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ef084cfa95
* clutter/cogl/gl(es)/cogl-texture.h: * clutter/cogl/gl(es)/cogl-texture.c: cogl_texture_new_* functions take a gboolean auto_mipmap argument. If TRUE automatic mipmap generation is enabled during the process of slice texture object creation. (cogl_texture_new_from_foreign:) now allows mipmap min filter flags. * clutter/clutter-texture.c: * clutter/glx/clutter-glx-texture-pixmap.c: * tests/test-cogl-offscreen.c: * tests/test-cogl-tex-tile.c: * tests/test-cogl-tex-convert.c: * tests/test-cogl-tex-polygon.c: * tests/test-cogl-tex-getset.c: Pass FALSE for auto_mipmap to cogl_texture_new_*. * clutter/pango/pangoclutter-render.c: (tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap min filter for nicer glyphs at small scales. As a result test-text has gone all beautiful now.
222 lines
5.4 KiB
C
222 lines
5.4 KiB
C
#include <config.h>
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#include <glib.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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/* Coglbox declaration
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*--------------------------------------------------*/
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G_BEGIN_DECLS
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#define TEST_TYPE_COGLBOX test_coglbox_get_type()
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#define TEST_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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#define TEST_IS_COGLBOX(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TEST_TYPE_COGLBOX))
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#define TEST_IS_COGLBOX_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TEST_TYPE_COGLBOX))
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#define TEST_COGLBOX_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TEST_TYPE_COGLBOX, TestCoglboxClass))
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typedef struct _TestCoglbox TestCoglbox;
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typedef struct _TestCoglboxClass TestCoglboxClass;
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typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
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struct _TestCoglbox
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{
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ClutterActor parent;
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/*< private >*/
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TestCoglboxPrivate *priv;
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};
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struct _TestCoglboxClass
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{
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ClutterActorClass parent_class;
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/* padding for future expansion */
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void (*_test_coglbox1) (void);
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void (*_test_coglbox2) (void);
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void (*_test_coglbox3) (void);
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void (*_test_coglbox4) (void);
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};
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GType test_coglbox_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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/* Coglbox private declaration
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*--------------------------------------------------*/
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G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
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#define TEST_COGLBOX_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
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struct _TestCoglboxPrivate
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{
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CoglHandle texhand_id;
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CoglHandle texture_id;
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CoglHandle offscreen_id;
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};
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/* Coglbox implementation
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*--------------------------------------------------*/
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static void
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test_coglbox_paint(ClutterActor *self)
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{
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TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self);
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ClutterColor cback = {0x66, 0x66, 0xDD, 0xFF};
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ClutterColor cred = {0xFF, 0x0, 0x0, 0xFF};
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ClutterColor cgreen = {0x0, 0xFF, 0x0, 0xFF};
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ClutterColor cfullopaque = {0xFF, 0xFF, 0xFF, 0xFF};
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ClutterColor chalfopaque = {0xFF, 0xFF, 0xFF, 0x88};
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ClutterFixed texcoords[4] = {
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (0.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f),
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CLUTTER_FLOAT_TO_FIXED (1.0f)
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};
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priv = TEST_COGLBOX_GET_PRIVATE (self);
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cogl_color (&cback);
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cogl_rectangle (0,0,400,400);
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cogl_color (&cfullopaque);
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cogl_texture_rectangle (priv->texhand_id,
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0,0,
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CLUTTER_INT_TO_FIXED (400),
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CLUTTER_INT_TO_FIXED (400),
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0,0,
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CLUTTER_INT_TO_FIXED (6),
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CLUTTER_INT_TO_FIXED (6));
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cogl_draw_buffer (COGL_OFFSCREEN_BUFFER, priv->offscreen_id);
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cogl_color (&cred);
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cogl_rectangle (20,20,100,100);
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cogl_color (&cgreen);
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cogl_rectangle (80,80,100,100);
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cogl_draw_buffer (COGL_WINDOW_BUFFER, 0);
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cogl_color (&chalfopaque);
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cogl_texture_rectangle (priv->texture_id,
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (100),
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CLUTTER_INT_TO_FIXED (300),
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CLUTTER_INT_TO_FIXED (300),
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texcoords[0],
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texcoords[1],
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texcoords[2],
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texcoords[3]);
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}
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static void
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test_coglbox_finalize (GObject *object)
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{
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G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
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}
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static void
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test_coglbox_dispose (GObject *object)
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{
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TestCoglboxPrivate *priv;
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priv = TEST_COGLBOX_GET_PRIVATE (object);
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cogl_texture_unref (priv->texture_id);
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cogl_offscreen_unref (priv->offscreen_id);
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G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
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}
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static void
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test_coglbox_init (TestCoglbox *self)
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{
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TestCoglboxPrivate *priv;
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self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
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printf ("Loading redhand.png\n");
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priv->texhand_id = cogl_texture_new_from_file ("redhand.png", 0, FALSE,
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COGL_PIXEL_FORMAT_ANY,
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NULL);
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printf ("Creating texture with size\n");
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priv->texture_id = cogl_texture_new_with_size (200,200,0, FALSE,
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COGL_PIXEL_FORMAT_RGB_888);
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if (priv->texture_id == COGL_INVALID_HANDLE)
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printf ("Failed creating texture with size!\n");
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printf ("Creating offscreen\n");
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priv->offscreen_id = cogl_offscreen_new_to_texture (priv->texture_id);
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if (priv->offscreen_id == COGL_INVALID_HANDLE)
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printf ("Failed creating offscreen to texture!\n");
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}
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static void
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test_coglbox_class_init (TestCoglboxClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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gobject_class->finalize = test_coglbox_finalize;
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gobject_class->dispose = test_coglbox_dispose;
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actor_class->paint = test_coglbox_paint;
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g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
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}
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ClutterActor*
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test_coglbox_new (void)
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{
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return g_object_new (TEST_TYPE_COGLBOX, NULL);
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}
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *coglbox;
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ClutterTimeline *timeline;
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ClutterBehaviour *behave;
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ClutterAlpha *alpha;
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clutter_init(&argc, &argv);
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/* Stage */
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 400, 400);
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
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/* Cogl Box */
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coglbox = test_coglbox_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
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clutter_actor_show_all (stage);
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clutter_main ();
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return 0;
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}
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