mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
1093 lines
36 KiB
C
1093 lines
36 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Johan Bilien <johan.bilien@nokia.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-debug.h"
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#include "cogl-util.h"
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#include "cogl-texture-pixmap-x11.h"
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#include "cogl-texture-pixmap-x11-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context-private.h"
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#include "cogl-display-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-object-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-xlib.h"
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#include "cogl-error-private.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-private.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap);
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COGL_TEXTURE_DEFINE (TexturePixmapX11, texture_pixmap_x11);
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static const CoglTextureVtable cogl_texture_pixmap_x11_vtable;
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uint32_t
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cogl_texture_pixmap_x11_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-texture-pixmap-error-quark");
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}
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static void
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cogl_damage_rectangle_union (CoglDamageRectangle *damage_rect,
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int x,
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int y,
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int width,
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int height)
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{
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/* If the damage region is empty then we'll just copy the new
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rectangle directly */
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if (damage_rect->x1 == damage_rect->x2 ||
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damage_rect->y1 == damage_rect->y2)
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{
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damage_rect->x1 = x;
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damage_rect->y1 = y;
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damage_rect->x2 = x + width;
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damage_rect->y2 = y + height;
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}
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else
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{
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if (damage_rect->x1 > x)
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damage_rect->x1 = x;
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if (damage_rect->y1 > y)
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damage_rect->y1 = y;
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if (damage_rect->x2 < x + width)
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damage_rect->x2 = x + width;
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if (damage_rect->y2 < y + height)
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damage_rect->y2 = y + height;
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}
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}
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static CoglBool
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cogl_damage_rectangle_is_whole (const CoglDamageRectangle *damage_rect,
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unsigned int width,
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unsigned int height)
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{
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return (damage_rect->x1 == 0 && damage_rect->y1 == 0
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&& damage_rect->x2 == width && damage_rect->y2 == height);
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}
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static const CoglWinsysVtable *
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_cogl_texture_pixmap_x11_get_winsys (CoglTexturePixmapX11 *tex_pixmap)
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{
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/* FIXME: A CoglContext should be reachable from a CoglTexture
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* pointer */
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_COGL_GET_CONTEXT (ctx, NULL);
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return ctx->display->renderer->winsys_vtable;
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}
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static void
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process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
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XDamageNotifyEvent *damage_event)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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Display *display;
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enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
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const CoglWinsysVtable *winsys;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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COGL_NOTE (TEXTURE_PIXMAP, "Damage event received for %p", tex_pixmap);
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switch (tex_pixmap->damage_report_level)
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{
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_RAW_RECTANGLES:
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/* For raw rectangles we don't need do look at the damage region
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at all because the damage area is directly given in the event
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struct and the reporting of events is not affected by
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clearing the damage region */
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handle_mode = DO_NOTHING;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_DELTA_RECTANGLES:
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_NON_EMPTY:
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/* For delta rectangles and non empty we'll query the damage
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region for the bounding box */
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handle_mode = NEED_BOUNDING_BOX;
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break;
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case COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX:
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/* For bounding box we need to clear the damage region but we
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don't actually care what it was because the damage event
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itself contains the bounding box of the region */
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handle_mode = NEEDS_SUBTRACT;
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break;
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default:
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g_assert_not_reached ();
