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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
75 lines
2.5 KiB
C
75 lines
2.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef _COGL_ATLAS_TEXTURE_PRIVATE_H_
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#define _COGL_ATLAS_TEXTURE_PRIVATE_H_
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#include "cogl-object-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-rectangle-map.h"
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#include "cogl-atlas.h"
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#include "cogl-atlas-texture.h"
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struct _CoglAtlasTexture
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{
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CoglTexture _parent;
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/* The format that the texture is in. This isn't necessarily the
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same format as the atlas texture because we can store
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pre-multiplied and non-pre-multiplied textures together */
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CoglPixelFormat internal_format;
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/* The rectangle that was used to add this texture to the
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atlas. This includes the 1-pixel border */
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CoglRectangleMapEntry rectangle;
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/* The atlas that this texture is in. If the texture is no longer in
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an atlas then this will be NULL. A reference is taken on the
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atlas by the texture (but not vice versa so there is no cycle) */
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CoglAtlas *atlas;
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/* Either a CoglSubTexture representing the atlas region for easy
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* rendering or if the texture has been migrated out of the atlas it
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* may be some other texture type such as CoglTexture2D */
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CoglTexture *sub_texture;
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};
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CoglAtlasTexture *
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_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
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CoglBool can_convert_in_place);
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void
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_cogl_atlas_texture_add_reorganize_callback (CoglContext *ctx,
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GHookFunc callback,
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void *user_data);
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void
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_cogl_atlas_texture_remove_reorganize_callback (CoglContext *ctx,
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GHookFunc callback,
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void *user_data);
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CoglBool
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_cogl_is_atlas_texture (void *object);
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#endif /* _COGL_ATLAS_TEXTURE_PRIVATE_H_ */
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