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![Robert Bragg](/assets/img/avatar_default.png)
This avoids using the wrap mode overrides mechanism to implement _cogl_multitexture_quad_single_primitive which requires memsetting a fairly large array. This updates it to use cogl_pipeline_foreach_layer() and we now derive an override_material to handle changes to the wrap modes instead of using the CoglPipelineWrapModeOverrides.