mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
145 lines
5.3 KiB
C
145 lines
5.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_SCORE_H__
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#define __CLUTTER_SCORE_H__
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SCORE (clutter_score_get_type ())
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#define CLUTTER_SCORE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCORE, ClutterScore))
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#define CLUTTER_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SCORE, ClutterScoreClass))
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#define CLUTTER_IS_SCORE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCORE))
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#define CLUTTER_IS_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SCORE))
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#define CLUTTER_SCORE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SCORE, ClutterScoreClass))
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typedef struct _ClutterScore ClutterScore;
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typedef struct _ClutterScorePrivate ClutterScorePrivate;
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typedef struct _ClutterScoreClass ClutterScoreClass;
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/**
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* ClutterScore:
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*
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* The #ClutterScore structure contains only private data
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* and should be accessed using the provided API
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*
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* Since: 0.6
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*/
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struct _ClutterScore
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{
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/*< private >*/
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GObject parent;
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ClutterScorePrivate *priv;
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};
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/**
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* ClutterScoreClass:
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* @timeline_started: handler for the #ClutterScore::timeline-started signal
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* @timeline_completed: handler for the #ClutterScore::timeline-completed
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* signal
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* @started: handler for the #ClutterScore::started signal
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* @completed: handler for the #ClutterScore::completed signal
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* @paused: handler for the #ClutterScore::paused signal
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*
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* The #ClutterScoreClass structure contains only private data
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*
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* Since: 0.6
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*/
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struct _ClutterScoreClass
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{
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/*< private >*/
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GObjectClass parent_class;
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/*< public >*/
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void (* timeline_started) (ClutterScore *score,
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ClutterTimeline *timeline);
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void (* timeline_completed) (ClutterScore *score,
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ClutterTimeline *timeline);
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void (* started) (ClutterScore *score);
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void (* completed) (ClutterScore *score);
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void (* paused) (ClutterScore *score);
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/*< private >*/
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/* padding for future expansion */
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void (*_clutter_score_1) (void);
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void (*_clutter_score_2) (void);
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void (*_clutter_score_3) (void);
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void (*_clutter_score_4) (void);
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void (*_clutter_score_5) (void);
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};
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CLUTTER_DEPRECATED_IN_1_8
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GType clutter_score_get_type (void) G_GNUC_CONST;
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CLUTTER_DEPRECATED_IN_1_8
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ClutterScore * clutter_score_new (void);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_set_loop (ClutterScore *score,
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gboolean loop);
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CLUTTER_DEPRECATED_IN_1_8
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gboolean clutter_score_get_loop (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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gulong clutter_score_append (ClutterScore *score,
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ClutterTimeline *parent,
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ClutterTimeline *timeline);
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CLUTTER_DEPRECATED_IN_1_8
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gulong clutter_score_append_at_marker (ClutterScore *score,
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ClutterTimeline *parent,
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const gchar *marker_name,
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ClutterTimeline *timeline);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_remove (ClutterScore *score,
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gulong id_);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_remove_all (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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ClutterTimeline *clutter_score_get_timeline (ClutterScore *score,
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gulong id_);
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CLUTTER_DEPRECATED_IN_1_8
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GSList * clutter_score_list_timelines (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_start (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_stop (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_pause (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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void clutter_score_rewind (ClutterScore *score);
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CLUTTER_DEPRECATED_IN_1_8
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gboolean clutter_score_is_playing (ClutterScore *score);
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G_END_DECLS
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#endif /* __CLUTTER_SCORE_H__ */
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