mutter/clutter/win32/clutter-backend-win32.c
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

223 lines
6.2 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-device-manager-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
/* prototype decleration for DllMain to satisfy compiler checking in
* maintainer mode build.
*/
BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved);
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (WINAPI * SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static HINSTANCE clutter_hinst = NULL;
/* various flags corresponding to pre init setup calls */
static gboolean _no_event_retrieval = FALSE;
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (EVENT, "initialising the event loop");
backend->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
if (!_no_event_retrieval)
_clutter_backend_win32_events_init (backend);
}
HCURSOR
_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->invisible_cursor == NULL)
backend_win32->invisible_cursor =
LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
return backend_win32->invisible_cursor;
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
g_object_unref (stage_manager);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterBackendClass *parent_class;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
return parent_class->get_features (backend)
| CLUTTER_FEATURE_STAGE_USER_RESIZE
| CLUTTER_FEATURE_STAGE_CURSOR;
}
/**
* clutter_win32_disable_event_retrieval
*
* Disables retrieval of Windows messages in the main loop. Use to
* create event-less canvas.
*
* This function can only be called before calling clutter_init().
*
* Since: 0.8
*/
void
clutter_win32_disable_event_retrieval (void)
{
if (_clutter_context_is_initialized ())
{
g_warning ("clutter_win32_disable_event_retrieval() can only be "
"called before clutter_init()");
return;
}
_no_event_retrieval = TRUE;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WIN32;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->get_features = clutter_backend_win32_get_features;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
*/
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
BOOL WINAPI
DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
/* Store the module handle so that we can use it to load resources */
clutter_hinst = hinst;
return TRUE;
}