
|
|
|
|
/**
|
|
* cogl_texture_new_from_data:
|
|
* @width: width of texture in pixels.
|
|
* @height: height of texture in pixels.
|
|
* @max_waste: maximum extra horizontal and|or vertical margin pixels to make
|
|
* @auto_mipmap: enable or disable automatic generation of mipmap pyramid
|
|
* from the base level image whenever it is updated.
|
|
* @format: the #CoglPixelFormat the buffer is stored in in RAM
|
|
* @internal_format: the #CoglPixelFormat that will be used for storing the
|
|
* buffer on the GPU.
|
|
* @rowstride: the memory offset in bytes between the starts of scanlines in
|
|
* @data.
|
|
* @data: pointer the memory region where the source buffer resides.
|
|
*
|
|
* Create a new cogl texture based on data residing in memory.
|
|
*
|
|
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
|
* if creating the texture failed.
|
|
*/
|
|
CoglHandle cogl_texture_new_from_data (guint width,
|
|
guint height,
|
|
gint max_waste,
|
|
gboolean auto_mipmap,
|
|
CoglPixelFormat format,
|
|
CoglPixelFormat internal_format,
|
|
guint rowstride,
|
|
const guchar *data);
|
|
|
|
/**
|
|
* cogl_texture_new_from_foreign:
|
|
* @gl_handle: opengl target type of foreign texture
|
|
* @gl_target: opengl handle of foreign texture.
|
|
* @width: width of foreign texture
|
|
* @height: height of foreign texture.
|
|
* @x_pot_waste: maximum horizontal waste.
|
|
* @y_pot_waste: maximum vertical waste.
|
|
* @format: format of the foreign texture.
|
|
*
|
|
* Create a cogl texture based on an existing OpenGL texture, the width, height
|
|
* and format are passed along since it is not possible to query this from a
|
|
* handle with GLES 1.0.
|
|
*
|
|
* Returns: a #CoglHandle to the newly created texture or COGL_INVALID_HANDLE
|
|
* if creating the texture failed.
|
|
*/
|
|
CoglHandle cogl_texture_new_from_foreign (GLuint gl_handle,
|
|
GLenum gl_target,
|
|
GLuint width,
|
|
GLuint height,
|
|
GLuint x_pot_waste,
|
|
GLuint y_pot_waste,
|
|
CoglPixelFormat format);
|
|
|
|
/**
|
|
* cogl_is_texture:
|
|
* @handle: A CoglHandle
|
|
*
|
|
* Gets whether the given handle references an existing texture object.
|
|
*
|
|
* Returns: %TRUE if the handle references a texture,
|
|
* %FALSE otherwise
|
|
*/
|
|
gboolean cogl_is_texture (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_width:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the width of a cogl texture.
|
|
*
|
|
* Returns: the width of the GPU side texture in pixels:
|
|
*/
|
|
guint cogl_texture_get_width (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_height:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the height of a cogl texture.
|
|
*
|
|
* Returns: the height of the GPU side texture in pixels:
|
|
*/
|
|
guint cogl_texture_get_height (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_format:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the #CoglPixelFormat of a cogl texture.
|
|
*
|
|
* Returns: the #CoglPixelFormat of the GPU side texture.
|
|
*/
|
|
CoglPixelFormat cogl_texture_get_format (CoglHandle handle);
|
|
|
|
|
|
/**
|
|
* cogl_texture_get_rowstride:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the rowstride of a cogl texture.
|
|
*
|
|
* Returns: the offset in bytes between each consequetive row of pixels.
|
|
*/
|
|
guint cogl_texture_get_rowstride (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_max_waste:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the maximum wasted (unused) pixels in one dimension of a GPU side
|
|
* texture.
|
|
*
|
|
* Returns: the maximum waste.
|
|
*/
|
|
gint cogl_texture_get_max_waste (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_min_filter:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the currently set downscaling filter for a cogl texture.
