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
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
113 lines
3.6 KiB
C
113 lines
3.6 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <string.h>
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-state-private.h"
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#ifdef COGL_PIPELINE_PROGEND_FIXED
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#include "cogl-context.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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static CoglBool
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_cogl_pipeline_progend_fixed_start (CoglPipeline *pipeline)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED)))
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return FALSE;
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if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_FIXED))
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return FALSE;
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/* Vertex snippets are only supported in the GLSL fragend */
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if (_cogl_pipeline_has_vertex_snippets (pipeline))
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return FALSE;
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/* Fragment snippets are only supported in the GLSL fragend */
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if (_cogl_pipeline_has_fragment_snippets (pipeline))
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return FALSE;
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/* If there is a user program then the appropriate backend for that
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* language should handle it. */
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if (cogl_pipeline_get_user_program (pipeline))
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return FALSE;
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/* The fixed progend can't handle the per-vertex point size
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* attribute */
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if (cogl_pipeline_get_per_vertex_point_size (pipeline))
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return FALSE;
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return TRUE;
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}
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static void
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_cogl_pipeline_progend_fixed_pre_paint (CoglPipeline *pipeline,
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CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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if (ctx->current_projection_entry)
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_cogl_matrix_entry_flush_to_gl_builtins (ctx,
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ctx->current_projection_entry,
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COGL_MATRIX_PROJECTION,
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framebuffer,
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FALSE /* enable flip */);
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if (ctx->current_modelview_entry)
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_cogl_matrix_entry_flush_to_gl_builtins (ctx,
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ctx->current_modelview_entry,
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COGL_MATRIX_MODELVIEW,
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framebuffer,
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FALSE /* enable flip */);
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}
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const CoglPipelineProgend _cogl_pipeline_fixed_progend =
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{
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COGL_PIPELINE_VERTEND_FIXED,
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COGL_PIPELINE_FRAGEND_FIXED,
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_cogl_pipeline_progend_fixed_start,
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NULL, /* end */
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NULL, /* pre_change_notify */
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NULL, /* layer_pre_change_notify */
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_cogl_pipeline_progend_fixed_pre_paint
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};
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#endif /* COGL_PIPELINE_PROGEND_FIXED */
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