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The actor-shader-effect test actors are 50px wide, but we check the 51st
pixel. This went along undetected until "clutter: Avoid rounding
compensation when invalidating 2D actors" because the paint volumes were
made slightly bigger and the shaders paint all over them (I guess nobody
noticed those actors being actually ~52px wide).
Update the test to check the middle of the opposite edge, so we keep neatly
rounded numbers.
(cherry picked from commit
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.. | ||
scripts | ||
actor-anchors.c | ||
actor-destroy.c | ||
actor-graph.c | ||
actor-invariants.c | ||
actor-iter.c | ||
actor-layout.c | ||
actor-meta.c | ||
actor-offscreen-limit-max-size.c | ||
actor-offscreen-redirect.c | ||
actor-paint-opacity.c | ||
actor-pick.c | ||
actor-shader-effect.c | ||
actor-size.c | ||
animator.c | ||
behaviours.c | ||
binding-pool.c | ||
cairo-texture.c | ||
cally-text.c | ||
color.c | ||
events-touch.c | ||
group.c | ||
interval.c | ||
Makefile.am | ||
model.c | ||
path.c | ||
rectangle.c | ||
score.c | ||
script-parser.c | ||
state.c | ||
text-cache.c | ||
text.c | ||
texture-fbo.c | ||
texture.c | ||
timeline-interpolate.c | ||
timeline-progress.c | ||
timeline-rewind.c | ||
timeline.c | ||
units.c |