|
|
*
|
|
* Returns: the current downscaling filter for a cogl texture.
|
|
*/
|
|
COGLenum cogl_texture_get_min_filter (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_mag_filter:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query the currently set downscaling filter for a cogl texture.
|
|
*
|
|
* Returns: the current downscaling filter for a cogl texture.
|
|
*/
|
|
COGLenum cogl_texture_get_mag_filter (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_is_sliced:
|
|
* @handle: a #CoglHandle for a texture.
|
|
*
|
|
* Query if a texture is sliced (stored as multiple GPU side tecture
|
|
* objects).
|
|
*
|
|
* Returns: %TRUE if the texture is sliced, %FALSE if the texture
|
|
* is stored as a single GPU texture.
|
|
*/
|
|
gboolean cogl_texture_is_sliced (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_get_gl_texture:
|
|
* @handle: a #CoglHandle for a texture.
|
|
* @out_gl_handle: pointer to return location for the textures GL handle, or
|
|
* NULL.
|
|
* @out_gl_target: pointer to return location for the GL target type, or NULL.
|
|
*
|
|
* Query the GL handles for a GPU side texture through it's #CoglHandle,
|
|
* if the texture is spliced the data for the first sub texture will be
|
|
* queried.
|
|
*
|
|
* Returns: %TRUE if the handle was successfully retrieved %FALSE
|
|
* if the handle was invalid.
|
|
*/
|
|
gboolean cogl_texture_get_gl_texture (CoglHandle handle,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target);
|
|
|
|
/**
|
|
* cogl_texture_get_data:
|
|
* @handle: a #CoglHandle for a texture.
|
|
* @format: the #CoglPixelFormat to store the texture as.
|
|
* @rowstride: the rowstride of @data or retrieved from texture if none is
|
|
* specified.
|
|
* @data: memory location to write contents of buffer, or %NULL if we're
|
|
* only querying the data size through the return value.
|
|
*
|
|
* Copy the pixel data from a cogl texture to system memory.
|
|
*
|
|
* Returns: the size of the texture data in bytes (or 0 if the texture
|
|
* is not valid.)
|
|
*/
|
|
gint cogl_texture_get_data (CoglHandle handle,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
guchar *data);
|
|
|
|
/**
|
|
* cogl_texture_set_filters:
|
|
* @handle: a #CoglHandle.
|
|
* @min_filter: the filter used when scaling the texture down.
|
|
* @mag_filter: the filter used when magnifying the texture.
|
|
*
|
|
* Changes the decimation and interpolation filters used when the texture is
|
|
* drawn at other scales than 100%.
|
|
*/
|
|
void cogl_texture_set_filters (CoglHandle handle,
|
|
COGLenum min_filter,
|
|
COGLenum mag_filter);
|
|
|
|
|
|
/**
|
|
* cogl_texture_set_region:
|
|
* @handle: a #CoglHandle.
|
|
* @src_x: upper left coordinate to use from source data.
|
|
* @src_y: upper left coordinate to use from source data.
|
|
* @dst_x: upper left destination horizontal coordinate.
|
|
* @dst_y: upper left destination vertical coordinate.
|
|
* @dst_width: width of destination region to write.
|
|
* @dst_height: height of destination region to write.
|
|
* @width: width of source data buffer.
|
|
* @height: height of source data buffer.
|
|
* @format: the #CoglPixelFormat used in the source buffer.
|
|
* @rowstride: rowstride of source buffer (computed from width if none
|
|
* specified)
|
|
* @data: the actual pixel data.
|
|
*
|
|
* Sets the pixels in a rectangular subregion of @handle from an in-memory
|
|
* buffer containing pixel data.
|
|
*
|
|
* Returns: %TRUE if the subregion upload was successful, otherwise %FALSE.