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}
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/* If the damage already covers the whole rectangle then we don't
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need to request the bounding box of the region because we're
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going to update the whole texture anyway. */
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if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
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tex->width,
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tex->height))
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{
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if (handle_mode != DO_NOTHING)
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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}
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else if (handle_mode == NEED_BOUNDING_BOX)
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{
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XserverRegion parts;
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int r_count;
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XRectangle r_bounds;
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XRectangle *r_damage;
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/* We need to extract the damage region so we can get the
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bounding box */
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parts = XFixesCreateRegion (display, 0, 0);
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XDamageSubtract (display, tex_pixmap->damage, None, parts);
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r_damage = XFixesFetchRegionAndBounds (display,
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parts,
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&r_count,
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&r_bounds);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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r_bounds.x,
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r_bounds.y,
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r_bounds.width,
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r_bounds.height);
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if (r_damage)
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XFree (r_damage);
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XFixesDestroyRegion (display, parts);
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}
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else
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{
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if (handle_mode == NEEDS_SUBTRACT)
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/* We still need to subtract from the damage region but we
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don't care what the region actually was */
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XDamageSubtract (display, tex_pixmap->damage, None, None);
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cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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if (tex_pixmap->winsys)
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{
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/* If we're using the texture from pixmap extension then there's no
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point in getting the region and we can just mark that the texture
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needs updating */
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
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}
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}
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static CoglFilterReturn
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_cogl_texture_pixmap_x11_filter (XEvent *event, void *data)
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{
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CoglTexturePixmapX11 *tex_pixmap = data;
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int damage_base;
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_COGL_GET_CONTEXT (ctxt, COGL_FILTER_CONTINUE);
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damage_base = _cogl_xlib_get_damage_base ();
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if (event->type == damage_base + XDamageNotify)
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{
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XDamageNotifyEvent *damage_event = (XDamageNotifyEvent *) event;
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if (damage_event->damage == tex_pixmap->damage)
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process_damage_event (tex_pixmap, damage_event);
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}
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return COGL_FILTER_CONTINUE;
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}
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static void
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set_damage_object_internal (CoglContext *ctx,
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CoglTexturePixmapX11 *tex_pixmap,
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Damage damage,
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CoglTexturePixmapX11ReportLevel report_level)
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{
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Display *display = cogl_xlib_renderer_get_display (ctx->display->renderer);
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if (tex_pixmap->damage)
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{
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cogl_xlib_renderer_remove_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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if (tex_pixmap->damage_owned)
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{
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XDamageDestroy (display, tex_pixmap->damage);
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tex_pixmap->damage_owned = FALSE;
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}
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}
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tex_pixmap->damage = damage;
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tex_pixmap->damage_report_level = report_level;
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if (damage)
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cogl_xlib_renderer_add_filter (ctx->display->renderer,
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_cogl_texture_pixmap_x11_filter,
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tex_pixmap);
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}
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CoglTexturePixmapX11 *
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cogl_texture_pixmap_x11_new (CoglContext *ctxt,
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uint32_t pixmap,
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CoglBool automatic_updates,
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CoglError **error)
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{
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CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1);
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Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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Window pixmap_root_window;
