mutter/build/win32/vs9/cogl.vcprojin
Chun-wei Fan 8b9f545e4c MSVC 2008 Projects: Use Custom Build Rules
...for all of the copying of the pre-configured headers for Cogl.  This
makes it much easier for people using the projects for building Cogl to
clean up files that are "generated", and this commit is the last bit for
it.  Also clean up the property sheets as a result.

Also fix the Cogl project that it does indeed look for headers in
cogl/deprecated, so that the build is fixed.

Similar updates to the Visual Studio 2010 Projects will follow.
2014-02-27 17:43:59 +08:00

699 lines
24 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cogl"
ProjectGUID="{F3A80987-5411-43DB-A23B-06F2076E1206}"
RootNamespace="cogl"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Debug_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Debug\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(DebugLibBuildDefines);$(CoglBuildDefines)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release_SDL|Win32"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\cogl.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release_SDL|x64"
InheritedPropertySheets=".\cogl.vsprops"
OutputDirectory="$(SolutionDir)\Release\$(PlatformName)\bin"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl"
PreprocessorDefinitions="$(ReleaseLibBuildDefines);$(CoglBuildDefines)"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="SDL.lib opengl32.lib intl.lib cairo.lib gdk_pixbuf-2.0.lib gmodule-2.0.lib"
OutputFile="$(OutDir)\$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\cogl.def"
ImportLibrary="$(TargetDir)$(ProjectName)-$(ApiVersion).lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<File RelativePath="..\..\..\cogl\winsys\cogl-winsys-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-sdl.c" >
<FileConfiguration Name="Debug|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|Win32" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Debug|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
<FileConfiguration Name="Release|x64" ExcludedFromBuild="true" ><Tool Name="VCCLCompilerTool" /></FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.sourcefiles"
<Filter Name="Driver_GL" >
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
<File RelativePath="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</Filter>
</Filter>
<Filter Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter Name="Resource Files">
<File RelativePath="..\..\..\config.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying config.h from config.h.win32"
CommandLine="$(CopyConfigH)"
Outputs="..\..\..\config.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-gl-header.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-gl-header.h from cogl-gl-header.h.win32"
CommandLine="$(CopyGLHeaderH)"
Outputs="..\..\..\cogl\cogl-gl-header.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-defines.h.win32">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32..."
CommandLine="$(CopyDefinesH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-defines.h.win32_sdl">
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Copying cogl-defines.h from cogl-defines.h.win32_sdl..."
CommandLine="$(CopyDefinesSDLH)"
Outputs="..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl.symbols">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating $(IntDir)\cogl.def"
CommandLine="$(GenerateCoglSDLDef)"
Outputs="$(IntDir)\cogl.def"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-enum-types.h.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.h"
CommandLine="$(GenCoglEnumsH)"
Outputs="..\..\..\cogl\cogl-enum-types.h"
/>
</FileConfiguration>
</File>
<File RelativePath="..\..\..\cogl\cogl-enum-types.c.in">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Release_SDL|Win32">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
</FileConfiguration>
<FileConfiguration Name="Debug_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
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<FileConfiguration Name="Release|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
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<FileConfiguration Name="Release_SDL|x64">
<Tool Name="VCCustomBuildTool"
Description="Generating ..\..\..\cogl\cogl-enum-types.c"
CommandLine="$(GenCoglEnumsC)"
Outputs="..\..\..\cogl\cogl-enum-types.c"
/>
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<File RelativePath="..\..\..\cogl\cogl.rc" />
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<Globals>
</Globals>
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