|
|
*/
|
|
gboolean cogl_texture_set_region (CoglHandle handle,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
guint dst_width,
|
|
guint dst_height,
|
|
gint width,
|
|
gint height,
|
|
CoglPixelFormat format,
|
|
guint rowstride,
|
|
const guchar *data);
|
|
|
|
/**
|
|
* cogl_texture_ref:
|
|
* @handle: a @CoglHandle.
|
|
*
|
|
* Increment the reference count for a cogl texture.
|
|
*
|
|
* Returns: the @handle.
|
|
*/
|
|
CoglHandle cogl_texture_ref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_unref:
|
|
* @handle: a @CoglHandle.
|
|
*
|
|
* Deccrement the reference count for a cogl texture.
|
|
*/
|
|
void cogl_texture_unref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_texture_rectangle:
|
|
* @handle: a @CoglHandle.
|
|
* @x1: x coordinate upper left on screen.
|
|
* @y1: y coordinate upper left on screen.
|
|
* @x2: x coordinate lower right on screen.
|
|
* @y2: y coordinate lower right on screen.
|
|
* @tx1: x part of texture coordinate to use for upper left pixel
|
|
* @ty1: y part of texture coordinate to use for upper left pixel
|
|
* @tx2: x part of texture coordinate to use for lower right pixel
|
|
* @ty2: y part of texture coordinate to use for left pixel
|
|
*
|
|
* Draw a rectangle from a texture to the display, to draw the entire
|
|
* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
|
*/
|
|
void cogl_texture_rectangle (CoglHandle handle,
|
|
ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed tx1,
|
|
ClutterFixed ty1,
|
|
ClutterFixed tx2,
|
|
ClutterFixed ty2);
|
|
|
|
/**
|
|
* cogl_texture_polygon:
|
|
* @handle: A CoglHandle for a texture
|
|
* @n_vertices: The length of the vertices array
|
|
* @vertices: An array of #CoglTextureVertex structs
|
|
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
|
*
|
|
* Draws a polygon from a texture with the given model and texture
|
|
* coordinates. This can be used to draw arbitrary shapes textured
|
|
* with a COGL texture. If @use_color is %TRUE then the current COGL
|
|
* color will be changed for each vertex using the value specified in
|
|
* the color member of #CoglTextureVertex. This can be used for
|
|
* example to make the texture fade out by setting the alpha value of
|
|
* the color.
|
|
*
|
|
* All of the texture coordinates must be in the range [0,1] and
|
|
* repeating the texture is not supported.
|
|
*
|
|
* Because of the way this function is implemented it will currently
|
|
* only work if either the texture is not sliced or the backend is not
|
|
* OpenGL ES and the minifying and magnifying functions are both set
|
|
* to CGL_NEAREST.
|
|
*/
|
|
void cogl_texture_polygon (CoglHandle handle,
|
|
guint n_vertices,
|
|
CoglTextureVertex *vertices,
|
|
gboolean use_color);
|
|
|
|
/* Primitives API */
|
|
|
|
/**
|
|
* SECTION:cogl-primitives
|
|
* @short_description: Functions that draw various primitive shapes and
|
|
* allow for construction of more complex paths.
|
|
*
|
|
* There are three levels on which drawing with cogl can be used. The
|
|
* highest level functions construct various simple primitive shapes
|
|
* to be either filled or stroked. Using a lower-level set of functions
|
|
* more complex and arbitrary paths can be constructed by concatenating
|
|
* straight line, bezier curve and arc segments. Additionally there
|
|
* are utility functions that draw the most common primitives - rectangles
|
|
* and trapezoids - in a maximaly optimized fashion.
|
|
*
|
|
* When constructing arbitrary paths, the current pen location is
|
|
* initialized using the move_to command. The subsequent path segments
|
|
* implicitly use the last pen location as their first vertex and move
|
|
* the pen location to the last vertex they produce at the end. Also
|
|
* there are special versions of functions that allow specifying the
|
|
* vertices of the path segments relative to the last pen location
|
|
* rather then in the absolute coordinates.