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int pixmap_x, pixmap_y;
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unsigned int pixmap_width, pixmap_height;
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unsigned int pixmap_border_width;
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CoglPixelFormat internal_format;
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XWindowAttributes window_attributes;
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int damage_base;
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const CoglWinsysVtable *winsys;
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if (!XGetGeometry (display, pixmap, &pixmap_root_window,
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&pixmap_x, &pixmap_y,
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&pixmap_width, &pixmap_height,
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&pixmap_border_width, &tex_pixmap->depth))
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{
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g_free (tex_pixmap);
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_cogl_set_error (error,
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COGL_TEXTURE_PIXMAP_X11_ERROR,
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COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
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"Unable to query pixmap size");
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return NULL;
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}
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/* Note: the detailed pixel layout doesn't matter here, we are just
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* interested in RGB vs RGBA... */
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internal_format = (tex_pixmap->depth >= 32
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? COGL_PIXEL_FORMAT_RGBA_8888_PRE
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: COGL_PIXEL_FORMAT_RGB_888);
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_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
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internal_format,
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NULL, /* no loader */
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&cogl_texture_pixmap_x11_vtable);
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tex_pixmap->pixmap = pixmap;
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tex_pixmap->image = NULL;
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tex_pixmap->shm_info.shmid = -1;
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tex_pixmap->tex = NULL;
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tex_pixmap->damage_owned = FALSE;
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tex_pixmap->damage = 0;
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/* We need a visual to use for shared memory images so we'll query
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it from the pixmap's root window */
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if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
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{
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g_free (tex_pixmap);
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_cogl_set_error (error,
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COGL_TEXTURE_PIXMAP_X11_ERROR,
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COGL_TEXTURE_PIXMAP_X11_ERROR_X11,
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"Unable to query root window attributes");
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return NULL;
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}
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tex_pixmap->visual = window_attributes.visual;
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/* If automatic updates are requested and the Xlib connection
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supports damage events then we'll register a damage object on the
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pixmap */
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damage_base = _cogl_xlib_get_damage_base ();
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if (automatic_updates && damage_base >= 0)
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{
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Damage damage = XDamageCreate (display,
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pixmap,
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XDamageReportBoundingBox);
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set_damage_object_internal (ctxt,
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tex_pixmap,
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damage,
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COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX);
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tex_pixmap->damage_owned = TRUE;
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}
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/* Assume the entire pixmap is damaged to begin with */
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tex_pixmap->damage_rect.x1 = 0;
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tex_pixmap->damage_rect.x2 = pixmap_width;
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tex_pixmap->damage_rect.y1 = 0;
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tex_pixmap->damage_rect.y2 = pixmap_height;
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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if (winsys->texture_pixmap_x11_create)
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{
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tex_pixmap->use_winsys_texture =
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winsys->texture_pixmap_x11_create (tex_pixmap);
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}
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else
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tex_pixmap->use_winsys_texture = FALSE;
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if (!tex_pixmap->use_winsys_texture)
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tex_pixmap->winsys = NULL;
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_cogl_texture_set_allocated (tex, internal_format,
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pixmap_width, pixmap_height);
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return _cogl_texture_pixmap_x11_object_new (tex_pixmap);
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}
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static CoglBool
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_cogl_texture_pixmap_x11_allocate (CoglTexture *tex,
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CoglError **error)
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{
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return TRUE;
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}
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/* Tries to allocate enough shared mem to handle a full size
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* update size of the X Pixmap. */
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static void
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try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
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XImage *dummy_image;
