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https://github.com/brl/mutter.git
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d032b9b2bf
Re-order the units into a sensible list, with basic tests at the beginning, and per-class tests at the end - with Cogl last. Also, start renaming the unit functions from test_<foo> to <foo>, so that the executable wrappers and the reports have sensible names.
183 lines
4.8 KiB
C
183 lines
4.8 KiB
C
#include <clutter/clutter.h>
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#include "test-conform-common.h"
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#define TEST_TYPE_DESTROY (test_destroy_get_type ())
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#define TEST_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TEST_TYPE_DESTROY, TestDestroy))
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#define TEST_IS_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TEST_TYPE_DESTROY))
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typedef struct _TestDestroy TestDestroy;
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typedef struct _TestDestroyClass TestDestroyClass;
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struct _TestDestroy
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{
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ClutterActor parent_instance;
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ClutterActor *bg;
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ClutterActor *label;
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ClutterActor *tex;
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GList *children;
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};
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struct _TestDestroyClass
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{
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ClutterActorClass parent_class;
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};
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static void clutter_container_init (ClutterContainerIface *iface);
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G_DEFINE_TYPE_WITH_CODE (TestDestroy, test_destroy, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_init));
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static void
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test_destroy_add (ClutterContainer *container,
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ClutterActor *actor)
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{
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TestDestroy *self = TEST_DESTROY (container);
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if (g_test_verbose ())
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g_print ("Adding '%s' (type:%s)\n",
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clutter_actor_get_name (actor),
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G_OBJECT_TYPE_NAME (actor));
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self->children = g_list_prepend (self->children, actor);
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clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
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}
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static void
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test_destroy_remove (ClutterContainer *container,
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ClutterActor *actor)
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{
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TestDestroy *self = TEST_DESTROY (container);
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if (g_test_verbose ())
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g_print ("Removing '%s' (type:%s)\n",
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clutter_actor_get_name (actor),
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G_OBJECT_TYPE_NAME (actor));
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g_assert (actor != self->bg);
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g_assert (actor != self->label);
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if (!g_list_find (self->children, actor))
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g_assert (actor == self->tex);
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else
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self->children = g_list_remove (self->children, actor);
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clutter_actor_unparent (actor);
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}
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static void
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clutter_container_init (ClutterContainerIface *iface)
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{
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iface->add = test_destroy_add;
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iface->remove = test_destroy_remove;
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}
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static void
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test_destroy_destroy (ClutterActor *self)
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{
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TestDestroy *test = TEST_DESTROY (self);
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if (test->bg != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->bg),
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G_OBJECT_TYPE_NAME (test->bg));
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clutter_actor_destroy (test->bg);
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test->bg = NULL;
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}
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if (test->label != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->label),
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G_OBJECT_TYPE_NAME (test->label));
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clutter_actor_destroy (test->label);
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test->label = NULL;
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}
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if (test->tex != NULL)
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{
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if (g_test_verbose ())
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g_print ("Destroying '%s' (type:%s)\n",
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clutter_actor_get_name (test->tex),
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G_OBJECT_TYPE_NAME (test->tex));
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clutter_actor_destroy (test->tex);
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test->tex = NULL;
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}
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g_list_foreach (test->children, (GFunc) clutter_actor_destroy, NULL);
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g_list_free (test->children);
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test->children = NULL;
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if (CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy)
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CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy (self);
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}
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static void
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test_destroy_class_init (TestDestroyClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->destroy = test_destroy_destroy;
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}
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static void
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test_destroy_init (TestDestroy *self)
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{
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clutter_actor_push_internal (CLUTTER_ACTOR (self));
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if (g_test_verbose ())
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g_print ("Adding internal children...\n");
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self->bg = clutter_rectangle_new ();
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clutter_actor_set_parent (self->bg, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->bg, "Background");
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self->label = clutter_text_new ();
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clutter_actor_set_parent (self->label, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->label, "Label");
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clutter_actor_pop_internal (CLUTTER_ACTOR (self));
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self->tex = clutter_texture_new ();
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clutter_actor_set_parent (self->tex, CLUTTER_ACTOR (self));
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clutter_actor_set_name (self->tex, "Texture");
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}
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static void
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on_destroy (ClutterActor *actor,
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gpointer data)
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{
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gboolean *destroy_called = data;
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*destroy_called = TRUE;
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}
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void
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actor_destruction (void)
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{
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ClutterActor *test = g_object_new (TEST_TYPE_DESTROY, NULL);
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ClutterActor *child = clutter_rectangle_new ();
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gboolean destroy_called = FALSE;
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if (g_test_verbose ())
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g_print ("Adding external child...\n");
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clutter_actor_set_name (child, "Child");
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clutter_container_add_actor (CLUTTER_CONTAINER (test), child);
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g_signal_connect (child, "destroy", G_CALLBACK (on_destroy), &destroy_called);
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if (g_test_verbose ())
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g_print ("Calling destroy()...\n");
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clutter_actor_destroy (test);
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g_assert (destroy_called);
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}
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