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
* cogl_color:
|
|
* @color: new current @ClutterColor.
|
|
*
|
|
* Changes the color of cogl's current paint, which is used for filling and stroking
|
|
* primitives.
|
|
*/
|
|
void cogl_color (const ClutterColor *color);
|
|
|
|
|
|
/**
|
|
* cogl_rectangle:
|
|
* @x: X coordinate of the top-left corner
|
|
* @y: Y coordinate of the top-left corner
|
|
* @width: Width of the rectangle
|
|
* @height: Height of the rectangle
|
|
*
|
|
* Fills a rectangle at the given coordinates with the current
|
|
* drawing color in a highly optimizied fashion.
|
|
**/
|
|
void cogl_rectangle (gint x,
|
|
gint y,
|
|
guint width,
|
|
guint height);
|
|
|
|
/**
|
|
* cogl_rectanglex:
|
|
* @x: X coordinate of the top-left corner
|
|
* @y: Y coordinate of the top-left corner
|
|
* @width: Width of the rectangle
|
|
* @height: Height of the rectangle
|
|
*
|
|
* A fixed-point version of cogl_fast_fill_rectangle.
|
|
**/
|
|
void cogl_rectanglex (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height);
|
|
|
|
/**
|
|
* cogl_path_fill:
|
|
*
|
|
* Fills the constructed shape using the current drawing color.
|
|
**/
|
|
void cogl_path_fill (void);
|
|
|
|
/**
|
|
* cogl_path_stroke:
|
|
*
|
|
* Strokes the constructed shape using the current drawing color
|
|
* and a width of 1 pixel (regardless of the current transformation
|
|
* matrix).
|
|
**/
|
|
void cogl_path_stroke (void);
|
|
|
|
|
|
/**
|
|
* cogl_path_move_to:
|
|
* @x: X coordinate of the pen location to move to.
|
|
* @y: Y coordinate of the pen location to move to.
|
|
*
|
|
* Clears the previously constructed shape and begins a new path
|
|
* contour by moving the pen to the given coordinates.
|
|
**/
|
|
void cogl_path_move_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
|
|
/**
|
|
* cogl_path_rel_move_to:
|
|
* @x: X offset from the current pen location to move the pen to.
|
|
* @y: Y offset from the current pen location to move the pen to.
|
|
*
|
|
* Clears the previously constructed shape and begins a new path
|
|
* contour by moving the pen to the given coordinates relative
|
|
* to the current pen location.
|
|
**/
|
|
void cogl_path_rel_move_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
/**
|
|
* cogl_path_line_to:
|
|
* @x: X coordinate of the end line vertex
|
|
* @y: Y coordinate of the end line vertex
|
|
*
|
|
* Adds a straight line segment to the current path that ends at the
|
|
* given coordinates.
|
|
**/
|
|
void cogl_path_line_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
/**
|
|
* cogl_path_rel_line_to:
|
|
* @x: X offset from the current pen location of the end line vertex
|
|
* @y: Y offset from the current pen location of the end line vertex
|
|
*
|
|
* Adds a straight line segment to the current path that ends at the
|
|
* given coordinates relative to the current pen location.
|
|
**/
|
|
void cogl_path_rel_line_to (ClutterFixed x,
|
|
ClutterFixed y);
|
|
|
|
|
|
/**
|
|
* cogl_path_arc:
|
|
* @center_x: X coordinate of the elliptical arc center
|
|
* @center_y: Y coordinate of the elliptical arc center
|
|
* @radius_x: X radius of the elliptical arc
|
|
* @radius_y: Y radious of the elliptical arc
|
|
* @angle_1: Angle in the unit-circle at which the arc begin
|
|
* @angle_2: Angle in the unit-circle at which the arc ends
|
|
*
|
|
* Adds an elliptical arc segment to the current path. A straight line
|
|
* segment will link the current pen location with the first vertex
|
|
* of the arc. If you perform a move_to to the arcs start just before
|
|
* drawing it you create a free standing arc.