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Display *display;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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display = cogl_xlib_renderer_get_display (ctx->display->renderer);
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|
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if (!XShmQueryExtension (display))
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return;
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/* We are creating a dummy_image so we can have Xlib calculate
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* image->bytes_per_line - including any magic padding it may
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* want - for the largest possible ximage we might need to use
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* when handling updates to the texture.
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*
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* Note: we pass a NULL shminfo here, but that has no bearing
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* on the setup of the XImage, except that ximage->obdata will
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* == NULL.
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*/
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dummy_image =
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XShmCreateImage (display,
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tex_pixmap->visual,
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tex_pixmap->depth,
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ZPixmap,
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NULL,
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NULL, /* shminfo, */
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tex->width,
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tex->height);
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if (!dummy_image)
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goto failed_image_create;
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tex_pixmap->shm_info.shmid = shmget (IPC_PRIVATE,
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dummy_image->bytes_per_line
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* dummy_image->height,
|
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IPC_CREAT | 0777);
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if (tex_pixmap->shm_info.shmid == -1)
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goto failed_shmget;
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tex_pixmap->shm_info.shmaddr = shmat (tex_pixmap->shm_info.shmid, 0, 0);
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if (tex_pixmap->shm_info.shmaddr == (void *) -1)
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goto failed_shmat;
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tex_pixmap->shm_info.readOnly = False;
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if (XShmAttach (display, &tex_pixmap->shm_info) == 0)
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goto failed_xshmattach;
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XDestroyImage (dummy_image);
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return;
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failed_xshmattach:
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g_warning ("XShmAttach failed");
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shmdt (tex_pixmap->shm_info.shmaddr);
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failed_shmat:
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g_warning ("shmat failed");
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shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
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failed_shmget:
|
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g_warning ("shmget failed");
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XDestroyImage (dummy_image);
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failed_image_create:
|
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tex_pixmap->shm_info.shmid = -1;
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}
|
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|
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void
|
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cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap,
|
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int x,
|
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int y,
|
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int width,
|
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int height)
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{
|
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/* We'll queue the update for both the GLX texture and the regular
|
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texture because we can't determine which will be needed until we
|
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actually render something */
|
|
|
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if (tex_pixmap->winsys)
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{
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const CoglWinsysVtable *winsys;
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winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_damage_notify (tex_pixmap);
|
|
}
|
|
|
|
cogl_damage_rectangle_union (&tex_pixmap->damage_rect,
|
|
x, y, width, height);
|
|
}
|
|
|
|
CoglBool
|
|
cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
return !!tex_pixmap->winsys;
|
|
}
|
|
|
|
void
|
|
cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap,
|
|
uint32_t damage,
|
|
CoglTexturePixmapX11ReportLevel
|
|
report_level)
|
|
{
|
|
int damage_base;
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
damage_base = _cogl_xlib_get_damage_base ();
|
|
if (damage_base >= 0)
|
|
set_damage_object_internal (ctxt, tex_pixmap, damage, report_level);
|
|
}
|
|
|
|
static CoglTexture *
|
|
create_fallback_texture (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat internal_format)
|
|
{
|
|
CoglTexture *tex;
|
|
CoglError *skip_error = NULL;
|
|
|
|
if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
|
|
(cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
|
|
cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
|
|
{
|
|
/* First try creating a fast-path non-sliced texture */
|
|
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
|
|
width, height));
|
|
|
|
_cogl_texture_set_internal_format (tex, internal_format);
|
|
|
|
/* TODO: instead of allocating storage here it would be better
|
|
* if we had some api that let us just check that the size is
|
|
* supported by the hardware so storage could be allocated
|
|
* lazily when uploading data. */
|
|
if (!cogl_texture_allocate (tex, &skip_error))
|
|
{
|
|
cogl_error_free (skip_error);
|
|
cogl_object_unref (tex);
|
|
tex = NULL;
|
|
}
|
|
}
|
|
else
|
|
tex = NULL;
|
|
|
|
if (!tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds =
|
|
cogl_texture_2d_sliced_new_with_size (ctx,
|
|
width,
|
|
height,
|
|
COGL_TEXTURE_MAX_WASTE);
|
|
tex = COGL_TEXTURE (tex_2ds);
|
|
|
|
_cogl_texture_set_internal_format (tex, internal_format);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
Display *display;
|
|
Visual *visual;
|
|
CoglPixelFormat image_format;
|
|
XImage *image;
|
|
int src_x, src_y;
|
|
int x, y, width, height;
|
|
int bpp;
|
|
int offset;
|
|
CoglError *ignore = NULL;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
