mutter/src/compositor/meta-texture-rectangle.c
Jasper St. Pierre 7155d7e043 Properly set the number of components on the CoglTextureRectangle
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
2014-01-13 13:28:38 -05:00

62 lines
2.1 KiB
C

/*
* texture rectangle
*
* A small utility function to help create a rectangle texture
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2011, 2012 Intel Corporation
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include <config.h>
#include <clutter/clutter.h>
#include "meta-texture-rectangle.h"
static void
texture_rectangle_check_cb (CoglTexture *sub_texture,
const float *sub_texture_coords,
const float *meta_coords,
void *user_data)
{
gboolean *result = user_data;
if (cogl_is_texture_rectangle (sub_texture))
*result = TRUE;
}
/* Determines if the given texture is using a rectangle texture as its
* primitive texture type. Eventually this function could be replaced
* with cogl_texture_get_type if Cogl makes that public.
*
* http://git.gnome.org/browse/cogl/commit/?h=8012eee31
*/
gboolean
meta_texture_rectangle_check (CoglTexture *texture)
{
gboolean result = FALSE;
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
0.0f, 0.0f, /* tx_1 / ty_1 */
1.0f, 1.0f, /* tx_2 / ty_2 */
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
texture_rectangle_check_cb,
&result);
return result;
}