|
|
**/
|
|
void cogl_path_arc (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y,
|
|
ClutterAngle angle_1,
|
|
ClutterAngle angle_2);
|
|
|
|
|
|
|
|
/**
|
|
* cogl_path_curve_to:
|
|
* @x1: X coordinate of the second bezier control point
|
|
* @y1: Y coordinate of the second bezier control point
|
|
* @x2: X coordinate of the third bezier control point
|
|
* @y2: Y coordinate of the third bezier control point
|
|
* @x3: X coordinate of the fourth bezier control point
|
|
* @y3: Y coordinate of the fourth bezier control point
|
|
*
|
|
* Adds a cubic bezier curve segment to the current path with the given
|
|
* second, third and fourth control points and using current pen location
|
|
* as the first control point.
|
|
**/
|
|
void cogl_path_curve_to (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed x3,
|
|
ClutterFixed y3);
|
|
|
|
/**
|
|
* cogl_path_rel_curve_to:
|
|
* @x1: X coordinate of the second bezier control point
|
|
* @y1: Y coordinate of the second bezier control point
|
|
* @x2: X coordinate of the third bezier control point
|
|
* @y2: Y coordinate of the third bezier control point
|
|
* @x3: X coordinate of the fourth bezier control point
|
|
* @y3: Y coordinate of the fourth bezier control point
|
|
*
|
|
* Adds a cubic bezier curve segment to the current path with the given
|
|
* second, third and fourth control points and using current pen location
|
|
* as the first control point. The given coordinates are relative to the
|
|
* current pen location.
|
|
*/
|
|
void cogl_path_rel_curve_to (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2,
|
|
ClutterFixed x3,
|
|
ClutterFixed y3);
|
|
|
|
/**
|
|
* cogl_path_close:
|
|
*
|
|
* Closes the path being constructed by adding a straight line segment
|
|
* to it that ends at the first vertex of the path.
|
|
**/
|
|
void cogl_path_close (void);
|
|
|
|
/**
|
|
* cogl_path_line:
|
|
* @x1: X coordinate of the start line vertex
|
|
* @y1: Y coordinate of the start line vertex
|
|
* @x2: X coordinate of the end line vertex
|
|
* @y2: Y coordinate of the end line vertex
|
|
*
|
|
* Clears the previously constructed shape and constructs a straight
|
|
* line shape start and ending at the given coordinates.
|
|
**/
|
|
void cogl_path_line (ClutterFixed x1,
|
|
ClutterFixed y1,
|
|
ClutterFixed x2,
|
|
ClutterFixed y2);
|
|
|
|
/**
|
|
* cogl_path_polyline:
|
|
* @coords: A pointer to the first element of an array of fixed-point
|
|
* values that specify the vertex coordinates.
|
|
* @num_points: The total number of vertices.
|
|
*
|
|
* Clears the previously constructed shape and constructs a series of straight
|
|
* line segments, starting from the first given vertex coordinate. Each
|
|
* subsequent segment stars where the previous one ended and ends at the next
|
|
* given vertex coordinate.
|
|
*
|
|
* The coords array must contain 2 * num_points values. The first value
|
|
* represents the X coordinate of the first vertex, the second value
|
|
* represents the Y coordinate of the first vertex, continuing in the same
|
|
* fashion for the rest of the vertices. (num_points - 1) segments will
|
|
* be constructed.
|
|
**/
|
|
void cogl_path_polyline (ClutterFixed *coords,
|
|
gint num_points);
|
|
|
|
|
|
/**
|
|
* cogl_path_polygon:
|
|
* @coords: A pointer to the first element of an array of fixed-point
|
|
* values that specify the vertex coordinates.
|
|
* @num_points: The total number of vertices.
|
|
*
|
|
* Clears the previously constructed shape and constructs a polygonal
|
|
* shape of the given number of vertices.
