mutter/cogl/cogl/driver/gl/cogl-pipeline-progend-fixed.c
Jonas Ådahl bf71cb2e3c Don't use config.h in clutter and cogl
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.

https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-07-20 14:23:48 +08:00

113 lines
3.6 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Neil Roberts <neil@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "cogl-config.h"
#endif
#include <string.h>
#include "cogl-pipeline-private.h"
#include "cogl-pipeline-state-private.h"
#ifdef COGL_PIPELINE_PROGEND_FIXED
#include "cogl-context.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer-private.h"
static CoglBool
_cogl_pipeline_progend_fixed_start (CoglPipeline *pipeline)
{
_COGL_GET_CONTEXT (ctx, FALSE);
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
return FALSE;
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
return FALSE;
/* Vertex snippets are only supported in the GLSL fragend */
if (_cogl_pipeline_has_vertex_snippets (pipeline))
return FALSE;
/* Fragment snippets are only supported in the GLSL fragend */
if (_cogl_pipeline_has_fragment_snippets (pipeline))
return FALSE;
/* If there is a user program then the appropriate backend for that
* language should handle it. */
if (cogl_pipeline_get_user_program (pipeline))
return FALSE;
/* The fixed progend can't handle the per-vertex point size
* attribute */
if (cogl_pipeline_get_per_vertex_point_size (pipeline))
return FALSE;
return TRUE;
}
static void
_cogl_pipeline_progend_fixed_pre_paint (CoglPipeline *pipeline,
CoglFramebuffer *framebuffer)
{
CoglContext *ctx = framebuffer->context;
if (ctx->current_projection_entry)
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
ctx->current_projection_entry,
COGL_MATRIX_PROJECTION,
framebuffer,
FALSE /* enable flip */);
if (ctx->current_modelview_entry)
_cogl_matrix_entry_flush_to_gl_builtins (ctx,
ctx->current_modelview_entry,
COGL_MATRIX_MODELVIEW,
framebuffer,
FALSE /* enable flip */);
}
const CoglPipelineProgend _cogl_pipeline_fixed_progend =
{
COGL_PIPELINE_VERTEND_FIXED,
COGL_PIPELINE_FRAGEND_FIXED,
_cogl_pipeline_progend_fixed_start,
NULL, /* end */
NULL, /* pre_change_notify */
NULL, /* layer_pre_change_notify */
_cogl_pipeline_progend_fixed_pre_paint
};
#endif /* COGL_PIPELINE_PROGEND_FIXED */