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https://github.com/brl/mutter.git
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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
677 lines
20 KiB
C
677 lines
20 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-gl-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-error-private.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "cogl-winsys-egl-private.h"
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#endif
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#include <string.h>
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#include <math.h>
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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#include "cogl-wayland-server.h"
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#endif
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_TEXTURE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglMetaTextureCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
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ctx->driver_vtable->texture_2d_free (tex_2d);
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/* Chain up */
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_cogl_texture_free (COGL_TEXTURE (tex_2d));
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}
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void
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_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
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CoglBool value)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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tex_2d->auto_mipmap = value;
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}
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CoglTexture2D *
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_cogl_texture_2d_create_base (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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_cogl_texture_init (tex, ctx, width, height, internal_format, loader,
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&cogl_texture_2d_vtable);
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = TRUE;
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tex_2d->is_foreign = FALSE;
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ctx->driver_vtable->texture_2d_init (tex_2d);
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return _cogl_texture_2d_object_new (tex_2d);
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}
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CoglTexture2D *
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cogl_texture_2d_new_with_size (CoglContext *ctx,
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int width,
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int height)
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{
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CoglTextureLoader *loader;
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
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loader->src.sized.width = width;
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loader->src.sized.height = height;
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return _cogl_texture_2d_create_base (ctx, width, height,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, loader);
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}
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static CoglBool
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_cogl_texture_2d_allocate (CoglTexture *tex,
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CoglError **error)
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{
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CoglContext *ctx = tex->context;
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return ctx->driver_vtable->texture_2d_allocate (tex, error);
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}
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CoglTexture2D *
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglBool can_convert_in_place)
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{
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CoglTextureLoader *loader;
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_COGL_RETURN_VAL_IF_FAIL (bmp != NULL, NULL);
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
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loader->src.bitmap.bitmap = cogl_object_ref (bmp);
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loader->src.bitmap.can_convert_in_place = can_convert_in_place;
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return _cogl_texture_2d_create_base (_cogl_bitmap_get_context (bmp),
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cogl_bitmap_get_width (bmp),
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cogl_bitmap_get_height (bmp),
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cogl_bitmap_get_format (bmp),
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loader);
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp)
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{
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return _cogl_texture_2d_new_from_bitmap (bmp,
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FALSE); /* can't convert in place */
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_file (CoglContext *ctx,
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const char *filename,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture2D *tex_2d = NULL;
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_COGL_RETURN_VAL_IF_FAIL (error == NULL || *error == NULL, NULL);
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bmp = _cogl_bitmap_from_file (ctx, filename, error);
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if (bmp == NULL)
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return NULL;
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tex_2d = _cogl_texture_2d_new_from_bitmap (bmp,
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TRUE); /* can convert in-place */
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cogl_object_unref (bmp);
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return tex_2d;
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}
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CoglTexture2D *
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cogl_texture_2d_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data,
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CoglError **error)
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{
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CoglBitmap *bmp;
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CoglTexture2D *tex_2d;
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_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
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_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
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/* Rowstride from width if not given */
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if (rowstride == 0)
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rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
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/* Wrap the data into a bitmap */
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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tex_2d = cogl_texture_2d_new_from_bitmap (bmp);
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cogl_object_unref (bmp);
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if (tex_2d &&
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!cogl_texture_allocate (COGL_TEXTURE (tex_2d), error))
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{
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cogl_object_unref (tex_2d);
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return NULL;
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}
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return tex_2d;
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}
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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CoglTexture2D *
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_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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CoglError **error)
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{
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CoglTextureLoader *loader;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
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COGL_RENDERER_CONSTRAINT_USES_EGL,
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NULL);
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_COGL_RETURN_VAL_IF_FAIL (_cogl_has_private_feature