|
|
*
|
|
* The coords array must contain 2 * num_points values. The first value
|
|
* represents the X coordinate of the first vertex, the second value
|
|
* represents the Y coordinate of the first vertex, continuing in the same
|
|
* fashion for the rest of the vertices.
|
|
**/
|
|
void cogl_path_polygon (ClutterFixed *coords,
|
|
gint num_points);
|
|
|
|
|
|
/**
|
|
* cogl_path_rectangle:
|
|
* @x: X coordinate of the top-left corner.
|
|
* @y: Y coordinate of the top-left corner.
|
|
* @width: Rectangle width.
|
|
* @height: Rectangle height.
|
|
*
|
|
* Clears the previously constructed shape and constructs a rectangular
|
|
* shape at the given coordinates.
|
|
**/
|
|
void cogl_path_rectangle (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height);
|
|
|
|
/**
|
|
* cogl_path_ellipse:
|
|
* @center_x: X coordinate of the ellipse center
|
|
* @center_y: Y coordinate of the ellipse center
|
|
* @radius_x: X radius of the ellipse
|
|
* @radius_y: Y radius of the ellipse
|
|
*
|
|
* Clears the previously constructed shape and constructs an ellipse
|
|
* shape.
|
|
**/
|
|
void cogl_path_ellipse (ClutterFixed center_x,
|
|
ClutterFixed center_y,
|
|
ClutterFixed radius_x,
|
|
ClutterFixed radius_y);
|
|
|
|
/**
|
|
* cogl_path_round_rectangle:
|
|
* @x: X coordinate of the top-left corner
|
|
* @y: Y coordinate of the top-left corner
|
|
* @width: Width of the rectangle
|
|
* @height: Height of the rectangle
|
|
* @radius: Radius of the corner arcs.
|
|
* @arc_step: Angle increment resolution for subdivision of
|
|
* the corner arcs.
|
|
*
|
|
* Clears the previously constructed shape and constructs a rectangular
|
|
* shape with rounded corners.
|
|
**/
|
|
void cogl_path_round_rectangle (ClutterFixed x,
|
|
ClutterFixed y,
|
|
ClutterFixed width,
|
|
ClutterFixed height,
|
|
ClutterFixed radius,
|
|
ClutterAngle arc_step);
|
|
|
|
/**
|
|
* SECTION:cogl-shaders
|
|
* @short_description: Fuctions for accessing the programmable GL pipeline
|
|
*
|
|
* COGL allows accessing the GL programmable pipeline in order to create
|
|
* vertex and fragment shaders.
|
|
*
|
|
* The only supported format is GLSL shaders.
|
|
*/
|
|
|
|
/**
|
|
* cogl_create_shader:
|
|
* @shader_type: CGL_VERTEX_SHADER or CGL_FRAGMENT_SHADER.
|
|
*
|
|
* Create a new shader handle, use #cogl_shader_source to set the source code
|
|
* to be used on it.
|
|
*
|
|
* Returns: a new shader handle.
|
|
*/
|
|
CoglHandle cogl_create_shader (COGLenum shader_type);
|
|
|
|
/**
|
|
* cogl_shader_ref:
|
|
* @handle: A #CoglHandle to a shader.
|
|
*
|
|
* Add an extra reference to a shader.
|
|
*
|
|
* Returns: @handle
|
|
*/
|
|
CoglHandle cogl_shader_ref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_shader_unref:
|
|
* @handle: A #CoglHandle to a shader.
|
|
*
|
|
* Removes a reference to a shader. If it was the last reference the
|
|
* shader object will be destroyed.
|
|
*/
|
|
void cogl_shader_unref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_is_shader:
|
|
* @handle: A CoglHandle
|
|
*
|
|
* Gets whether the given handle references an existing shader object.
|
|
*
|
|
* Returns: %TRUE if the handle references a shader,
|
|
* %FALSE otherwise
|
|
*/
|
|
gboolean cogl_is_shader (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_shader_source:
|
|
* @shader: #CoglHandle for a shader.
|
|
* @source: GLSL shader source.
