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libinput does it for us, but only for physical devices. When we add virtual devices to the same seat, we need to track button press count ourself. https://bugzilla.gnome.org/show_bug.cgi?id=765009
133 lines
4.7 KiB
C
133 lines
4.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corp.
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* Copyright (C) 2014 Jonas Ådahl
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* Copyright (C) 2016 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Damien Lespiau <damien.lespiau@intel.com>
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* Author: Jonas Ådahl <jadahl@gmail.com>
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*/
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#ifndef __CLUTTER_SEAT_EVDEV_H__
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#define __CLUTTER_SEAT_EVDEV_H__
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#include <libinput.h>
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#include <linux/input.h>
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#include "clutter-input-device.h"
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#include "clutter-device-manager-evdev.h"
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#include "clutter-xkb-utils.h"
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typedef struct _ClutterTouchState ClutterTouchState;
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struct _ClutterTouchState
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{
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guint32 id;
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ClutterPoint coords;
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};
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struct _ClutterSeatEvdev
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{
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struct libinput_seat *libinput_seat;
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ClutterDeviceManagerEvdev *manager_evdev;
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GSList *devices;
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ClutterInputDevice *core_pointer;
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ClutterInputDevice *core_keyboard;
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GHashTable *touches;
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struct xkb_state *xkb;
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xkb_led_index_t caps_lock_led;
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xkb_led_index_t num_lock_led;
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xkb_led_index_t scroll_lock_led;
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uint32_t button_state;
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int button_count[KEY_CNT];
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/* keyboard repeat */
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gboolean repeat;
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guint32 repeat_delay;
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guint32 repeat_interval;
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guint32 repeat_key;
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guint32 repeat_count;
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guint32 repeat_timer;
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ClutterInputDevice *repeat_device;
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gfloat pointer_x;
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gfloat pointer_y;
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/* Emulation of discrete scroll events out of smooth ones */
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gfloat accum_scroll_dx;
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gfloat accum_scroll_dy;
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};
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void clutter_seat_evdev_notify_key (ClutterSeatEvdev *seat,
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ClutterInputDevice *device,
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uint64_t time_us,
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uint32_t key,
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uint32_t state,
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gboolean update_keys);
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void clutter_seat_evdev_notify_relative_motion (ClutterSeatEvdev *seat_evdev,
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ClutterInputDevice *input_device,
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uint64_t time_us,
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float dx,
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float dy,
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float dx_unaccel,
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float dy_unaccel);
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void clutter_seat_evdev_notify_absolute_motion (ClutterSeatEvdev *seat_evdev,
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ClutterInputDevice *input_device,
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uint64_t time_us,
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float x,
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float y,
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double *axes);
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void clutter_seat_evdev_notify_button (ClutterSeatEvdev *seat,
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ClutterInputDevice *input_device,
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uint64_t time_us,
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uint32_t button,
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uint32_t state);
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void clutter_seat_evdev_set_libinput_seat (ClutterSeatEvdev *seat,
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struct libinput_seat *libinput_seat);
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void clutter_seat_evdev_sync_leds (ClutterSeatEvdev *seat);
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ClutterTouchState * clutter_seat_evdev_add_touch (ClutterSeatEvdev *seat,
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guint32 id);
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void clutter_seat_evdev_remove_touch (ClutterSeatEvdev *seat,
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guint32 id);
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ClutterTouchState * clutter_seat_evdev_get_touch (ClutterSeatEvdev *seat,
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guint32 id);
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void clutter_seat_evdev_set_stage (ClutterSeatEvdev *seat,
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ClutterStage *stage);
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void clutter_seat_evdev_clear_repeat_timer (ClutterSeatEvdev *seat);
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ClutterSeatEvdev * clutter_seat_evdev_new (ClutterDeviceManagerEvdev *manager_evdev);
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void clutter_seat_evdev_free (ClutterSeatEvdev *seat);
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#endif /* __CLUTTER_SEAT_EVDEV_H__ */
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