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(ctx,
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE),
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NULL);
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loader = _cogl_texture_create_loader ();
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loader->src_type = COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE;
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loader->src.egl_image.image = image;
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loader->src.egl_image.width = width;
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loader->src.egl_image.height = height;
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loader->src.egl_image.format = format;
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return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
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}
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#endif /* defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base) */
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#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
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static void
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shm_buffer_get_cogl_pixel_format (struct wl_shm_buffer *shm_buffer,
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CoglPixelFormat *format_out,
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CoglTextureComponents *components_out)
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{
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CoglPixelFormat format;
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CoglTextureComponents components = COGL_TEXTURE_COMPONENTS_RGBA;
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switch (wl_shm_buffer_get_format (shm_buffer))
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{
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#if G_BYTE_ORDER == G_BIG_ENDIAN
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case WL_SHM_FORMAT_ARGB8888:
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format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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format = COGL_PIXEL_FORMAT_ARGB_8888;
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components = COGL_TEXTURE_COMPONENTS_RGB;
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break;
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#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
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case WL_SHM_FORMAT_ARGB8888:
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format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
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break;
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case WL_SHM_FORMAT_XRGB8888:
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format = COGL_PIXEL_FORMAT_BGRA_8888;
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components = COGL_TEXTURE_COMPONENTS_RGB;
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break;
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#endif
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default:
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g_warn_if_reached ();
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format = COGL_PIXEL_FORMAT_ARGB_8888;
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}
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if (format_out)
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*format_out = format;
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if (components_out)
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*components_out = components;
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}
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CoglBool
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cogl_wayland_texture_set_region_from_shm_buffer (CoglTexture *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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struct wl_shm_buffer *
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shm_buffer,
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int dst_x,
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int dst_y,
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int level,
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CoglError **error)
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{
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const uint8_t *data = wl_shm_buffer_get_data (shm_buffer);
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int32_t stride = wl_shm_buffer_get_stride (shm_buffer);
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CoglPixelFormat format;
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int bpp;
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shm_buffer_get_cogl_pixel_format (shm_buffer, &format, NULL);
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bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
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return _cogl_texture_set_region (COGL_TEXTURE (texture),
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width, height,
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format,
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stride,
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data + src_x * bpp + src_y * stride,
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dst_x, dst_y,
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level,
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error);
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}
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CoglTexture2D *
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cogl_wayland_texture_2d_new_from_buffer (CoglContext *ctx,
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struct wl_resource *buffer,
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CoglError **error)
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{
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struct wl_shm_buffer *shm_buffer;
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CoglTexture2D *tex = NULL;
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shm_buffer = wl_shm_buffer_get (buffer);
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if (shm_buffer)
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{
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int stride = wl_shm_buffer_get_stride (shm_buffer);
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int width = wl_shm_buffer_get_width (shm_buffer);
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int height = wl_shm_buffer_get_height (shm_buffer);
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CoglPixelFormat format;
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CoglTextureComponents components;
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CoglBitmap *bmp;
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shm_buffer_get_cogl_pixel_format (shm_buffer, &format, &components);
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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stride,
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wl_shm_buffer_get_data (shm_buffer));
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tex = cogl_texture_2d_new_from_bitmap (bmp);
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cogl_texture_set_components (COGL_TEXTURE (tex), components);
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cogl_object_unref (bmp);
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if (!cogl_texture_allocate (COGL_TEXTURE (tex), error))
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{
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cogl_object_unref (tex);
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return NULL;
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}
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else
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return tex;
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}
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else
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{
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int format, width, height;
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if (_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_TEXTURE_FORMAT,
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&format) &&
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_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_WIDTH,
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&width) &&
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_cogl_egl_query_wayland_buffer (ctx,
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buffer,