|
|
*
|
|
* Replaces the current GLSL source associated with a shader with a new
|
|
* one.
|
|
*/
|
|
void cogl_shader_source (CoglHandle shader,
|
|
const gchar *source);
|
|
/**
|
|
* cogl_shader_compile:
|
|
* @handle: #CoglHandle for a shader.
|
|
*
|
|
* Compiles the shader, no return value, but the shader is now ready for
|
|
* linking into a program.
|
|
*/
|
|
void cogl_shader_compile (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_shader_get_info_log:
|
|
* @handle: #CoglHandle for a shader.
|
|
* @size: maximum number of bytes to retrieve.
|
|
* @buffer: location for info log.
|
|
*
|
|
* Retrieves the information log for a coglobject, can be used in conjunction
|
|
* with #cogl_shader_get_parameteriv to retrieve the compiler warnings/error
|
|
* messages that caused a shader to not compile correctly, mainly useful for
|
|
* debugging purposes.
|
|
*/
|
|
void cogl_shader_get_info_log (CoglHandle handle,
|
|
guint size,
|
|
gchar *buffer);
|
|
|
|
/**
|
|
* cogl_shader_get_parameteriv:
|
|
* @handle: #CoglHandle for a shader.
|
|
* @pname: the named COGL parameter to retrieve.
|
|
* @dest: storage location for COGLint return value.
|
|
*
|
|
* Retrieve a named parameter from a shader can be used to query to compile
|
|
* satus of a shader by passing in CGL_OBJECT_COMPILE_STATUS for @pname.
|
|
*/
|
|
void cogl_shader_get_parameteriv (CoglHandle handle,
|
|
COGLenum pname,
|
|
COGLint *dest);
|
|
|
|
/**
|
|
* cogl_create_program:
|
|
*
|
|
* Create a new cogl program object that can be used to replace parts of the GL
|
|
* rendering pipeline with custom code.
|
|
*
|
|
* Returns: a new cogl program.
|
|
*/
|
|
CoglHandle cogl_create_program (void);
|
|
|
|
/**
|
|
* cogl_program_ref:
|
|
* @handle: A #CoglHandle to a program.
|
|
*
|
|
* Add an extra reference to a program.
|
|
*
|
|
* Returns: @handle
|
|
*/
|
|
CoglHandle cogl_program_ref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_program_unref:
|
|
* @handle: A #CoglHandle to a program.
|
|
*
|
|
* Removes a reference to a program. If it was the last reference the
|
|
* program object will be destroyed.
|
|
*/
|
|
void cogl_program_unref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_is_program:
|
|
* @handle: A CoglHandle
|
|
*
|
|
* Gets whether the given handle references an existing program object.
|
|
*
|
|
* Returns: %TRUE if the handle references a program,
|
|
* %FALSE otherwise
|
|
*/
|
|
gboolean cogl_is_program (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_program_attach_shader:
|
|
* @program_handle: a #CoglHandle for a shdaer program.
|
|
* @shader_handle: a #CoglHandle for a vertex of fragment shader.
|
|
*
|
|
* Attaches a shader to a program object, a program can have one vertex shader
|
|
* and one fragment shader attached.
|
|
*/
|
|
void cogl_program_attach_shader (CoglHandle program_handle,
|
|
CoglHandle shader_handle);
|
|
|
|
|
|
/**
|
|
* cogl_program_link:
|
|
* @handle: a #CoglHandle for a shader program.
|
|
*
|
|
* Links a program making it ready for use.
|
|
*/
|
|
void cogl_program_link (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_program_use:
|
|
* @handle: a #CoglHandle for a shader program or COGL_INVALID_HANDLE.
|
|
*
|
|
* Activate a specific shader program replacing that part of the GL
|
|
* rendering pipeline, if passed in COGL_INVALID_HANDLE the default
|
|
* behavior of GL is reinstated.
