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c23b283968
The Animatable interface was created specifically for the Animation class. It turns out that it might be fairly useful to others - such as ClutterAnimator and ClutterState. The newly-added API in this cycle for querying and accessing custom properties should not require that we pass a ClutterAnimation to the implementations: the Animatable itself should be enough. This is necessary to allow language bindings to wrap clutter_actor_animate() correctly and do type validation and demarshalling between native values and GValues; an Animation instance is not available until the animate() call returns, and validation must be performed before that happens. There is nothing we can do about the animate_property() virtual function - but in that case we might want to be able to access the animation from an Animatable implementation to get the Interval for the property, just like ClutterActor does in order to animate ClutterActorMeta objects.
216 lines
7.6 KiB
C
216 lines
7.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-animatable
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* @short_description: Interface for animatable classes
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*
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* #ClutterAnimatable is an interface that allows a #GObject class
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* to control how a #ClutterAnimation will animate a property.
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*
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* Each #ClutterAnimatable should implement the animate_property()
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* virtual function of the interface to compute the animation state
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* between two values of an interval depending on a progress factor,
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* expressed as a floating point value.
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*
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* If a #ClutterAnimatable is animated by a #ClutterAnimation
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* instance, the #ClutterAnimation will call
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* clutter_animatable_animate_property() passing the name of the
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* currently animated property; the initial and final values of
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* the animation interval; the progress factor. The #ClutterAnimatable
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* implementation should return the computed value for the animated
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* property.
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*
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* #ClutterAnimatable is available since Clutter 1.0
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-animatable.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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GType
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clutter_animatable_get_type (void)
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{
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static GType a_type = 0;
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if (G_UNLIKELY (a_type == 0))
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a_type = g_type_register_static_simple (G_TYPE_INTERFACE,
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I_("ClutterAnimatable"),
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sizeof (ClutterAnimatableIface),
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NULL, 0, NULL, 0);
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return a_type;
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}
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/**
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* clutter_animatable_animate_property:
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* @animatable: a #ClutterAnimatable
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* @animation: a #ClutterAnimation
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* @property_name: the name of the animated property
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* @initial_value: the initial value of the animation interval
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* @final_value: the final value of the animation interval
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* @progress: the progress factor
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* @value: return location for the animation value
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*
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* Calls the animate_property() virtual function for @animatable.
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*
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* The @initial_value and @final_value #GValue<!-- -->s must contain
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* the same type; @value must have been initialized to the same
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* type of @initial_value and @final_value.
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*
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* All implementation of the #ClutterAnimatable interface must
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* implement this function.
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*
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* Return value: %TRUE if the value has been validated and can
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* be applied to the #ClutterAnimatable, and %FALSE otherwise
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*
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* Since: 1.0
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*/
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gboolean
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clutter_animatable_animate_property (ClutterAnimatable *animatable,
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ClutterAnimation *animation,
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const gchar *property_name,
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const GValue *initial_value,
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const GValue *final_value,
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gdouble progress,
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GValue *value)
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{
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gboolean res;
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
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g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE);
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g_return_val_if_fail (property_name != NULL, FALSE);
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g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE);
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g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE);
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g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE);
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g_return_val_if_fail (value != NULL, FALSE);
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g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
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G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value),
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FALSE);
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res =
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CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable,
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animation,
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property_name,
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initial_value,
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final_value,
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progress,
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value);
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return res;
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}
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/**
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* clutter_animatable_find_property:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to find
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*
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* Finds the #GParamSpec for @property_name
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*
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* Return value: (transfer none): The #GParamSpec for the given property
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* or %NULL
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*
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* Since: 1.4
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*/
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GParamSpec *
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clutter_animatable_find_property (ClutterAnimatable *animatable,
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const gchar *property_name)
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{
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ClutterAnimatableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
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g_return_val_if_fail (property_name != NULL, NULL);
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CLUTTER_NOTE (ANIMATION, "Looking for property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->find_property != NULL)
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return iface->find_property (animatable, property_name);
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return g_object_class_find_property (G_OBJECT_GET_CLASS (animatable),
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property_name);
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}
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/**
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* clutter_animatable_get_initial_state:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to retrieve
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* @value: a #GValue initialized to the type of the property to retrieve
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*
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* Retrieves the current state of @property_name and sets @value with it
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*
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* Since: 1.4
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*/
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void
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clutter_animatable_get_initial_state (ClutterAnimatable *animatable,
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const gchar *property_name,
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GValue *value)
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{
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ClutterAnimatableIface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Getting initial state of '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->get_initial_state != NULL)
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iface->get_initial_state (animatable, property_name, value);
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else
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g_object_get_property (G_OBJECT (animatable), property_name, value);
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}
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/**
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* clutter_animatable_set_final_state:
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* @animatable: a #ClutterAnimatable
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* @property_name: the name of the animatable property to set
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* @value: the value of the animatable property to set
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*
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* Sets the current state of @property_name to @value
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*
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* Since: 1.4
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*/
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void
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clutter_animatable_set_final_state (ClutterAnimatable *animatable,
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const gchar *property_name,
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const GValue *value)
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{
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ClutterAnimatableIface *iface;
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g_return_if_fail (CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (property_name != NULL);
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CLUTTER_NOTE (ANIMATION, "Setting state of property '%s'", property_name);
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iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
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if (iface->set_final_state != NULL)
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iface->set_final_state (animatable, property_name, value);
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else
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g_object_set_property (G_OBJECT (animatable), property_name, value);
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}
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