mutter/cogl
Simon McVittie e339a57ddf cogl: Defend against empty or unallocated framebuffers
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.

In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.

Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172

Signed-off-by: Simon McVittie <smcv@debian.org>

(cherry picked from commit c389aadff9)
2020-04-03 13:49:34 +02:00
..
cogl cogl: Defend against empty or unallocated framebuffers 2020-04-03 13:49:34 +02:00
cogl-pango cogl-pango: Special case alpha of 0 for color glyphs 2020-03-29 12:53:39 +00:00
cogl-path cogl: Mark exported cogl symbols using COGL_EXPORT 2020-03-26 09:05:38 +01:00
test-fixtures cogl: Mark exported cogl symbols using COGL_EXPORT 2020-03-26 09:05:38 +01:00
tests cogl: Remove no-op cogl_shader_compile and cogl_shader_get_info_log 2020-02-12 21:55:44 +00:00
.gitignore
cogl-config.h.meson cogl: Add libsysprof capture based tracing 2019-05-31 11:55:56 -03:00
cogl-mutter-config.h.in
config-custom.h
meson.build Add Graphene dependency 2019-10-16 11:38:13 +00:00