|
|
*/
|
|
void cogl_program_use (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_program_get_uniform_location:
|
|
* @handle: a #CoglHandle for a shader program.
|
|
* @uniform_name: the name of a uniform.
|
|
*
|
|
* Retrieve the location (offset) of a uniform variable in a shader program, a
|
|
* uniform is a variable that is constant for all vertices/fragments for a
|
|
* shader object and is possible to modify as an external parameter.
|
|
*
|
|
* Returns: the offset of a uniform in a specified program, this uniform can be
|
|
* set using #cogl_program_uniform_1f when the program is in use.
|
|
*/
|
|
COGLint cogl_program_get_uniform_location
|
|
(CoglHandle handle,
|
|
const gchar *uniform_name);
|
|
|
|
|
|
/**
|
|
* cogl_program_uniform_1f:
|
|
* @uniform_no: the unform to set.
|
|
* @value: the new value of the uniform.
|
|
*
|
|
* Changes the value of a uniform in the currently used (see #cogl_program_use)
|
|
* shader program.
|
|
*/
|
|
void cogl_program_uniform_1f (COGLint uniform_no,
|
|
gfloat value);
|
|
|
|
/**
|
|
* SECTION:cogl-offscreen
|
|
* @short_description: Fuctions for creating and manipulating offscreen
|
|
* frame buffer objects
|
|
*
|
|
* COGL allows creating and operating on FBOs (Framebuffer Objects).
|
|
*/
|
|
|
|
/* Offscreen api */
|
|
|
|
/**
|
|
* cogl_offscreen_new_to_texture:
|
|
* @texhandle:
|
|
*
|
|
* Returns:
|
|
*/
|
|
CoglHandle cogl_offscreen_new_to_texture (CoglHandle texhandle);
|
|
|
|
/**
|
|
* cogl_offscreen_new_multisample:
|
|
*
|
|
*
|
|
* Returns:
|
|
*/
|
|
CoglHandle cogl_offscreen_new_multisample (void);
|
|
|
|
/**
|
|
* cogl_offscreen_ref:
|
|
* @handle:
|
|
*
|
|
* Returns:
|
|
*/
|
|
CoglHandle cogl_offscreen_ref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_is_offscreen:
|
|
* @handle: A CoglHandle
|
|
*
|
|
* Gets whether the given handle references an existing offscreen
|
|
* buffer object.
|
|
*
|
|
* Returns: %TRUE if the handle references an offscreen buffer,
|
|
* %FALSE otherwise
|
|
*/
|
|
gboolean cogl_is_offscreen (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_offscreen_unref:
|
|
* @handle:
|
|
*
|
|
*/
|
|
void cogl_offscreen_unref (CoglHandle handle);
|
|
|
|
/**
|
|
* cogl_offscreen_blit:
|
|
* @src_buffer:
|
|
* @dst_buffer:
|
|
*
|
|
*/
|
|
void cogl_offscreen_blit (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer);
|
|
|
|
/**
|
|
* cogl_offscreen_blit_region:
|
|
* @src_buffer:
|
|
* @dst_buffer:
|
|
* @src_x:
|
|
* @src_y:
|
|
* @src_w:
|
|
* @src_h:
|
|
* @dst_x:
|
|
* @dst_y:
|
|
* @dst_w:
|
|
* @dst_h:
|
|
*
|
|
*/
|
|
void cogl_offscreen_blit_region (CoglHandle src_buffer,
|
|
CoglHandle dst_buffer,
|
|
gint src_x,
|
|
gint src_y,
|
|
gint src_w,
|
|
gint src_h,
|
|
gint dst_x,
|
|
gint dst_y,
|
|
gint dst_w,
|
|
gint dst_h);
|
|
|
|
/**
|
|
* cogl_draw_buffer:
|
|
* @target:
|
|
* @offscreen:
|
|
*
|
|
*/
|
|
void cogl_draw_buffer (CoglBufferTarget target,
|
|
CoglHandle offscreen);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_H__ */
|