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https://github.com/brl/mutter.git
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af7398788a
Texture allocation is now consistently handled lazily such that the internal format can now be controlled using cogl_texture_set_components() and cogl_texture_set_premultiplied() before allocating the texture with cogl_texture_allocate(). This means that the internal_format arguments to texture constructors are now redundant and since most of the texture constructors now can't ever fail the error arguments are also redundant. This now means we no longer use CoglPixelFormat in the public api for describing the internal format of textures which had been bad solution originally due to how specific CoglPixelFormat is which is missleading when we don't support such explicit control over the internal format. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87) Note: there are numerous API changes for functions currently marked as 'unstable' which we don't think are in use by anyone depending on a stable 1.x api. Compared to the original patch though this avoids changing the cogl_texture_rectangle_new_with_size() api which we know is used by Mutter.
128 lines
4.2 KiB
C
128 lines
4.2 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_2D_PRIVATE_H
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#define __COGL_TEXTURE_2D_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d.h"
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#ifdef COGL_HAS_EGL_SUPPORT
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#include "cogl-egl-defines.h"
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#endif
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struct _CoglTexture2D
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{
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CoglTexture _parent;
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/* The internal format of the GL texture represented as a
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CoglPixelFormat */
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CoglPixelFormat internal_format;
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CoglBool auto_mipmap;
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CoglBool mipmaps_dirty;
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CoglBool is_foreign;
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/* TODO: factor out these OpenGL specific members into some form
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* of driver private state. */
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/* The internal format of the GL texture represented as a GL enum */
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GLenum gl_internal_format;
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/* The texture object number */
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GLuint gl_texture;
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GLenum gl_legacy_texobj_min_filter;
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GLenum gl_legacy_texobj_mag_filter;
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GLint gl_legacy_texobj_wrap_mode_s;
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GLint gl_legacy_texobj_wrap_mode_t;
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CoglTexturePixel first_pixel;
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};
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CoglTexture2D *
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_cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
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CoglBool can_convert_in_place);
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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/* NB: The reason we require the width, height and format to be passed
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* even though they may seem redundant is because GLES 1/2 don't
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* provide a way to query these properties. */
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CoglTexture2D *
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_cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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EGLImageKHR image,
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CoglError **error);
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#endif
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CoglTexture2D *
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_cogl_texture_2d_create_base (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglTextureLoader *loader);
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void
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_cogl_texture_2d_set_auto_mipmap (CoglTexture *tex,
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CoglBool value);
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/*
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* _cogl_texture_2d_externally_modified:
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* @texture: A #CoglTexture2D object
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*
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* This should be called whenever the texture is modified other than
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* by using cogl_texture_set_region. It will cause the mipmaps to be
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* invalidated
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*/
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void
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_cogl_texture_2d_externally_modified (CoglTexture *texture);
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/*
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* _cogl_texture_2d_copy_from_framebuffer:
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* @texture: A #CoglTexture2D pointer
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* @src_x: X-position to within the framebuffer to read from
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* @src_y: Y-position to within the framebuffer to read from
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* @width: width of the rectangle to copy
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* @height: height of the rectangle to copy
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* @src_fb: A source #CoglFramebuffer to copy from
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* @dst_x: X-position to store the image within the texture
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* @dst_y: Y-position to store the image within the texture
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* @level: The mipmap level of @texture to copy too
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*
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* This copies a portion of the given @src_fb into the
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* texture.
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*/
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void
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_cogl_texture_2d_copy_from_framebuffer (CoglTexture2D *texture,
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int src_x,
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int src_y,
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int width,
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int height,
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CoglFramebuffer *src_fb,
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int dst_x,
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int dst_y,
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int level);
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#endif /* __COGL_TEXTURE_2D_PRIVATE_H */
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