mirror of
https://github.com/brl/mutter.git
synced 2024-12-24 12:02:04 +00:00
aece642adb
Make sure users get the idea that clutter_init() has a return value that needs to be checked. These were fixed via sed magic: sed -i -s -e "s/clutter_init (.*)/\ if (& != CLUTTER_INIT_SUCCESS)\n return 1/"\ doc/*/*/*.{c,xml} doc/*/*.xml http://bugzilla.clutter-project.org/show_bug.cgi?id=2574
162 lines
4.2 KiB
C
162 lines
4.2 KiB
C
/*
|
|
* Simple scribble application: move mouse over the dark yellow
|
|
* rectangle to draw brighter yellow lines
|
|
*/
|
|
#include <clutter/clutter.h>
|
|
|
|
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
|
|
static const ClutterColor actor_color = { 0xaa, 0x99, 0x00, 0xff };
|
|
|
|
typedef struct {
|
|
ClutterPath *path;
|
|
CoglPath *cogl_path;
|
|
} Context;
|
|
|
|
static void
|
|
_convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
|
|
gpointer data)
|
|
{
|
|
ClutterKnot knot;
|
|
|
|
g_return_if_fail (node != NULL);
|
|
|
|
switch (node->type)
|
|
{
|
|
case CLUTTER_PATH_MOVE_TO:
|
|
knot = node->points[0];
|
|
cogl_path_move_to (knot.x, knot.y);
|
|
g_debug ("move to %d, %d", knot.x, knot.y);
|
|
break;
|
|
case CLUTTER_PATH_LINE_TO:
|
|
knot = node->points[0];
|
|
cogl_path_line_to (knot.x, knot.y);
|
|
g_debug ("line to %d, %d", knot.x, knot.y);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_canvas_paint_cb (ClutterActor *actor,
|
|
gpointer user_data)
|
|
{
|
|
Context *context = (Context *)user_data;
|
|
|
|
cogl_set_source_color4ub (255, 255, 0, 255);
|
|
|
|
cogl_set_path (context->cogl_path);
|
|
|
|
clutter_path_foreach (context->path, _convert_clutter_path_node_to_cogl_path, NULL);
|
|
|
|
cogl_path_stroke_preserve ();
|
|
|
|
clutter_path_clear (context->path);
|
|
|
|
context->cogl_path = cogl_get_path ();
|
|
|
|
g_signal_stop_emission_by_name (actor, "paint");
|
|
}
|
|
|
|
static gboolean
|
|
_pointer_motion_cb (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterMotionEvent *motion_event = (ClutterMotionEvent *)event;
|
|
Context *context = (Context *)user_data;
|
|
|
|
gfloat x, y;
|
|
clutter_actor_transform_stage_point (actor, motion_event->x, motion_event->y, &x, &y);
|
|
|
|
g_debug ("motion; x %f, y %f", x, y);
|
|
|
|
clutter_path_add_line_to (context->path, x, y);
|
|
|
|
clutter_actor_queue_redraw (actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_pointer_enter_cb (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
ClutterCrossingEvent *cross_event = (ClutterCrossingEvent *)event;
|
|
Context *context = (Context *)user_data;
|
|
|
|
gfloat x, y;
|
|
clutter_actor_transform_stage_point (actor, cross_event->x, cross_event->y, &x, &y);
|
|
|
|
g_debug ("enter; x %f, y %f", x, y);
|
|
|
|
clutter_path_add_move_to (context->path, x, y);
|
|
|
|
clutter_actor_queue_redraw (actor);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
Context *context = g_new0 (Context, 1);
|
|
|
|
ClutterActor *stage;
|
|
ClutterActor *rect;
|
|
ClutterActor *canvas;
|
|
|
|
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
|
|
return 1;
|
|
|
|
context->path = clutter_path_new ();
|
|
|
|
cogl_path_new ();
|
|
context->cogl_path = cogl_get_path ();
|
|
|
|
stage = clutter_stage_get_default ();
|
|
clutter_actor_set_size (stage, 400, 400);
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
|
|
rect = clutter_rectangle_new_with_color (&actor_color);
|
|
clutter_actor_set_size (rect, 300, 300);
|
|
clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
|
clutter_actor_add_constraint (rect, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
|
|
|
|
canvas = clutter_texture_new ();
|
|
clutter_actor_set_size (canvas, 300, 300);
|
|
clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_X_AXIS, 0.0));
|
|
clutter_actor_add_constraint (canvas, clutter_align_constraint_new (rect, CLUTTER_ALIGN_Y_AXIS, 0.0));
|
|
clutter_actor_set_reactive (canvas, TRUE);
|
|
|
|
clutter_container_add_actor (CLUTTER_CONTAINER (stage), canvas);
|
|
clutter_actor_raise_top (canvas);
|
|
|
|
g_signal_connect (canvas,
|
|
"motion-event",
|
|
G_CALLBACK (_pointer_motion_cb),
|
|
context);
|
|
|
|
g_signal_connect (canvas,
|
|
"enter-event",
|
|
G_CALLBACK (_pointer_enter_cb),
|
|
context);
|
|
|
|
g_signal_connect (canvas,
|
|
"paint",
|
|
G_CALLBACK (_canvas_paint_cb),
|
|
context);
|
|
|
|
clutter_actor_show (stage);
|
|
|
|
clutter_main ();
|
|
|
|
g_object_unref (context->path);
|
|
g_free (context);
|
|
|
|
return 0;
|
|
}
|