mutter/clutter/wayland/clutter-wayland-surface.h
Emmanuele Bassi 77ec8774a0 WARNING: Massive revert commit
Revert all the work that happened on the master branch.

Sadly, this is the only way to merge the current development branch back
into master.

It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.

Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.

In order to do so, we need to do some surgery to the Git repository.

First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05 commit. The history is too long
to be reverted commit by commit without being extremely messy.
2015-01-03 20:34:20 +00:00

111 lines
4.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#ifndef __CLUTTER_WAYLAND_SURFACE_H__
#define __CLUTTER_WAYLAND_SURFACE_H__
#include <glib.h>
#include <glib-object.h>
#include <clutter/clutter.h>
#include <wayland-server.h>
G_BEGIN_DECLS
#define CLUTTER_WAYLAND_TYPE_SURFACE (clutter_wayland_surface_get_type ())
#define CLUTTER_WAYLAND_SURFACE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurface))
#define CLUTTER_WAYLAND_SURFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurfaceClass))
#define CLUTTER_WAYLAND_IS_SURFACE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_WAYLAND_TYPE_SURFACE))
#define CLUTTER_WAYLAND_IS_SURFACE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_WAYLAND_TYPE_SURFACE))
#define CLUTTER_WAYLAND_SURFACE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_WAYLAND_TYPE_SURFACE, ClutterWaylandSurfaceClass))
typedef struct _ClutterWaylandSurface ClutterWaylandSurface;
typedef struct _ClutterWaylandSurfaceClass ClutterWaylandSurfaceClass;
typedef struct _ClutterWaylandSurfacePrivate ClutterWaylandSurfacePrivate;
/**
* ClutterWaylandSurface:
*
* The #ClutterWaylandSurface structure contains only private data
*
* Since: 1.10
* Stability: unstable
*/
struct _ClutterWaylandSurface
{
/*< private >*/
ClutterActor parent;
ClutterWaylandSurfacePrivate *priv;
};
/**
* ClutterWaylandSurfaceClass:
* @queue_damage_redraw: class handler of the #ClutterWaylandSurface::queue-damage-redraw signal
*
* The #ClutterWaylandSurfaceClass structure contains only private data
*
* Since: 1.10
* Stability: unstable
*/
struct _ClutterWaylandSurfaceClass
{
/*< private >*/
ClutterActorClass parent_class;
/*< public >*/
void (*queue_damage_redraw) (ClutterWaylandSurface *texture,
gint x,
gint y,
gint width,
gint height);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[8];
};
GType clutter_wayland_surface_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_wayland_surface_new (struct wl_surface *surface);
void clutter_wayland_surface_set_surface (ClutterWaylandSurface *self,
struct wl_surface *surface);
struct wl_surface *clutter_wayland_surface_get_surface (ClutterWaylandSurface *self);
gboolean clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self,
struct wl_buffer *buffer,
GError **error);
void clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self,
struct wl_buffer *buffer,
gint32 x,
gint32 y,
gint32 width,
gint32 height);
CoglTexture *clutter_wayland_surface_get_cogl_texture (ClutterWaylandSurface *self);
G_END_DECLS
#endif