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bd4062a196
It's not worth letting these devices have an "unlimited" range of touch slots. Limiting it to 32 is more than enough to map it with real touch devices nowadays. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
284 lines
10 KiB
C
284 lines
10 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2016 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Jonas Ådahl <jadahl@gmail.com>
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*/
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#include "clutter-build-config.h"
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#include <glib-object.h>
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#include "clutter-virtual-input-device.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-seat.h"
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enum
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{
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PROP_0,
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PROP_SEAT,
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PROP_DEVICE_TYPE,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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typedef struct _ClutterVirtualInputDevicePrivate
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{
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ClutterSeat *seat;
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ClutterInputDeviceType device_type;
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} ClutterVirtualInputDevicePrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterVirtualInputDevice,
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clutter_virtual_input_device,
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G_TYPE_OBJECT)
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void
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clutter_virtual_input_device_notify_relative_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_relative_motion (virtual_device, time_us, dx, dy);
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}
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void
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clutter_virtual_input_device_notify_absolute_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double x,
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double y)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_absolute_motion (virtual_device, time_us, x, y);
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}
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void
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clutter_virtual_input_device_notify_button (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t button,
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ClutterButtonState button_state)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_button (virtual_device, time_us, button, button_state);
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}
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void
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clutter_virtual_input_device_notify_key (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t key,
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ClutterKeyState key_state)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_key (virtual_device, time_us, key, key_state);
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}
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void
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clutter_virtual_input_device_notify_keyval (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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uint32_t keyval,
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ClutterKeyState key_state)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_keyval (virtual_device, time_us, keyval, key_state);
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}
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void
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clutter_virtual_input_device_notify_discrete_scroll (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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ClutterScrollDirection direction,
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ClutterScrollSource scroll_source)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_discrete_scroll (virtual_device, time_us,
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direction, scroll_source);
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}
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void
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clutter_virtual_input_device_notify_scroll_continuous (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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double dx,
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double dy,
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ClutterScrollSource scroll_source,
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ClutterScrollFinishFlags finish_flags)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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klass->notify_scroll_continuous (virtual_device, time_us,
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dx, dy, scroll_source, finish_flags);
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}
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void
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clutter_virtual_input_device_notify_touch_down (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
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g_return_if_fail (slot >= 0 &&
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slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
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klass->notify_touch_down (virtual_device, time_us,
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slot, x, y);
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}
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void
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clutter_virtual_input_device_notify_touch_motion (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot,
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double x,
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double y)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
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g_return_if_fail (slot >= 0 &&
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slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
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klass->notify_touch_motion (virtual_device, time_us,
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slot, x, y);
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}
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void
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clutter_virtual_input_device_notify_touch_up (ClutterVirtualInputDevice *virtual_device,
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uint64_t time_us,
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int slot)
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{
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ClutterVirtualInputDeviceClass *klass =
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CLUTTER_VIRTUAL_INPUT_DEVICE_GET_CLASS (virtual_device);
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g_return_if_fail (CLUTTER_IS_VIRTUAL_INPUT_DEVICE (virtual_device));
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g_return_if_fail (slot >= 0 &&
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slot < CLUTTER_VIRTUAL_INPUT_DEVICE_MAX_TOUCH_SLOTS);
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klass->notify_touch_up (virtual_device, time_us,
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slot);
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}
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int
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clutter_virtual_input_device_get_device_type (ClutterVirtualInputDevice *virtual_device)
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{
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ClutterVirtualInputDevicePrivate *priv =
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clutter_virtual_input_device_get_instance_private (virtual_device);
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return priv->device_type;
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}
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static void
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clutter_virtual_input_device_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterVirtualInputDevice *virtual_device =
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CLUTTER_VIRTUAL_INPUT_DEVICE (object);
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ClutterVirtualInputDevicePrivate *priv =
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clutter_virtual_input_device_get_instance_private (virtual_device);
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switch (prop_id)
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{
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case PROP_SEAT:
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g_value_set_object (value, priv->seat);
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break;
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case PROP_DEVICE_TYPE:
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g_value_set_enum (value, priv->device_type);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_virtual_input_device_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterVirtualInputDevice *virtual_device =
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CLUTTER_VIRTUAL_INPUT_DEVICE (object);
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ClutterVirtualInputDevicePrivate *priv =
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clutter_virtual_input_device_get_instance_private (virtual_device);
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switch (prop_id)
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{
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case PROP_SEAT:
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priv->seat = g_value_get_object (value);
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break;
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case PROP_DEVICE_TYPE:
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priv->device_type = g_value_get_enum (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_virtual_input_device_init (ClutterVirtualInputDevice *virtual_device)
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{
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}
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static void
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clutter_virtual_input_device_class_init (ClutterVirtualInputDeviceClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->get_property = clutter_virtual_input_device_get_property;
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object_class->set_property = clutter_virtual_input_device_set_property;
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obj_props[PROP_SEAT] =
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g_param_spec_object ("seat",
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P_("Seat"),
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P_("Seat"),
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CLUTTER_TYPE_SEAT,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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obj_props[PROP_DEVICE_TYPE] =
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g_param_spec_enum ("device-type",
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P_("Device type"),
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P_("Device type"),
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CLUTTER_TYPE_INPUT_DEVICE_TYPE,
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CLUTTER_POINTER_DEVICE,
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CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_properties (object_class, PROP_LAST, obj_props);
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}
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