display = cogl_xlib_renderer_get_display (ctx->display->renderer);
|
|
visual = tex_pixmap->visual;
|
|
|
|
/* If the damage region is empty then there's nothing to do */
|
|
if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
|
|
return;
|
|
|
|
x = tex_pixmap->damage_rect.x1;
|
|
y = tex_pixmap->damage_rect.y1;
|
|
width = tex_pixmap->damage_rect.x2 - x;
|
|
height = tex_pixmap->damage_rect.y2 - y;
|
|
|
|
/* We lazily create the texture the first time it is needed in case
|
|
this texture can be entirely handled using the GLX texture
|
|
instead */
|
|
if (tex_pixmap->tex == NULL)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32
|
|
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
|
|
: COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
tex_pixmap->tex = create_fallback_texture (ctx,
|
|
tex->width,
|
|
tex->height,
|
|
texture_format);
|
|
}
|
|
|
|
if (tex_pixmap->image == NULL)
|
|
{
|
|
/* If we also haven't got a shm segment then this must be the
|
|
first time we've tried to update, so lets try allocating shm
|
|
first */
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
try_alloc_shm (tex_pixmap);
|
|
|
|
if (tex_pixmap->shm_info.shmid == -1)
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);
|
|
|
|
/* We'll fallback to using a regular XImage. We'll download
|
|
the entire area instead of a sub region because presumably
|
|
if this is the first update then the entire pixmap is
|
|
needed anyway and it saves trying to manually allocate an
|
|
XImage at the right size */
|
|
tex_pixmap->image = XGetImage (display,
|
|
tex_pixmap->pixmap,
|
|
0, 0,
|
|
tex->width, tex->height,
|
|
AllPlanes, ZPixmap);
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
|
|
tex_pixmap);
|
|
|
|
/* Create a temporary image using the beginning of the
|
|
shared memory segment and the right size for the region
|
|
we want to update. We need to reallocate the XImage every
|
|
time because there is no XShmGetSubImage. */
|
|
image = XShmCreateImage (display,
|
|
tex_pixmap->visual,
|
|
tex_pixmap->depth,
|
|
ZPixmap,
|
|
NULL,
|
|
&tex_pixmap->shm_info,
|
|
width,
|
|
height);
|
|
image->data = tex_pixmap->shm_info.shmaddr;
|
|
src_x = 0;
|
|
src_y = 0;
|
|
|
|
XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);
|
|
|
|
image = tex_pixmap->image;
|
|
src_x = x;
|
|
src_y = y;
|
|
|
|
XGetSubImage (display,
|
|
tex_pixmap->pixmap,
|
|
x, y, width, height,
|
|
AllPlanes, ZPixmap,
|
|
image,
|
|
x, y);
|
|
}
|
|
|
|
image_format =
|
|
_cogl_util_pixel_format_from_masks (visual->red_mask,
|
|
visual->green_mask,
|
|
visual->blue_mask,
|
|
image->depth,
|
|
image->bits_per_pixel,
|
|
image->byte_order == LSBFirst);
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (image_format);
|
|
offset = image->bytes_per_line * src_y + bpp * src_x;
|
|
|
|
_cogl_texture_set_region (tex_pixmap->tex,
|
|
width,
|
|
height,
|
|
image_format,
|
|
image->bytes_per_line,
|
|
((const uint8_t *) image->data) + offset,
|
|
x, y,
|
|
0, /* level */
|
|
&ignore);
|
|
|
|
/* If we have a shared memory segment then the XImage would be a
|
|
temporary one with no data allocated so we can just XFree it */
|
|
if (tex_pixmap->shm_info.shmid != -1)
|
|
XFree (image);
|
|
|
|
memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool new_value)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture != new_value)
|
|
{
|
|
/* Notify cogl-pipeline.c that the texture's underlying GL texture
|
|
* storage is changing so it knows it may need to bind a new texture
|
|
* if the CoglTexture is reused with the same texture unit. */
|
|
_cogl_pipeline_texture_storage_change_notify (COGL_TEXTURE (tex_pixmap));
|
|
|
|
tex_pixmap->use_winsys_texture = new_value;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool needs_mipmap)
|
|
{
|
|
if (tex_pixmap->winsys)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
|
|
if (winsys->texture_pixmap_x11_update (tex_pixmap, needs_mipmap))
|
|
{
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* If it didn't work then fallback to using XGetImage. This may be
|
|
temporary */
|
|
_cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, FALSE);
|
|
|
|
_cogl_texture_pixmap_x11_update_image_texture (tex_pixmap);
|
|
}
|
|
|
|
static CoglTexture *
|
|
_cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexture *tex;
|
|
int i;
|
|
|
|
/* We try getting the texture twice, once without flushing the
|
|
updates and once with. If pre_paint has been called already then
|
|
we should have a good idea of which texture to use so we don't
|
|
want to mess with that by ensuring the updates. However, if we
|
|
couldn't find a texture then we'll just make a best guess by
|
|
flushing without expecting mipmap support and try again. This
|
|
would happen for example if an application calls
|
|
get_gl_texture before the first paint */
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
if (tex_pixmap->use_winsys_texture)
|
|
{
|
|
const CoglWinsysVtable *winsys =
|
|
_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
|
|
tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap);
|
|
}
|
|
else
|
|
tex = tex_pixmap->tex;
|
|
|
|
if (tex)
|
|
return tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap, FALSE);
|
|
}
|
|
|
|
g_assert_not_reached ();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
/* This doesn't make much sense for texture from pixmap so it's not
|
|
supported */
|
|
_cogl_set_error (error,
|
|
COGL_SYSTEM_ERROR,
|
|
COGL_SYSTEM_ERROR_UNSUPPORTED,
|
|
"Explicitly setting a region of a TFP texture unsupported");
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_data (child_tex, format, rowstride, data);
|
|
}
|
|
|
|
typedef struct _NormalizeCoordsWrapperData
|
|
{
|
|
int width;
|
|
int height;
|
|
CoglMetaTextureCallback callback;
|
|
void *user_data;
|
|
} NormalizeCoordsWrapperData;
|
|
|
|
static void
|
|
normalize_coords_wrapper_cb (CoglTexture *child_texture,
|
|
const float *child_texture_coords,
|
|
const float *meta_coords,
|
|
void *user_data)
|
|
{
|
|
NormalizeCoordsWrapperData *data = user_data;
|
|
float normalized_coords[4];
|
|
|
|
normalized_coords[0] = meta_coords[0] / data->width;
|
|
normalized_coords[1] = meta_coords[1] / data->height;
|
|
normalized_coords[2] = meta_coords[2] / data->width;
|
|
normalized_coords[3] = meta_coords[3] / data->height;
|
|
|
|
data->callback (child_texture,
|
|
child_texture_coords, normalized_coords,
|
|
data->user_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_foreach_sub_texture_in_region
|
|
(CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglMetaTextureCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
|
|
/* tfp textures may be implemented in terms of a
|
|
* CoglTextureRectangle texture which uses un-normalized texture
|
|
* coordinates but we want to consistently deal with normalized
|
|
* texture coordinates with CoglTexturePixmapX11... */
|
|
if (cogl_is_texture_rectangle (child_tex))
|
|
{
|
|
NormalizeCoordsWrapperData data;
|
|
int width = tex->width;
|
|
int height = tex->height;
|
|
|
|
virtual_tx_1 *= width;
|
|
virtual_ty_1 *= height;
|
|
virtual_tx_2 *= width;
|
|
virtual_ty_2 *= height;
|
|
|
|
data.width = width;
|
|
data.height = height;
|
|
data.callback = callback;
|
|
data.user_data = user_data;
|
|
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
normalize_coords_wrapper_cb,
|
|
&data);
|
|
}
|
|
else
|
|
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (child_tex),
|
|
virtual_tx_1,
|
|
virtual_ty_1,
|
|
virtual_tx_2,
|
|
