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* NEWS: * README: More updates ready for 0.4.0
225 lines
7.8 KiB
Plaintext
225 lines
7.8 KiB
Plaintext
Clutter 0.4 README.
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===================
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Clutter it an open source software library for creating fast, visually
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rich and animated graphical user interfaces.
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Clutter currently requires:
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* GLib >= 2.10.0
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* GdkPixbuf
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* Pango 1.x
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* OpenGL >= 1.2 or OpenGL ES 1.1
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* GLX, SDL or an EGL Implementation
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The official website is:
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http://www.clutter-project.org
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The Clutter blog is at
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http://www.clutter-project.org/blog
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To subscribe to the Clutter mailing list, send mail to:
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clutter+subscribe@o-hand.com
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The official mailing list archive is:
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http://lists.o-hand.com/clutter/
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New bug page on Bugzilla:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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Clutter is LGPL licensed.
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INSTALLATION
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====
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See the INSTALL file. Info on specific Clutter options;
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--enable-debug=[no/minimum/yes]
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Turn on debugging (default=yes):
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yes: All glib asserts, checks and runtime clutter verbose messages.
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minimum: Just glib cast checks and runtime clutter verbose messagaes.
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no: No glib asserts or checks and no runtime clutter verbose messages
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(Only really of use in extreme performance cases)
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--enable-maintainer-flags=[no/yes]
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Use strict compiler flags (default=no)
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--enable-gtk-doc
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use gtk-doc to build API documentation (default=no). Requires gtk-doc
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present on system
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--enable-manual=[no/yes]
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Build application developers manual. Requires jw and xmlto binaries.
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Presently incomplete.
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--without-fpu
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Assume target hardware has no floating point unit. Useful only
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for embedded targets such as ARM.
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--with-flavour=[glx/eglx/eglnative/sdl]
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Select the Clutter backend: (defualt=glx)
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glx: Fully featured GLX backend. Using Open GL.
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eglx: EGL/Open GL ES backend for EGL on X windows implementations
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(experimental)
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eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e
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raw framebuffer. Expects EGL implementation to provide a
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createNativeWindow () call. Also optionally supports
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tslib for touchscreen events.
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(experimental)
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sdl: Basic SDL backend, using Open GL. Should provide portability
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to windows and possibly other OS's.
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VERSIONING
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====
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Clutter uses the common "Linux kernel" versioning system, where
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even-numbered minor versions are stable and odd-numbered minor
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versions are development snapshots.
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Different Minor versions break both API and ABI but are paralell
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installable. The same Minor version with differing Micro version is
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expected to be ABI compatible with other micro versions. Though this
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is not guarenteed, especially for odd numbered minor releases, we'll
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try our very hardest (promise).
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HACKING
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====
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If you want to hack on and improve clutter check the contained TODO
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file for pending tasks and HACKING for general coding guidelines.
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BUGS
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====
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Bugs should be reported to the OpenedHand Bugzilla at:
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http://bugzilla.o-hand.com/enter_bug.cgi?product=Clutter
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You will need an account.
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In the report you should include:
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* what system you're running Clutter on;
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* which version of GLib, GdkPixbuf and OpenGL you are using;
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* which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo.
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* how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with Clutter
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source code, you should include a small test case displaying the bad
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behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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PATCHES
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====
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Patches should be submitted using Bugzilla. Patches fixing a bug should be
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attached to the bug report; patches for new features or for fixing bugs not
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yet reported should be attached to a newly opened bug. Patches should always
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be in the unified diff format.
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RELEASE NOTES
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====
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Relevant information for developers with existing Clutter applications
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wanting to port to newer releases (See NEWS for general new feature info).
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Release Notes for Clutter 0.4.0
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-------------------------------
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* clutter_actor_show_all does not recurse for groups at least (this is to
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match the original group_show_all behaviour). This is like 0.3 but was
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never noted.
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* ClutterBox API has changed: clutter_box_pack_start() and
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clutter_box_pack_end() have been removed in favour of the clutter_box_pack()
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API.
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* Both clutter_threads_enter() and clutter_threads_leave() have been
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removed from the API, as they just created confusion and the wrong
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idea that Clutter is either thread-safe or thread-aware. Full
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thread-awareness is arriving in the next revision (see bug #429).
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* The ClutterBehaviourRotate and ClutterBehaviourEllsipse APIs have been
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overhauled.
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Release Notes for Clutter 0.3.1
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-------------------------------
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* clutter_actor_apply_transform_to_point() parameters changed to use
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ClutterVertices.
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* New 'Native API' backend expects EGL implementation to provide a
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CreateNativeWindow() API call.
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* Exisiting X11 based egl backend public API calls now prefixed eglx.
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Release Notes for Clutter 0.3
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-----------------------------
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* ClutterTexture changes:
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+ clutter_texture_set_pixbuf() now takes a GError paremeter.
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+ clutter_texture_upload_data has been split into two new and
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more functional versions; clutter_texture_set_from_rgb_data(),
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clutter_texture_set_from_yuv_data().
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* The GLX specific API has been moved to the GLX backend code and
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it's now under the ClutterGlx namespace.
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* The priority of the various users of the GLib main loop has been
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reviewed and changed were necessary. Every paint is queued with a
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priority of G_PRIORITY_DEFAULT + 10; timelines are allocated with
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a G_PRIORITY_DEFAULT + 30 priority; events are processed with a
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G_PRIORITY_DEFAULT priority. This ensures that events are processed
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before the paints take place.
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* The ClutterActor::allocate_coords() has been renamed to
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ClutterActor::query_coords(), in order to clarify its usage.
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* Actors overriding ClutterActor::request_coords() and
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ClutterActor::query_coords() must convert sizes obtained from the
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public API from pixels to ClutterUnits, using the conversion
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macros found in clutter-units.h. The conversion will be necessary
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until the public API will switch over to returning the generic
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units too.
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* Users of Intel video cards should find that disabling sync-to-vblank
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is no longer necessary. In case Clutter applications take really
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long times for redrawing and appear stuck and unresponsive, the
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sync-to-vblank feature might still be the culprit; in that case, use
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"export CLUTTER_VBLANK=none" to disable it and file a bug reporting the
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video card model, the driver version and the X server version.
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* ClutterTimeline objects now share the same timeout pool (see the
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ClutterTimeoutPool API). This might cause problems with heavily
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threaded libraries without integration with the GLib main loop.
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If an application experiences bad behaviours during animations
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use "export CLUTTER_TIMELINE=no-pool" to disable the timeout pool.
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* clutter_color_parse() now handles color definitions with alpha. Alpha
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will default to fully Opaque rather than fully transparent if not specified.
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* The Clutter examples/ directory has been removed and replaced with a
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tests/ directory.
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* The ClutterEvent API has been changed, and specific functions have been
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removed in favour of event-agnostic ones.
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* The ClutterStage::input-event signal has been removed. All the events now
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emit the ClutterStage::event and ClutterStage::event-after signals, for
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generic event handling.
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* Runtime options now dependant on backend.
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* ClutterGroup API to add, remove and list children has been deprecated in
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favour of ClutterContainer API. The ClutterGroup::add and
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ClutterGroup::remove signals have been deprecated:
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ClutterContainer::actor-added and ClutterContainer::actor-removed should
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be used instead.
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