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EGL_HEIGHT,
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&height))
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{
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EGLImageKHR image;
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CoglPixelFormat internal_format;
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_COGL_RETURN_VAL_IF_FAIL (_cogl_context_get_winsys (ctx)->constraints &
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COGL_RENDERER_CONSTRAINT_USES_EGL,
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NULL);
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switch (format)
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{
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case EGL_TEXTURE_RGB:
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internal_format = COGL_PIXEL_FORMAT_RGB_888;
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break;
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case EGL_TEXTURE_RGBA:
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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break;
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default:
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create texture from unknown "
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"wayland buffer format %d\n", format);
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return NULL;
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}
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image = _cogl_egl_create_image (ctx,
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EGL_WAYLAND_BUFFER_WL,
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buffer,
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NULL);
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tex = _cogl_egl_texture_2d_new_from_image (ctx,
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width, height,
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internal_format,
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image,
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error);
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_cogl_egl_destroy_image (ctx, image);
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return tex;
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}
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}
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create texture from unknown "
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"wayland buffer type\n");
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return NULL;
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}
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#endif /* COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT */
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void
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_cogl_texture_2d_externally_modified (CoglTexture *texture)
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{
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if (!cogl_is_texture_2d (texture))
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return;
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COGL_TEXTURE_2D (texture)->mipmaps_dirty = TRUE;
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}
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *tex_2d,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int level)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglContext *ctx = tex->context;
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/* Assert that the storage for this texture has been allocated */
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cogl_texture_allocate (tex, NULL); /* (abort on error) */
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ctx->driver_vtable->texture_2d_copy_from_framebuffer (tex_2d,
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src_x,
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src_y,
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width,
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height,
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src_fb,
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dst_x,
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dst_y,
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level);
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tex_2d->mipmaps_dirty = TRUE;
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}
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static int
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_cogl_texture_2d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static CoglBool
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_cogl_texture_2d_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static CoglBool
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_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
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{
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CoglContext *ctx = tex->context;
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
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(_cogl_util_is_pot (tex->width) &&
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_cogl_util_is_pot (tex->height)))
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return TRUE;
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else
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return FALSE;
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}
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static void
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_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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/* The texture coordinates map directly so we don't need to do
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anything */
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}
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static CoglTransformResult
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_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
/* The texture coordinates map directly so we don't need to do
|
|
anything other than check for repeats */
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
{
|
|
/* Repeat is needed */
|
|
return (_cogl_texture_2d_can_hardware_repeat (tex) ?
|
|
COGL_TRANSFORM_HARDWARE_REPEAT :
|
|
COGL_TRANSFORM_SOFTWARE_REPEAT);
|
|
}
|
|
|
|
/* No repeat is needed */
|
|
return COGL_TRANSFORM_NO_REPEAT;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (ctx->driver_vtable->texture_2d_get_gl_handle)
|
|
{
|
|
GLuint handle;
|
|
|
|
if (out_gl_target)
|
|
*out_gl_target = GL_TEXTURE_2D;
|
|
|
|
handle = ctx->driver_vtable->texture_2d_get_gl_handle (tex_2d);
|
|
|
|
if (out_gl_handle)
|
|
*out_gl_handle = handle;
|
|
|
|
return handle ? TRUE : FALSE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
/* Only update if the mipmaps are dirty */
|
|
if ((flags & COGL_TEXTURE_NEEDS_MIPMAP) &&
|
|
tex_2d->auto_mipmap && tex_2d->mipmaps_dirty)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
|
|
ctx->driver_vtable->texture_2d_generate_mipmap (tex_2d);
|
|
|
|
tex_2d->mipmaps_dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
/* Nothing needs to be done */
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int width,
|
|
int height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
CoglError **error)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
|
|
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
|
|
src_x,
|
|
src_y,
|
|
width,
|
|
height,
|
|
bmp,
|
|
dst_x,
|
|
dst_y,
|
|
level,
|
|
error))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
tex_2d->mipmaps_dirty = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_get_data (CoglTexture *tex,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = tex->context;
|
|
|
|
if (ctx->driver_vtable->texture_2d_get_data)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
ctx->driver_vtable->texture_2d_get_data (tex_2d, format, rowstride, data);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->internal_format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_internal_format;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_texture_2d_is_foreign (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->is_foreign;
|
|
}
|
|
|
|
static CoglTextureType
|
|
_cogl_texture_2d_get_type (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_TYPE_2D;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
TRUE, /* primitive */
|
|
_cogl_texture_2d_allocate,
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
NULL, /* foreach_sub_texture_in_region */
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_2d_pre_paint,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_type,
|
|
_cogl_texture_2d_is_foreign,
|
|
_cogl_texture_2d_set_auto_mipmap
|
|
};
|