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4f6fe6f0e2
This fixes some problems which were stopping --disable-glib from working properly: • A lot of the public headers were including glib.h. This shouldn't be necessary because the API doesn't expose any glib types. Otherwise any apps would require glib in order to get the header. • The public headers were using G_BEGIN_DECLS. There is now a replacement macro called COGL_BEGIN_DECLS which is defined in cogl-types.h. • A similar fix has been done for G_GNUC_NULL_TERMINATED and G_GNUC_DEPRECATED. • The CFLAGS were not including $(builddir)/deps/glib which was preventing it finding the generated glibconfig.h when building out of tree. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
115 lines
4.5 KiB
C
115 lines
4.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_TEXURE_2D_SLICED_H
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#define __COGL_TEXURE_2D_SLICED_H
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#include "cogl-context.h"
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#include "cogl-types.h"
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/**
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* SECTION:cogl-texture-2d-sliced
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* @short_description: Functions for creating and manipulating 2D meta
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* textures that may internally be comprised of
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* multiple 2D textures with power-of-two sizes.
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*
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* These functions allow high-level meta textures (See the
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* #CoglMetaTexture interface) to be allocated that may internally be
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* comprised of multiple 2D texture "slices" with power-of-two sizes.
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*
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* This API can be useful when working with GPUs that don't have
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* native support for non-power-of-two textures or if you want to load
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* a texture that is larger than the GPUs maximum texture size limits.
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*
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* The algorithm for slicing works by first trying to map a virtual
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* size to the next larger power-of-two size and then seeing how many
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* wasted pixels that would result in. For example if you have a
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* virtual texture that's 259 texels wide, the next pot size = 512 and
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* the amount of waste would be 253 texels. If the amount of waste is
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* above a max-waste threshold then we would next slice that texture
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* into one that's 256 texels and then looking at how many more texels
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* remain unallocated after that we choose the next power-of-two size.
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* For the example of a 259 texel image that would mean having a 256
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* texel wide texture, leaving 3 texels unallocated so we'd then
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* create a 4 texel wide texture - now there is only one texel of
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* waste. The algorithm continues to slice the right most textures
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* until the amount of waste is less than or equal to a specfied
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* max-waste threshold. The same logic for slicing from left to right
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* is also applied from top to bottom.
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*/
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typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
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#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
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/**
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* cogl_texture_2d_sliced_new_with_size:
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* @ctx: A #CoglContext
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* @width: The virtual width of your sliced texture.
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* @height: The virtual height of your sliced texture.
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed in the non-power-of-two textures before
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* they must be sliced to reduce the amount of waste.
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* @internal_format: The format of the texture
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* @error: A #CoglError for exceptions.
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*
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* Creates a #CoglTexture2DSliced that may internally be comprised of
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* 1 or more #CoglTexture2D textures with power-of-two sizes.
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* @max_waste is used as a threshold for recursively slicing the
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* right-most or bottom-most slices into smaller power-of-two sizes
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* until the wasted padding at the bottom and right of the
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* power-of-two textures is less than specified.
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*
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* Returns: A newly allocated #CoglTexture2DSliced or if there was
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* an error allocating any of the internal slices %NULL is
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* returned and @error is updated.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
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unsigned int width,
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unsigned int height,
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int max_waste,
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CoglPixelFormat internal_format,
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CoglError **error);
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/**
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* cogl_is_texture_2d_sliced:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a #CoglTexture2dSliced.
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*
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* Return value: %TRUE if the object references a #CoglTexture2dSliced
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* and %FALSE otherwise.
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* Since: 1.10
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* Stability: unstable
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*/
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CoglBool
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cogl_is_texture_2d_sliced (void *object);
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#endif /* __COGL_TEXURE_2D_SLICED_H */
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