virtual_ty_2,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_pixmap_x11_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_get_max_waste (child_tex);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return cogl_texture_is_sliced (child_tex);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
return _cogl_texture_can_hardware_repeat (child_tex);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_transform_coords_to_gl (child_tex, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_pixmap_x11_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return _cogl_texture_transform_quad_coords_to_gl (child_tex, coords);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_pixmap_x11_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
return cogl_texture_get_gl_texture (child_tex,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
/* Forward on to the child texture */
|
|
_cogl_texture_gl_flush_legacy_texobj_filters (child_tex,
|
|
min_filter, mag_filter);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_pixmap_x11_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
|
|
CoglTexture *child_tex;
|
|
|
|
_cogl_texture_pixmap_x11_update (tex_pixmap,
|
|
!!(flags & COGL_TEXTURE_NEEDS_MIPMAP));
|
|
|
|
child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
|
|
|
|
_cogl_texture_pre_paint (child_tex, flags);
|
|
}
|
|
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static void
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_cogl_texture_pixmap_x11_ensure_non_quad_rendering (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_ensure_non_quad_rendering (child_tex);
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}
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static void
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_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_p)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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_cogl_texture_gl_flush_legacy_texobj_wrap_modes (child_tex,
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wrap_mode_s,
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wrap_mode_t,
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wrap_mode_p);
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}
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static CoglPixelFormat
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_cogl_texture_pixmap_x11_get_format (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return _cogl_texture_get_format (child_tex);
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}
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static GLenum
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_cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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return _cogl_texture_gl_get_format (child_tex);
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}
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static CoglTextureType
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_cogl_texture_pixmap_x11_get_type (CoglTexture *tex)
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{
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CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
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CoglTexture *child_tex;
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child_tex = _cogl_texture_pixmap_x11_get_texture (tex_pixmap);
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/* Forward on to the child texture */
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return _cogl_texture_get_type (child_tex);
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}
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static void
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_cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
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{
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Display *display;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
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set_damage_object_internal (ctxt, tex_pixmap, 0, 0);
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if (tex_pixmap->image)
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XDestroyImage (tex_pixmap->image);
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if (tex_pixmap->shm_info.shmid != -1)
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{
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XShmDetach (display, &tex_pixmap->shm_info);
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shmdt (tex_pixmap->shm_info.shmaddr);
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shmctl (tex_pixmap->shm_info.shmid, IPC_RMID, 0);
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}
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if (tex_pixmap->tex)
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cogl_object_unref (tex_pixmap->tex);
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if (tex_pixmap->winsys)
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{
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const CoglWinsysVtable *winsys =
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_cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
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winsys->texture_pixmap_x11_free (tex_pixmap);
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}
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_pixmap));
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}
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static const CoglTextureVtable
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cogl_texture_pixmap_x11_vtable =
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{
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FALSE, /* not primitive */
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_cogl_texture_pixmap_x11_allocate,
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_cogl_texture_pixmap_x11_set_region,
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_cogl_texture_pixmap_x11_get_data,
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_cogl_texture_pixmap_x11_foreach_sub_texture_in_region,
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_cogl_texture_pixmap_x11_get_max_waste,
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_cogl_texture_pixmap_x11_is_sliced,
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_cogl_texture_pixmap_x11_can_hardware_repeat,
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_cogl_texture_pixmap_x11_transform_coords_to_gl,
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_cogl_texture_pixmap_x11_transform_quad_coords_to_gl,
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_cogl_texture_pixmap_x11_get_gl_texture,
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_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_filters,
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_cogl_texture_pixmap_x11_pre_paint,
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_cogl_texture_pixmap_x11_ensure_non_quad_rendering,
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_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
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_cogl_texture_pixmap_x11_get_format,
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_cogl_texture_pixmap_x11_get_gl_format,
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_cogl_texture_pixmap_x11_get_type,
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NULL, /* is_foreign */
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NULL /* set_auto_mipmap */
|
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};
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