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18378fe180
For example cogl_wrap_glFrustumx -> cogl_wrap_glFrustumf. The wrappers get #defined to the float versions anyway but it helps avoid some confusion. The conversion is done using a regular expression in the upgrade script. Some of the patches had to be updated to apply cleanly.
91 lines
2.3 KiB
Diff
91 lines
2.3 KiB
Diff
diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.c b/clutter/cogl/gles/cogl-gles2-wrapper.c
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index b2e19eb..a7800c5 100644
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--- a/clutter/cogl/gles/cogl-gles2-wrapper.c
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+++ b/clutter/cogl/gles/cogl-gles2-wrapper.c
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@@ -515,15 +515,6 @@ cogl_gles2_wrapper_update_matrix (CoglGles2Wrapper *wrapper, GLenum matrix_num)
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}
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void
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-cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
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-{
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- glClearColor ( (r),
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- (g),
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- (b),
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- (a));
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-}
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-
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-void
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cogl_wrap_glPushMatrix ()
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{
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const float *src;
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@@ -1143,13 +1134,9 @@ cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref)
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}
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void
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-cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a)
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+cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a)
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{
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- glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB,
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- (r),
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- (g),
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- (b),
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- (a));
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+ glVertexAttrib4f (COGL_GLES2_WRAPPER_COLOR_ATTRIB, r, g, b, a);
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}
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void
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@@ -1158,15 +1145,6 @@ cogl_wrap_glClipPlanex (GLenum plane, GLfloat *equation)
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/* FIXME */
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}
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-static void
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-cogl_gles2_float_array_to_fixed (int size,
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- const GLfloat *floats,
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- GLfloat *fixeds)
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-{
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- while (size-- > 0)
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- *(fixeds++) = (*(floats++));
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-}
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-
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void
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cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
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{
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@@ -1185,31 +1163,24 @@ cogl_wrap_glGetIntegerv (GLenum pname, GLint *params)
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}
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void
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-cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params)
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+cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params)
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{
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_COGL_GET_GLES2_WRAPPER (w, NO_RETVAL);
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switch (pname)
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{
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case GL_MODELVIEW_MATRIX:
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- cogl_gles2_float_array_to_fixed (16, w->modelview_stack
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- + w->modelview_stack_pos * 16,
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- params);
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+ memcpy (params, w->modelview_stack + w->modelview_stack_pos * 16,
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+ sizeof (GLfloat) * 16);
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break;
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case GL_PROJECTION_MATRIX:
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- cogl_gles2_float_array_to_fixed (16, w->projection_stack
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- + w->projection_stack_pos * 16,
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- params);
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+ memcpy (params, w->projection_stack + w->projection_stack_pos * 16,
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+ sizeof (GLfloat) * 16);
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break;
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case GL_VIEWPORT:
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- {
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- GLfloat v[4];
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-
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- glGetFloatv (GL_VIEWPORT, v);
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- cogl_gles2_float_array_to_fixed (4, v, params);
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- }
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+ glGetFloatv (GL_VIEWPORT, params);
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break;
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}
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}
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