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ba09979db0
* clutter/clutter-element.h: Add missing _depth() declarations * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: Rejig GL setup as for stage to support an offscreen property. Offscreen support is however a little borked.
270 lines
7.1 KiB
C
270 lines
7.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_ELEMENT_H
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#define _HAVE_CLUTTER_ELEMENT_H
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/* clutter-element.h */
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_ELEMENT_BOX (clutter_element_box_get_type ())
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#define CLUTTER_TYPE_ELEMENT clutter_element_get_type()
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#define CLUTTER_ELEMENT(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ELEMENT, ClutterElement))
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#define CLUTTER_ELEMENT_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
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#define CLUTTER_IS_ELEMENT(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ELEMENT))
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#define CLUTTER_IS_ELEMENT_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ELEMENT))
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#define CLUTTER_ELEMENT_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ELEMENT, ClutterElementClass))
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#define CLUTTER_ELEMENT_SET_FLAGS(e,f) ((e)->flags |= (f))
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#define CLUTTER_ELEMENT_UNSET_FLAGS(e,f) ((e)->flags &= ~(f))
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#define CLUTTER_ELEMENT_IS_MAPPED(e) ((e)->flags & CLUTTER_ELEMENT_MAPPED)
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#define CLUTTER_ELEMENT_IS_REALIZED(e) ((e)->flags & CLUTTER_ELEMENT_REALIZED)
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#define CLUTTER_ELEMENT_IS_VISIBLE(e) \
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(CLUTTER_ELEMENT_IS_MAPPED(e) && CLUTTER_ELEMENT_IS_REALIZED(e))
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typedef struct _ClutterElement ClutterElement;
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typedef struct _ClutterElementClass ClutterElementClass;
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typedef struct _ClutterElementBox ClutterElementBox;
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typedef struct _ClutterElementPrivate ClutterElementPrivate;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef void (*ClutterCallback) (ClutterElement *element, gpointer data);
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struct _ClutterGeometry
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{
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gint x;
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gint y;
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guint width;
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guint height;
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};
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GType clutter_geometry_get_type (void) G_GNUC_CONST;
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typedef enum
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{
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CLUTTER_ELEMENT_MIRROR_X = 1 << 1,
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CLUTTER_ELEMENT_MIRROR_Y = 1 << 2
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} ClutterElementTransform;
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typedef enum
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{
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CLUTTER_ELEMENT_MAPPED = 1 << 1,
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CLUTTER_ELEMENT_REALIZED = 1 << 2
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} ClutterElementFlags;
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struct _ClutterElementBox { gint x1, y1, x2, y2; };
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GType clutter_element_box_get_type (void) G_GNUC_CONST;
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struct _ClutterElement
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{
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/*< public >*/
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GObject parent;
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guint32 flags;
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/*< private >*/
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ClutterElementPrivate *priv;
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};
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struct _ClutterElementClass
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{
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GObjectClass parent_class;
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void (* show) (ClutterElement *element);
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void (* hide) (ClutterElement *element);
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void (* realize) (ClutterElement *element);
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void (* unrealize) (ClutterElement *element);
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void (* paint) (ClutterElement *element);
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void (* request_coords) (ClutterElement *element,
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ClutterElementBox *box);
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void (* allocate_coords) (ClutterElement *element,
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ClutterElementBox *box);
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void (* set_depth) (ClutterElement *element,
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gint depth);
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gint (* get_depth) (ClutterElement *element);
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/* to go ? */
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void (* show_all) (ClutterElement *element);
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void (* hide_all) (ClutterElement *element);
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void (* queue_redraw) (ClutterElement *element);
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};
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GType clutter_element_get_type (void);
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void
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clutter_element_show (ClutterElement *self);
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void
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clutter_element_hide (ClutterElement *self);
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void
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clutter_element_realize (ClutterElement *self);
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void
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clutter_element_unrealize (ClutterElement *self);
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void
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clutter_element_paint (ClutterElement *self);
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void
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clutter_element_queue_redraw (ClutterElement *self);
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void
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clutter_element_request_coords (ClutterElement *self,
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ClutterElementBox *box);
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void
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clutter_element_allocate_coords (ClutterElement *self,
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ClutterElementBox *box);
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void
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clutter_element_set_geometry (ClutterElement *self,
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ClutterGeometry *geom);
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void
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clutter_element_get_geometry (ClutterElement *self,
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ClutterGeometry *geom);
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void
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clutter_element_get_coords (ClutterElement *self,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2);
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void
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clutter_element_set_position (ClutterElement *self,
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gint x,
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gint y);
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void
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clutter_element_set_size (ClutterElement *self,
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gint width,
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gint height);
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void
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clutter_element_get_abs_position (ClutterElement *self,
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gint *x,
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gint *y);
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guint
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clutter_element_get_width (ClutterElement *self);
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guint
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clutter_element_get_height (ClutterElement *self);
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gint
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clutter_element_get_x (ClutterElement *self);
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gint
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clutter_element_get_y (ClutterElement *self);
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void
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clutter_element_rotate_z (ClutterElement *self,
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gfloat angle,
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gint x,
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gint y);
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void
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clutter_element_rotate_x (ClutterElement *self,
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gfloat angle,
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gint y,
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gint z);
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void
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clutter_element_rotate_y (ClutterElement *self,
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gfloat angle,
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gint x,
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gint z);
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void
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clutter_element_set_opacity (ClutterElement *self,
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guint8 opacity);
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guint8
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clutter_element_get_opacity (ClutterElement *self);
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void
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clutter_element_set_name (ClutterElement *self,
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const gchar *id);
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const gchar*
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clutter_element_get_name (ClutterElement *self);
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guint32
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clutter_element_get_id (ClutterElement *self);
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void
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clutter_element_set_clip (ClutterElement *self,
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gint xoff,
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gint yoff,
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gint width,
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gint height);
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void
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clutter_element_remove_clip (ClutterElement *self);
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void
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clutter_element_set_parent (ClutterElement *self, ClutterElement *parent);
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ClutterElement*
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clutter_element_get_parent (ClutterElement *self);
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void
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clutter_element_raise (ClutterElement *self, ClutterElement *below);
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void
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clutter_element_lower (ClutterElement *self, ClutterElement *above);
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void
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clutter_element_raise_top (ClutterElement *self);
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void
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clutter_element_lower_bottom (ClutterElement *self);
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void
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clutter_element_set_depth (ClutterElement *self,
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gint depth);
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gint
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clutter_element_get_depth (ClutterElement *self);
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G_END_DECLS
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#endif
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