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18378fe180
For example cogl_wrap_glFrustumx -> cogl_wrap_glFrustumf. The wrappers get #defined to the float versions anyway but it helps avoid some confusion. The conversion is done using a regular expression in the upgrade script. Some of the patches had to be updated to apply cleanly.
77 lines
3.6 KiB
Diff
77 lines
3.6 KiB
Diff
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h
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index cb700cc..f126993 100644
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--- a/clutter/cogl/gles/cogl-gles2-wrapper.h
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+++ b/clutter/cogl/gles/cogl-gles2-wrapper.h
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@@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader
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void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper);
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void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper);
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-void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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-
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void cogl_wrap_glPushMatrix ();
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void cogl_wrap_glPopMatrix ();
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void cogl_wrap_glMatrixMode (GLenum mode);
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@@ -239,12 +237,12 @@ void cogl_wrap_glDisableClientState (GLenum array);
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void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref);
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-void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a);
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+void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a);
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void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation);
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void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params);
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-void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params);
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+void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params);
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void cogl_wrap_glFogf (GLenum pname, GLfloat param);
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void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params);
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@@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program);
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/* If we're not using GL ES 2 then just use the GL functions
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directly */
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-#define cogl_wrap_glClearColorx glClearColorx
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#define cogl_wrap_glDrawArrays glDrawArrays
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#define cogl_wrap_glDrawElements glDrawElements
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#define cogl_wrap_glPushMatrix glPushMatrix
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#define cogl_wrap_glPopMatrix glPopMatrix
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#define cogl_wrap_glMatrixMode glMatrixMode
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#define cogl_wrap_glLoadIdentity glLoadIdentity
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-#define cogl_wrap_glMultMatrixf glMultMatrixx
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-#define cogl_wrap_glFrustumf glFrustumx
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-#define cogl_wrap_glScalef glScalex
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-#define cogl_wrap_glTranslatef glTranslatex
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-#define cogl_wrap_glRotatef glRotatex
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-#define cogl_wrap_glOrthof glOrthox
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+#define cogl_wrap_glMultMatrixf glMultMatrixf
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+#define cogl_wrap_glFrustumf glFrustumf
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+#define cogl_wrap_glScalef glScalef
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+#define cogl_wrap_glTranslatef glTranslatef
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+#define cogl_wrap_glRotatef glRotatef
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+#define cogl_wrap_glOrthof glOrthof
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#define cogl_wrap_glEnable glEnable
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#define cogl_wrap_glDisable glDisable
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#define cogl_wrap_glTexCoordPointer glTexCoordPointer
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#define cogl_wrap_glVertexPointer glVertexPointer
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#define cogl_wrap_glColorPointer glColorPointer
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#define cogl_wrap_glNormalPointer glNormalPointer
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-#define cogl_wrap_glTexEnvf glTexEnvx
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+#define cogl_wrap_glTexEnvf glTexEnvf
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#define cogl_wrap_glEnableClientState glEnableClientState
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#define cogl_wrap_glDisableClientState glDisableClientState
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#define cogl_wrap_glAlphaFunc glAlphaFunc
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-#define cogl_wrap_glColor4f glColor4x
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-#define cogl_wrap_glClipPlanef glClipPlanex
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+#define cogl_wrap_glColor4f glColor4f
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+#define cogl_wrap_glClipPlanef glClipPlanef
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#define cogl_wrap_glGetIntegerv glGetIntegerv
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-#define cogl_wrap_glGetFixedv glGetFixedv
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-#define cogl_wrap_glFogf glFogx
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-#define cogl_wrap_glFogfv glFogxv
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+#define cogl_wrap_glGetFloatv glGetFloatv
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+#define cogl_wrap_glFogf glFogf
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+#define cogl_wrap_glFogfv glFogfv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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